From b689d97702221eb145da2017cfca5ea6d1e6a56c Mon Sep 17 00:00:00 2001 From: Nick Date: Sat, 8 Jan 2022 03:11:15 -0500 Subject: [PATCH 1/6] Update README.md --- README.md | 2 ++ 1 file changed, 2 insertions(+) diff --git a/README.md b/README.md index d88c6ebb..6527c2b9 100644 --- a/README.md +++ b/README.md @@ -9,6 +9,8 @@ You can view the addons creators have made (or create one yourself) [here](https Planets are created using a JSON file format structure, and placed in the `planets` folder (or in any sub-directory of it). +Check the ship's log for how to use your warp drive to travel between star systems! + - [Roadmap](#roadmap) From 06014969d63c76fd5ce6507842fd83f48f147f0c Mon Sep 17 00:00:00 2001 From: Nick Date: Sat, 8 Jan 2022 10:08:47 -0500 Subject: [PATCH 2/6] Update README.md --- README.md | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/README.md b/README.md index 6527c2b9..48520c6d 100644 --- a/README.md +++ b/README.md @@ -48,6 +48,7 @@ Check the ship's log for how to use your warp drive to travel between star syste - Load planet meshes from asset bundle (done) - Black hole / white hole pairs (done) - Separate solar system scenes accessible via wormhole (done) +- Warp drive with target set in ship's log (done) - Procedurally terrain generation (started) - Allow copying specific meshes from the stock game for details/scattering with collisions - "Quantum" planet parameters @@ -214,6 +215,7 @@ Some of these I don't explain since they are just orbital parameters. If you don - "cloud" : (string) The file path to a texture file that will be given to the clouds. - "cloudCap" : (string) The file path to a texture that will be put on the north pole over the clouds. - "cloudRamp" : (string) I don't really know what this does. You don't have to put anything. +- "useBasicCloudShader" : (true/false) By default we use the same shader as Giant's deep. Set this to true if you just want your cloud texture to be applied as is. - "fogTint" : (colour) Puts tinted fog around the planet. - "fogSize" : (decimal number) - "hasRain" : (true/false) @@ -366,7 +368,8 @@ public class CreateAssetBundles - "outerRadius" : (decimal number) - "inclination" : (decimal number) - "longitudeOfAscendingNode" : (decimal number) -- "texture" : (string) The file path to the image used for the rings. Normally I use a texture that is one pixel wide for this. +- "texture" : (string) The file path to the image used for the rings. You can either give it a full image of the rings or a 1 pixel wide strip. +- "rotationSpeed" : (decimal number) ### Spawn - "playerSpawnPoint" : (position) If you want the player to spawn on the new body, set a value for this. Press "P" in game to have the game log the position you're looking at to find a good value for this. From 5586b2343c73bac2c9f7c829f3127c6094eeb4ad Mon Sep 17 00:00:00 2001 From: Nick Date: Sat, 8 Jan 2022 13:17:14 -0500 Subject: [PATCH 3/6] Update README.md --- README.md | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/README.md b/README.md index 48520c6d..50707d3f 100644 --- a/README.md +++ b/README.md @@ -13,6 +13,7 @@ Check the ship's log for how to use your warp drive to travel between star syste +- [Incompatible mods](#incompatible-mods) - [Roadmap](#roadmap) - [How to create your own planets using configs](#how-to-create-your-own-planets-using-configs) - [Base](#base) @@ -35,6 +36,10 @@ Check the ship's log for how to use your warp drive to travel between star syste +## Incompatible mods +Autoresume (breaks the ship's warp drive). +Multiplayer mods like QSB and OWO. + ## Roadmap - Heightmaps/texturemaps (Done) - Remove existing planets (Done) From e4ee34018a71f682f2af8462380118efd4e38f8a Mon Sep 17 00:00:00 2001 From: Nick Date: Sat, 8 Jan 2022 13:17:26 -0500 Subject: [PATCH 4/6] Update README.md --- README.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index 50707d3f..ae245f09 100644 --- a/README.md +++ b/README.md @@ -37,8 +37,8 @@ Check the ship's log for how to use your warp drive to travel between star syste ## Incompatible mods -Autoresume (breaks the ship's warp drive). -Multiplayer mods like QSB and OWO. +- Autoresume (breaks the ship's warp drive). +- Multiplayer mods like QSB and OWO. ## Roadmap - Heightmaps/texturemaps (Done) From 13fcb634a6eaaffa47837716a28a0773517feea6 Mon Sep 17 00:00:00 2001 From: Nick Date: Sat, 8 Jan 2022 14:08:57 -0500 Subject: [PATCH 5/6] Update README.md --- README.md | 1 + 1 file changed, 1 insertion(+) diff --git a/README.md b/README.md index ae245f09..9380724a 100644 --- a/README.md +++ b/README.md @@ -223,6 +223,7 @@ Some of these I don't explain since they are just orbital parameters. If you don - "useBasicCloudShader" : (true/false) By default we use the same shader as Giant's deep. Set this to true if you just want your cloud texture to be applied as is. - "fogTint" : (colour) Puts tinted fog around the planet. - "fogSize" : (decimal number) +- "fogDensity" : (decimal number) How dense the fog is, from 0 to 100. - "hasRain" : (true/false) - "hasSnow" : (true/false) - "hasOxygen" : (true/false) From ad8237e2395b867aae7e7401eb50a7d8c52e55c8 Mon Sep 17 00:00:00 2001 From: Nick Date: Sat, 8 Jan 2022 14:51:29 -0500 Subject: [PATCH 6/6] Update README.md --- README.md | 1 + 1 file changed, 1 insertion(+) diff --git a/README.md b/README.md index 9380724a..ba7102d1 100644 --- a/README.md +++ b/README.md @@ -69,6 +69,7 @@ Check the ship's log for how to use your warp drive to travel between star syste - Ghost matter - Pocket dimensions - Timed position/velocity changes + - Zero-g volumes - Implement custom Nomai scrolls - Implement custom dialogue - Implement constant gravity volumes