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https://github.com/Outer-Wilds-New-Horizons/new-horizons.git
synced 2025-12-11 20:15:44 +01:00
Cache atlas, works first loop
This commit is contained in:
parent
540a501b9a
commit
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@ -11,11 +11,18 @@ using System.IO;
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using System.Threading;
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using UnityEngine;
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using static NewHorizons.Main;
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using System.Linq;
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using HarmonyLib;
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using UnityEngine.InputSystem;
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using Epic.OnlineServices.Presence;
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namespace NewHorizons.Builder.Props
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{
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public static class ProjectionBuilder
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{
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public const string INVERTED_SLIDE_CACHE_FOLDER = "SlideReelCache/Inverted";
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public const string ATLAS_SLIDE_CACHE_FOLDER = "SlideReelCache/Atlas";
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public static GameObject SlideReelWholePrefab { get; private set; }
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public static GameObject SlideReelWholePristinePrefab { get; private set; }
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public static GameObject SlideReelWholeRustedPrefab { get; private set; }
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@ -113,6 +120,8 @@ namespace NewHorizons.Builder.Props
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}
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}
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public static string GetUniqueSlideReelID(IModBehaviour mod, SlideInfo[] slides) => $"{mod.ModHelper.Manifest.UniqueName}{slides.Join(x => x.imagePath)}".GetHashCode().ToString();
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private static GameObject MakeSlideReel(GameObject planetGO, Sector sector, ProjectionInfo info, IModBehaviour mod)
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{
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InitPrefabs();
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@ -144,6 +153,8 @@ namespace NewHorizons.Builder.Props
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var imageLoader = AddAsyncLoader(slideReelObj, mod, info.slides, ref slideCollection);
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var key = GetUniqueSlideReelID(mod, info.slides);
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// this variable just lets us track how many of the first 15 slides have been loaded.
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// this way as soon as the last one is loaded (due to async loading, this may be
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// slide 7, or slide 3, or whatever), we can build the slide reel texture. This allows us
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@ -154,7 +165,7 @@ namespace NewHorizons.Builder.Props
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{
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var time = DateTime.Now;
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slideCollection.slides[index]._image = ImageUtilities.Invert(mod, tex, originalPath);
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slideCollection.slides[index]._image = ImageUtilities.InvertSlideReel(mod, tex, originalPath);
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NHLogger.LogVerbose($"Slide reel make reel invert texture {(DateTime.Now - time).TotalMilliseconds}ms");
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// Track the first 15 to put on the slide reel object
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if (index < textures.Length)
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@ -167,7 +178,7 @@ namespace NewHorizons.Builder.Props
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var slidesFront = slideReelObj.GetComponentInChildren<TransformAnimator>().transform.Find("Slides_Front").GetComponent<MeshRenderer>();
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// Now put together the textures into a 4x4 thing for the materials
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var reelTexture = ImageUtilities.MakeReelTexture(textures);
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var reelTexture = ImageUtilities.MakeReelTexture(mod, textures, key);
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slidesBack.material.mainTexture = reelTexture;
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slidesBack.material.SetTexture(EmissionMap, reelTexture);
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slidesBack.material.name = reelTexture.name;
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@ -308,7 +319,7 @@ namespace NewHorizons.Builder.Props
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imageLoader.imageLoadedEvent.AddListener((Texture2D tex, int index, string originalPath) =>
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{
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var time = DateTime.Now;
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slideCollection.slides[index]._image = ImageUtilities.Invert(mod, tex, originalPath);
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slideCollection.slides[index]._image = ImageUtilities.InvertSlideReel(mod, tex, originalPath);
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NHLogger.LogVerbose($"Slide reel invert time {(DateTime.Now - time).TotalMilliseconds}ms");
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});
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@ -443,10 +454,21 @@ namespace NewHorizons.Builder.Props
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return standingTorch;
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}
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private static ImageUtilities.AsyncImageLoader AddAsyncLoader(GameObject gameObject, IModBehaviour mod, SlideInfo[] slides, ref SlideCollection slideCollection)
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private static SlideReelAsyncImageLoader AddAsyncLoader(GameObject gameObject, IModBehaviour mod, SlideInfo[] slides, ref SlideCollection slideCollection)
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{
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var invertedImageLoader = gameObject.AddComponent<ImageUtilities.AsyncImageLoader>();
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var imageLoader = gameObject.AddComponent<ImageUtilities.AsyncImageLoader>();
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var invertedImageLoader = new SlideReelAsyncImageLoader();
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var atlasImageLoader = new SlideReelAsyncImageLoader();
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var imageLoader = new SlideReelAsyncImageLoader();
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var textureNames = slides.Select(x => Path.GetFileNameWithoutExtension(x.imagePath)).ToArray();
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var atlasKey = GetUniqueSlideReelID(mod, slides);
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atlasImageLoader.PathsToLoad.Add((0, Path.Combine(mod.ModHelper.Manifest.ModFolderPath, ATLAS_SLIDE_CACHE_FOLDER, $"{atlasKey}.png")));
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atlasImageLoader.imageLoadedEvent.AddListener((Texture2D t, int i, string s) =>
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{
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NHLogger.Log($"SLIDE REEL ATLAS from {slides.First().imagePath}: {s}");
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ImageUtilities.TrackCachedTexture(atlasKey, t);
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});
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for (int i = 0; i < slides.Length; i++)
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{
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var slide = new Slide();
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@ -459,7 +481,7 @@ namespace NewHorizons.Builder.Props
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}
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else
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{
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invertedImageLoader.PathsToLoad.Add((i, Path.Combine(mod.ModHelper.Manifest.ModFolderPath, "invertedSlideReelCache", slideInfo.imagePath)));
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invertedImageLoader.PathsToLoad.Add((i, Path.Combine(mod.ModHelper.Manifest.ModFolderPath, INVERTED_SLIDE_CACHE_FOLDER, slideInfo.imagePath)));
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invertedImageLoader.imageLoadedEvent.AddListener((Texture2D t, int i, string s) =>
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{
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var path = "\\" + Path.Combine(Path.GetFileName(Path.GetDirectoryName(mod.ModHelper.Manifest.ModFolderPath)), slides[i].imagePath) + " > invert";
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@ -472,8 +494,11 @@ namespace NewHorizons.Builder.Props
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slideCollection.slides[i] = slide;
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}
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invertedImageLoader.Start();
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imageLoader.Start();
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// Loaders go sequentually - Load the inverted textures to the cache so that ImageUtilities will reuse them later
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invertedImageLoader.Start(true);
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// Atlas texture next so that the normal iamgeLoader knows not to regenerate them unless they were missing
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atlasImageLoader.Start(false);
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imageLoader.Start(true);
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return imageLoader;
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}
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@ -1,17 +1,12 @@
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using HarmonyLib;
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using NewHorizons.Builder.Props;
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using NewHorizons.Utility.OWML;
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using OWML.Common;
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using OWML.ModHelper;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Threading.Tasks;
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using UnityEngine;
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using UnityEngine.Events;
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using UnityEngine.InputSystem;
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using UnityEngine.Networking;
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namespace NewHorizons.Utility.Files
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{
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@ -102,7 +97,7 @@ namespace NewHorizons.Utility.Files
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/// used specifically for projected slides.
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/// also adds a border (to prevent weird visual bug) and makes the texture linear (otherwise the projected image is too bright).
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/// </summary>
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public static Texture2D Invert(IModBehaviour mod, Texture2D texture, string originalPath)
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public static Texture2D InvertSlideReel(IModBehaviour mod, Texture2D texture, string originalPath)
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{
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var key = $"{texture.name} > invert";
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if (_textureCache.TryGetValue(key, out var existingTexture)) return (Texture2D)existingTexture;
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@ -138,9 +133,11 @@ namespace NewHorizons.Utility.Files
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_textureCache.Add(key, newTexture);
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// Since doing this is expensive we cache the results to the disk
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// Preloading cached values is done in ProjectionBuilder
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if (!string.IsNullOrEmpty(originalPath))
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{
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var path = Path.Combine(mod.ModHelper.Manifest.ModFolderPath, "invertedSlideReelCache", originalPath.Replace(mod.ModHelper.Manifest.ModFolderPath, ""));
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var path = Path.Combine(mod.ModHelper.Manifest.ModFolderPath, ProjectionBuilder.INVERTED_SLIDE_CACHE_FOLDER, originalPath.Replace(mod.ModHelper.Manifest.ModFolderPath, ""));
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NHLogger.LogVerbose($"Caching inverted image to {path}");
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Directory.CreateDirectory(Path.GetDirectoryName(path));
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File.WriteAllBytes(path, newTexture.EncodeToPNG());
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@ -149,15 +146,14 @@ namespace NewHorizons.Utility.Files
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return newTexture;
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}
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public static Texture2D MakeReelTexture(Texture2D[] textures)
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public static Texture2D MakeReelTexture(IModBehaviour mod, Texture2D[] textures, string uniqueSlideReelID)
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{
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var key = $"SlideReelAtlas of {textures.Join(x => x.name)}";
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if (_textureCache.TryGetValue(key, out var existingTexture)) return (Texture2D)existingTexture;
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if (_textureCache.TryGetValue(uniqueSlideReelID, out var existingTexture)) return (Texture2D)existingTexture;
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var size = 256;
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var texture = new Texture2D(size * 4, size * 4, TextureFormat.ARGB32, false);
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texture.name = key;
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texture.name = uniqueSlideReelID;
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var fillPixels = new Color[size * size * 4 * 4];
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for (int xIndex = 0; xIndex < 4; xIndex++)
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@ -199,7 +195,14 @@ namespace NewHorizons.Utility.Files
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texture.SetPixels(fillPixels);
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texture.Apply();
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_textureCache.Add(key, texture);
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_textureCache.Add(uniqueSlideReelID, texture);
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// Since doing this is expensive we cache the results to the disk
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// Preloading cached values is done in ProjectionBuilder
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var path = Path.Combine(mod.ModHelper.Manifest.ModFolderPath, ProjectionBuilder.ATLAS_SLIDE_CACHE_FOLDER, $"{uniqueSlideReelID}.png");
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NHLogger.LogVerbose($"Caching atlas image to {path}");
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Directory.CreateDirectory(Path.GetDirectoryName(path));
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File.WriteAllBytes(path, texture.EncodeToPNG());
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return texture;
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}
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@ -440,148 +443,5 @@ namespace NewHorizons.Utility.Files
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sprite.name = texture.name;
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return sprite;
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}
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public class SingletonAsyncImageLoader : MonoBehaviour
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{
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public static SingletonAsyncImageLoader Instance { get; private set; }
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private Queue<AsyncImageLoader> loaders = new();
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private bool _isLoading;
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public void Awake()
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{
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Instance = this;
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}
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public void Load(AsyncImageLoader loader)
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{
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loaders.Enqueue(loader);
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if (!_isLoading)
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{
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StartCoroutine(Run());
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}
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}
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private IEnumerator Run()
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{
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NHLogger.Log("Loading slide reels");
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_isLoading = true;
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while (loaders.Count > 0)
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{
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var loader = loaders.Dequeue();
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yield return loader.DownloadTextures();
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NHLogger.Log($"Finished a slide reel, {loaders.Count} left");
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}
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_isLoading = false;
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NHLogger.Log("Done loading slide reels");
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}
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}
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// Modified from https://stackoverflow.com/a/69141085/9643841
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public class AsyncImageLoader : MonoBehaviour
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{
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public List<(int index, string path)> PathsToLoad { get; private set; } = new();
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public class ImageLoadedEvent : UnityEvent<Texture2D, int, string> { }
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public ImageLoadedEvent imageLoadedEvent = new();
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private readonly object _lockObj = new();
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public bool FinishedLoading { get; private set; }
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private int _loadedCount = 0;
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// TODO: set up an optional “StartLoading” and “StartUnloading” condition on AsyncTextureLoader,
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// and make use of that for at least for projector stuff (require player to be in the same sector as the slides
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// for them to start loading, and unload when the player leaves)
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private bool _started;
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public void Start()
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{
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if (_started) return;
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_started = true;
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if (SingletonAsyncImageLoader.Instance == null)
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{
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Main.Instance.gameObject.AddComponent<SingletonAsyncImageLoader>();
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}
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NHLogger.LogVerbose("Loading new slide reel");
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imageLoadedEvent.AddListener(OnImageLoaded);
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SingletonAsyncImageLoader.Instance.Load(this);
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}
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private void OnImageLoaded(Texture texture, int index, string originalPath)
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{
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lock (_lockObj)
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{
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_loadedCount++;
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if (_loadedCount >= PathsToLoad.Count)
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{
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NHLogger.LogVerbose($"Finished loading all textures for {gameObject.name} (one was {PathsToLoad.FirstOrDefault()}");
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FinishedLoading = true;
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}
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}
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}
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internal IEnumerator DownloadTextures()
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{
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foreach (var (index, path) in PathsToLoad)
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{
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NHLogger.Log($"Loaded slide reel {index} of {PathsToLoad.Count}");
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yield return DownloadTexture(path, index);
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}
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}
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IEnumerator DownloadTexture(string url, int index)
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{
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var key = GetKey(url);
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if (_textureCache.TryGetValue(key, out var existingTexture))
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{
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NHLogger.LogVerbose($"Already loaded image {index}:{url}");
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imageLoadedEvent?.Invoke((Texture2D)existingTexture, index, url);
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yield break;
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}
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using UnityWebRequest uwr = UnityWebRequestTexture.GetTexture(url);
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yield return uwr.SendWebRequest();
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var hasError = uwr.error != null && uwr.error != "";
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if (hasError)
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{
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NHLogger.LogError($"Failed to load {index}:{url} - {uwr.error}");
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}
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else
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{
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var handler = (DownloadHandlerTexture)uwr.downloadHandler;
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var texture = DownloadHandlerTexture.GetContent(uwr);
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texture.name = key;
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texture.wrapMode = TextureWrapMode.Clamp;
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if (_textureCache.TryGetValue(key, out existingTexture))
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{
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NHLogger.LogVerbose($"Already loaded image {index}:{url}");
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Destroy(texture);
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texture = (Texture2D)existingTexture;
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}
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else
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{
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_textureCache.Add(key, texture);
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}
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yield return null;
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var time = DateTime.Now;
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imageLoadedEvent?.Invoke(texture, index, url);
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NHLogger.LogVerbose($"Slide reel event? {(DateTime.Now - time).TotalMilliseconds}ms");
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}
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}
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}
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}
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}
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162
NewHorizons/Utility/Files/SlideReelAsyncImageLoader.cs
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162
NewHorizons/Utility/Files/SlideReelAsyncImageLoader.cs
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@ -0,0 +1,162 @@
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using NewHorizons.Utility.OWML;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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using UnityEngine.Events;
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using UnityEngine.Networking;
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namespace NewHorizons.Utility.Files;
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// Modified from https://stackoverflow.com/a/69141085/9643841
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// Having more than one SlideReelAsyncImageLoader running at the same time is LAGGY. While loading the image data from the disk is async, nothing else is!
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// It will load the images async and then do tens to hundreds of callbacks to imageLoadedEvent all running at around the same time and lagging out the game
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// This is why we do it sequentially using SingletonAsyncImageLoader
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public class SlideReelAsyncImageLoader
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{
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public List<(int index, string path)> PathsToLoad { get; private set; } = new();
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public class ImageLoadedEvent : UnityEvent<Texture2D, int, string> { }
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public ImageLoadedEvent imageLoadedEvent = new();
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private readonly object _lockObj = new();
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public bool FinishedLoading { get; private set; }
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private int _loadedCount = 0;
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// TODO: set up an optional “StartLoading” and “StartUnloading” condition on AsyncTextureLoader,
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// and make use of that for at least for projector stuff (require player to be in the same sector as the slides
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// for them to start loading, and unload when the player leaves)
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private bool _started;
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private bool _clamp;
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public void Start(bool clamp)
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{
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if (_started) return;
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_clamp = clamp;
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_started = true;
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if (SingletonSlideReelAsyncImageLoader.Instance == null)
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{
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Main.Instance.gameObject.AddComponent<SingletonSlideReelAsyncImageLoader>();
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}
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NHLogger.LogVerbose("Loading new slide reel");
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imageLoadedEvent.AddListener(OnImageLoaded);
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SingletonSlideReelAsyncImageLoader.Instance.Load(this);
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}
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private void OnImageLoaded(Texture texture, int index, string originalPath)
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{
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lock (_lockObj)
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{
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_loadedCount++;
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if (_loadedCount >= PathsToLoad.Count)
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{
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NHLogger.LogVerbose($"Finished loading all textures for a slide reel (one was {PathsToLoad.FirstOrDefault()}");
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FinishedLoading = true;
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}
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}
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}
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internal IEnumerator DownloadTextures()
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{
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foreach (var (index, path) in PathsToLoad)
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{
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NHLogger.LogVerbose($"Loaded slide reel {index} of {PathsToLoad.Count}");
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yield return DownloadTexture(path, index);
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}
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}
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IEnumerator DownloadTexture(string url, int index)
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{
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var key = ImageUtilities.GetKey(url);
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if (ImageUtilities.CheckCachedTexture(key, out var existingTexture))
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{
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NHLogger.LogVerbose($"Already loaded image {index}:{url}");
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imageLoadedEvent?.Invoke((Texture2D)existingTexture, index, url);
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yield break;
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}
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using UnityWebRequest uwr = UnityWebRequestTexture.GetTexture(url);
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yield return uwr.SendWebRequest();
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var hasError = uwr.error != null && uwr.error != "";
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if (hasError)
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{
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NHLogger.LogError($"Failed to load {index}:{url} - {uwr.error}");
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}
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else
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{
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var handler = (DownloadHandlerTexture)uwr.downloadHandler;
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var texture = DownloadHandlerTexture.GetContent(uwr);
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texture.name = key;
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if (_clamp)
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{
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texture.wrapMode = TextureWrapMode.Clamp;
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}
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if (ImageUtilities.CheckCachedTexture(key, out existingTexture))
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{
|
||||
NHLogger.LogVerbose($"Already loaded image {index}:{url}");
|
||||
GameObject.Destroy(texture);
|
||||
texture = (Texture2D)existingTexture;
|
||||
}
|
||||
else
|
||||
{
|
||||
ImageUtilities.TrackCachedTexture(key, texture);
|
||||
}
|
||||
|
||||
yield return null;
|
||||
var time = DateTime.Now;
|
||||
imageLoadedEvent?.Invoke(texture, index, url);
|
||||
NHLogger.LogVerbose($"Slide reel event took: {(DateTime.Now - time).TotalMilliseconds}ms");
|
||||
}
|
||||
}
|
||||
|
||||
private class SingletonSlideReelAsyncImageLoader : MonoBehaviour
|
||||
{
|
||||
public static SingletonSlideReelAsyncImageLoader Instance { get; private set; }
|
||||
|
||||
private Queue<SlideReelAsyncImageLoader> _loaders = new();
|
||||
|
||||
private bool _isLoading;
|
||||
|
||||
public void Awake()
|
||||
{
|
||||
Instance = this;
|
||||
}
|
||||
|
||||
public void Load(SlideReelAsyncImageLoader loader)
|
||||
{
|
||||
_loaders.Enqueue(loader);
|
||||
if (!_isLoading)
|
||||
{
|
||||
StartCoroutine(Run());
|
||||
}
|
||||
}
|
||||
|
||||
private IEnumerator Run()
|
||||
{
|
||||
NHLogger.Log("Loading slide reels");
|
||||
_isLoading = true;
|
||||
while (_loaders.Count > 0)
|
||||
{
|
||||
var loader = _loaders.Dequeue();
|
||||
yield return loader.DownloadTextures();
|
||||
NHLogger.Log($"Finished a slide reel, {_loaders.Count} left");
|
||||
}
|
||||
_isLoading = false;
|
||||
NHLogger.Log("Done loading slide reels");
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
x
Reference in New Issue
Block a user