From 30cee5db224e5d9a50f2dd591fd53f181fe61fc6 Mon Sep 17 00:00:00 2001 From: JohnCorby Date: Sun, 24 Jul 2022 17:22:19 -0700 Subject: [PATCH] use material instead of sharedMaterial --- NewHorizons/Builder/Props/BrambleNodeBuilder.cs | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) diff --git a/NewHorizons/Builder/Props/BrambleNodeBuilder.cs b/NewHorizons/Builder/Props/BrambleNodeBuilder.cs index 0075aad2..f380b2f3 100644 --- a/NewHorizons/Builder/Props/BrambleNodeBuilder.cs +++ b/NewHorizons/Builder/Props/BrambleNodeBuilder.cs @@ -294,7 +294,8 @@ namespace NewHorizons.Builder.Props fogRenderer._fogColor = fogTint.Value; var fogBackdrop = brambleNode.FindChild("Terrain_DB_BrambleSphere_Inner_v2/fogbackdrop_v2"); - if (fogBackdrop != null) fogBackdrop.GetComponent().sharedMaterial.color = (Color)fogTint; + if (fogBackdrop != null) + fogBackdrop.GetComponent().material.color = fogTint.Value; } if (lightTint != null) @@ -320,9 +321,7 @@ namespace NewHorizons.Builder.Props var fogRenderer = brambleSeed.FindChild("VolumetricFogSphere (2)"); var fogMeshRenderer = fogRenderer.GetComponent(); - var mat = fogMeshRenderer.material; - mat.color = fogTint.Value; - fogMeshRenderer.sharedMaterial = mat; + fogMeshRenderer.material.color = fogTint.Value; } if (lightTint != null)