From 2ef5582c83a7155d14f3be8e6b611b49a1ebf7a8 Mon Sep 17 00:00:00 2001 From: JohnCorby Date: Mon, 8 Aug 2022 13:20:03 -0700 Subject: [PATCH] use SetParentSector instead of setting _parentSector directly --- NewHorizons/Main.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/NewHorizons/Main.cs b/NewHorizons/Main.cs index 75b1703d..c40df73c 100644 --- a/NewHorizons/Main.cs +++ b/NewHorizons/Main.cs @@ -336,7 +336,7 @@ namespace NewHorizons //Fix attlerock vanilla sector components (they were set to timber hearth's sector) var thm = SearchUtilities.Find("Moon_Body/Sector_THM").GetComponent(); - thm._parentSector = SearchUtilities.Find("TimberHearth_Body/Sector_TH").GetComponent(); + thm.SetParentSector(SearchUtilities.Find("TimberHearth_Body/Sector_TH").GetComponent()); foreach (var component in thm.GetComponentsInChildren(true)) { if (component is ISectorGroup sectorGroup) @@ -352,7 +352,7 @@ namespace NewHorizons //Fix hollow's lantern vanilla sector components (they were set to brittle hollow's sector) var vm = SearchUtilities.Find("VolcanicMoon_Body/Sector_VM").GetComponent(); - vm._parentSector = SearchUtilities.Find("BrittleHollow_Body/Sector_BH").GetComponent(); + vm.SetParentSector(SearchUtilities.Find("BrittleHollow_Body/Sector_BH").GetComponent()); foreach (var component in vm.GetComponentsInChildren(true)) { if (component is ISectorGroup sectorGroup)