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Make dimensions cull inner nodes (#312)
I think sometimes nodes are built after BrambleSectorController registers renderers, meaning some nodes don't get hidden. This PR attempts to fix that.
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2ed111b5a0
@ -192,8 +192,12 @@ namespace NewHorizons.Builder.Body
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cloak.GetComponent<Renderer>().enabled = true;
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// Cull stuff
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// Do next update so other nodes can be built first
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Delay.FireOnNextUpdate(() =>
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{
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var cullController = go.AddComponent<BrambleSectorController>();
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cullController.SetSector(sector);
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});
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// finalize
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atmo.SetActive(true);
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