mirror of
https://github.com/Outer-Wilds-New-Horizons/new-horizons.git
synced 2025-12-11 20:15:44 +01:00
Make dimensions cull inner nodes (#312)
I think sometimes nodes are built after BrambleSectorController registers renderers, meaning some nodes don't get hidden. This PR attempts to fix that.
This commit is contained in:
commit
2ed111b5a0
@ -192,8 +192,12 @@ namespace NewHorizons.Builder.Body
|
|||||||
cloak.GetComponent<Renderer>().enabled = true;
|
cloak.GetComponent<Renderer>().enabled = true;
|
||||||
|
|
||||||
// Cull stuff
|
// Cull stuff
|
||||||
var cullController = go.AddComponent<BrambleSectorController>();
|
// Do next update so other nodes can be built first
|
||||||
cullController.SetSector(sector);
|
Delay.FireOnNextUpdate(() =>
|
||||||
|
{
|
||||||
|
var cullController = go.AddComponent<BrambleSectorController>();
|
||||||
|
cullController.SetSector(sector);
|
||||||
|
});
|
||||||
|
|
||||||
// finalize
|
// finalize
|
||||||
atmo.SetActive(true);
|
atmo.SetActive(true);
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user