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https://github.com/Outer-Wilds-New-Horizons/new-horizons.git
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Merge branch 'dev' of https://github.com/xen-42/outer-wilds-new-horizons into dev
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commit
2e49a1df23
@ -150,7 +150,8 @@ namespace NewHorizons.Builder.Atmosphere
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try
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{
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image = ImageUtilities.GetTexture(mod, atmo.clouds.texturePath);
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// qm cloud type = should wrap, otherwise clamp like normal
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image = ImageUtilities.GetTexture(mod, atmo.clouds.texturePath, wrap: atmo.clouds.cloudsPrefab == CloudPrefabType.QuantumMoon);
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if (atmo.clouds.capPath == null) cap = ImageUtilities.ClearTexture(128, 128);
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else cap = ImageUtilities.GetTexture(mod, atmo.clouds.capPath);
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@ -20,7 +20,7 @@ namespace NewHorizons.Utility
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return _loadedTextures.ContainsKey(path);
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}
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public static Texture2D GetTexture(IModBehaviour mod, string filename, bool useMipmaps = true)
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public static Texture2D GetTexture(IModBehaviour mod, string filename, bool useMipmaps = true, bool wrap = false)
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{
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// Copied from OWML but without the print statement lol
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var path = mod.ModHelper.Manifest.ModFolderPath + filename;
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@ -36,7 +36,7 @@ namespace NewHorizons.Utility
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var data = File.ReadAllBytes(path);
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var texture = new Texture2D(2, 2, TextureFormat.RGBA32, useMipmaps);
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texture.name = Path.GetFileNameWithoutExtension(path);
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texture.wrapMode = TextureWrapMode.Clamp; // this is apparently repeat by default
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texture.wrapMode = wrap ? TextureWrapMode.Repeat : TextureWrapMode.Clamp;
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texture.LoadImage(data);
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_loadedTextures.Add(path, texture);
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