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Merge pull request #1 from FreezeDriedMangos/feat/custom-subtitles
Feat/custom subtitles
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commit
2d23ae0588
@ -4,6 +4,8 @@ namespace NewHorizons.External.Configs
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{
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{
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public class StarSystemConfig
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public class StarSystemConfig
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{
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{
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public string subtitle;
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[DefaultValue(true)] public bool canEnterViaWarpDrive = true;
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[DefaultValue(true)] public bool canEnterViaWarpDrive = true;
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[DefaultValue(true)] public bool enableTimeLoop = true;
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[DefaultValue(true)] public bool enableTimeLoop = true;
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[DefaultValue(true)] public bool destroyStockPlanets = true;
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[DefaultValue(true)] public bool destroyStockPlanets = true;
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118
NewHorizons/Handlers/SubtitlesHandler.cs
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118
NewHorizons/Handlers/SubtitlesHandler.cs
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@ -0,0 +1,118 @@
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using NewHorizons.Utility;
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using OWML.Common;
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namespace NewHorizons.Handlers
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{
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class SubtitlesHandler : MonoBehaviour
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{
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public static int SUBTITLE_HEIGHT = 97;
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public static int SUBTITLE_WIDTH = 669; // nice
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Graphic graphic;
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Image image;
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public float fadeSpeed = 0.005f;
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float fade = 1;
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bool fadingAway = true;
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static List<Sprite> possibleSubtitles = new List<Sprite>();
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static bool eoteSubtitleHasBeenInserted = false;
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int subtitleIndex;
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System.Random randomizer;
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static readonly int PAUSE_TIMER_MAX = 50;
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int pauseTimer = PAUSE_TIMER_MAX;
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public void Start()
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{
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randomizer = new System.Random();
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GetComponent<CanvasGroup>().alpha = 1;
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graphic = GetComponent<Graphic>();
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image = GetComponent<UnityEngine.UI.Image>();
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graphic.enabled = true;
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image.enabled = true;
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if (!Main.HasDLC) image.sprite = null; // Just in case. I don't know how not having the dlc changes the subtitle game object
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if (!eoteSubtitleHasBeenInserted)
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{
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if (image.sprite != null) possibleSubtitles.Insert(0, image.sprite); // ensure that the Echoes of the Eye subtitle always appears first
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eoteSubtitleHasBeenInserted = true;
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}
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}
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public static void AddSubtitle(IModBehaviour mod, string filepath)
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{
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var tex = ImageUtilities.GetTexture(mod, filepath);
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if (tex == null) return;
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// var sprite = Sprite.Create(tex, new Rect(0.0f, 0.0f, tex.width, tex.height), new Vector2(0.5f, 0.5f), 100.0f);
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var sprite = Sprite.Create(tex, new Rect(0.0f, 0.0f, tex.width, SUBTITLE_HEIGHT), new Vector2(0.5f, 0.5f), 100.0f);
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AddSubtitle(sprite);
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}
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public static void AddSubtitle(Sprite sprite)
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{
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possibleSubtitles.Add(sprite);
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}
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public void Update()
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{
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if (image.sprite == null) image.sprite = possibleSubtitles[0];
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// don't fade transition subtitles if there's only one subtitle
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if (possibleSubtitles.Count <= 1) return;
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if (pauseTimer > 0)
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{
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pauseTimer--;
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return;
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}
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if (fadingAway)
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{
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fade -= fadeSpeed;
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if (fade <= 0)
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{
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fade = 0;
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ChangeSubtitle();
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fadingAway = false;
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}
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}
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else
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{
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fade += fadeSpeed;
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if (fade >= 1)
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{
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fade = 1;
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fadingAway = true;
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pauseTimer = PAUSE_TIMER_MAX;
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}
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}
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graphic.color = new Color(1, 1, 1, fade);
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}
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public void ChangeSubtitle()
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{
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// to pick a new random subtitle without requiring retries, we generate a random offset less than the length of the possible subtitles array
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// we then add that offset to the current index, modulo NUMBER_OF_POSSIBLE_SUBTITLES
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// since the offset can never be NUMBER_OF_POSSIBLE_SUBTITLES, it will never wrap all the way back around to the initial subtitleIndex
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// note, this makes the code more confusing, but Random.Next(min, max) generates a random number on the range [min, max)
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// that is, the below code will generate numbers up to and including Count-1, not Count.
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var newIndexOffset = randomizer.Next(1, possibleSubtitles.Count);
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subtitleIndex = (subtitleIndex + newIndexOffset) % possibleSubtitles.Count;
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image.sprite = possibleSubtitles[subtitleIndex];
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}
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}
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}
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@ -11,6 +11,20 @@ namespace NewHorizons.Handlers
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{
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{
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public static class TitleSceneHandler
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public static class TitleSceneHandler
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{
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{
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public static void InitSubtitles()
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{
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GameObject subtitleContainer = GameObject.Find("TitleMenu/TitleCanvas/TitleLayoutGroup/Logo_EchoesOfTheEye");
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if (subtitleContainer == null)
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{
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Logger.LogError("No subtitle container found! Failed to load subtitles.");
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return;
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}
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subtitleContainer.SetActive(true);
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subtitleContainer.AddComponent<SubtitlesHandler>();
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}
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public static void DisplayBodyOnTitleScreen(List<NewHorizonsBody> bodies)
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public static void DisplayBodyOnTitleScreen(List<NewHorizonsBody> bodies)
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{
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{
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//Try loading one planet why not
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//Try loading one planet why not
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@ -199,6 +199,7 @@ namespace NewHorizons
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if (scene.name == "TitleScreen" && _useCustomTitleScreen)
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if (scene.name == "TitleScreen" && _useCustomTitleScreen)
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{
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{
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TitleSceneHandler.DisplayBodyOnTitleScreen(BodyDict.Values.ToList().SelectMany(x => x).ToList());
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TitleSceneHandler.DisplayBodyOnTitleScreen(BodyDict.Values.ToList().SelectMany(x => x).ToList());
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TitleSceneHandler.InitSubtitles();
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}
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}
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if (scene.name == "EyeOfTheUniverse" && IsWarping)
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if (scene.name == "EyeOfTheUniverse" && IsWarping)
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@ -313,6 +314,11 @@ namespace NewHorizons
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if (name != "SolarSystem") SetDefaultSystem(name);
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if (name != "SolarSystem") SetDefaultSystem(name);
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}
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}
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if (starSystemConfig.subtitle != null)
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{
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SubtitlesHandler.AddSubtitle(mod, starSystemConfig.subtitle);
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}
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var system = new NewHorizonsSystem(name, starSystemConfig, mod);
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var system = new NewHorizonsSystem(name, starSystemConfig, mod);
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SystemDict[name] = system;
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SystemDict[name] = system;
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}
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}
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