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keep it linear
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@ -135,7 +135,8 @@ namespace NewHorizons.Utility.Files
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}
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}
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var newTexture = new Texture2D(texture.width, texture.height, texture.format, texture.mipmapCount != 1);
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// keep this linear. we do our own gamma to linear conversion
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var newTexture = new Texture2D(texture.width, texture.height, texture.format, texture.mipmapCount != 1, true);
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newTexture.name = key;
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newTexture.SetPixels(pixels);
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newTexture.Apply();
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