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https://github.com/Outer-Wilds-New-Horizons/new-horizons.git
synced 2025-12-11 20:15:44 +01:00
Disable time loop properly if u remove the warp core and warp away
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fafb0a5df0
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@ -5,8 +5,8 @@ using NewHorizons.Utility;
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using NewHorizons.Utility.OWML;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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namespace NewHorizons.Handlers;
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@ -34,6 +34,8 @@ public static class HeldItemHandler
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/// </summary>
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private static string _currentStarSystem;
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private const string ADVANCED_WARP_CORE = "TowerTwin_Body/Sector_TowerTwin/Sector_TimeLoopInterior/Interactables_TimeLoopInterior/WarpCoreSocket/Prefab_NOM_WarpCoreVessel";
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[HarmonyPrefix, HarmonyPatch(typeof(ItemTool), nameof(ItemTool.Awake))]
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private static void Init()
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{
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@ -79,6 +81,15 @@ public static class HeldItemHandler
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return newObject;
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}
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private static void TrackPath(string path)
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{
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if (!_pathOfItemTakenFromSystem.ContainsKey(Main.Instance.CurrentStarSystem))
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{
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_pathOfItemTakenFromSystem[Main.Instance.CurrentStarSystem] = new();
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}
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_pathOfItemTakenFromSystem[Main.Instance.CurrentStarSystem].Add(path);
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}
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private static void OnStarSystemChanging()
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{
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if (_currentlyHeldItem != null)
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@ -86,11 +97,7 @@ public static class HeldItemHandler
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// Track it so that when we return to this system we can delete the original
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if (_trackedPaths.TryGetValue(_currentlyHeldItem, out var path))
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{
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if (!_pathOfItemTakenFromSystem.ContainsKey(Main.Instance.CurrentStarSystem))
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{
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_pathOfItemTakenFromSystem[Main.Instance.CurrentStarSystem] = new();
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}
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_pathOfItemTakenFromSystem[Main.Instance.CurrentStarSystem].Add(path);
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TrackPath(path);
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}
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NHLogger.Log($"Scene unloaded, preserved inactive held item {_currentlyHeldItem.name}");
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@ -98,6 +105,17 @@ public static class HeldItemHandler
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_currentlyHeldItem = MakePerfectCopy(_currentlyHeldItem).DontDestroyOnLoad();
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}
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// If warping with a vessel, make sure to also track the path to the advanced warp core (assuming the player actually removed it)
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if (Main.Instance.CurrentStarSystem == "SolarSystem" && Main.Instance.IsWarpingFromVessel)
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{
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// Making sure its actually gone
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var warpCoreSocket = GameObject.FindObjectOfType<TimeLoopCoreController>()._warpCoreSocket;
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if (!warpCoreSocket.IsSocketOccupied() || warpCoreSocket.GetWarpCoreType() != WarpCoreType.Vessel)
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{
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TrackPath(ADVANCED_WARP_CORE);
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}
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}
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_trackedPaths.Clear();
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_isSystemReady = false;
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}
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@ -109,14 +127,32 @@ public static class HeldItemHandler
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{
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foreach (var path in paths)
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{
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NHLogger.Log($"Removing item that was taken from this system at {path}");
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var item = SearchUtilities.Find(path)?.GetComponent<OWItem>();
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// Make sure to update the socket it might be in so that it works
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if (item.GetComponentInParent<OWItemSocket>() is OWItemSocket socket)
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Delay.FireInNUpdates(() =>
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{
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socket.RemoveFromSocket();
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}
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GameObject.Destroy(item.gameObject);
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try
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{
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NHLogger.Log($"Removing item that was taken from this system at {path}");
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var item = SearchUtilities.Find(path)?.GetComponent<OWItem>();
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// Make sure to update the socket it might be in so that it works
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if (item.GetComponentInParent<OWItemSocket>() is OWItemSocket socket)
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{
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socket.RemoveFromSocket();
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// Time loop core controller doesn't have time to hook up its events yet so we call this manually
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if (path == ADVANCED_WARP_CORE)
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{
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var controller = GameObject.FindObjectOfType<TimeLoopCoreController>();
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controller.OpenCore();
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controller.OnSocketableRemoved(item);
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}
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NHLogger.Log($"Unsocketed {item.name}");
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}
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GameObject.Destroy(item.gameObject);
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}
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catch (Exception e)
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{
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NHLogger.LogError($"Failed to remove item at {path}: {e}");
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}
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}, 2);
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}
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}
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