TravelAudioFilePath doesn't work

This commit is contained in:
Nick 2022-06-14 21:24:44 -04:00
parent 17a0e9d211
commit 2a23ac47a3

View File

@ -2,6 +2,7 @@ using NewHorizons.Builder.StarSystem;
using NewHorizons.Components;
using NewHorizons.Utility;
using UnityEngine;
using Logger = NewHorizons.Utility.Logger;
using Object = UnityEngine.Object;
namespace NewHorizons.Handlers
{
@ -28,21 +29,23 @@ namespace NewHorizons.Handlers
}
AudioClip clip = null;
if (system.Config.travelAudioClip != null) clip = SearchUtilities.FindResourceOfTypeAndName<AudioClip>(system.Config.travelAudioClip);
else if (system.Config.travelAudioFilePath != null)
if (!string.IsNullOrEmpty(system.Config.travelAudioClip))
{
clip = SearchUtilities.FindResourceOfTypeAndName<AudioClip>(system.Config.travelAudioClip);
}
else if (!string.IsNullOrEmpty(system.Config.travelAudioFilePath))
{
try
{
clip = AudioUtilities.LoadAudio(system.Mod.ModHelper.Manifest.ModFolderPath + "/" + system.Config.travelAudioFilePath);
}
catch (System.Exception e)
{
Utility.Logger.LogError($"Couldn't load audio file {system.Config.travelAudioFilePath} : {e.Message}");
}
catch { }
}
if (clip != null)
{
Logger.LogError($"Couldn't get audio from clip [{system.Config.travelAudioClip}] or file [{system.Config.travelAudioFilePath}]");
var travelSource = Locator.GetGlobalMusicController()._travelSource;
travelSource._audioLibraryClip = AudioType.None;
travelSource._clipArrayIndex = 0;