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https://github.com/Outer-Wilds-New-Horizons/new-horizons.git
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Fix typo, include inactive sectors
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@ -112,7 +112,7 @@ namespace NewHorizons.Builder.Props
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// Could check this in the for loop but I'm not sure what order we need to know about this in
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isItem = false;
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var existingSectors = new HashSet<Sector>(prop.GetComponentsInChildren<Sector>());
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var existingSectors = new HashSet<Sector>(prop.GetComponentsInChildren<Sector>(true));
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foreach (var component in prop.GetComponentsInChildren<Component>(true))
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{
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@ -258,7 +258,7 @@ namespace NewHorizons.Builder.Props
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// Not doing else if here because idk if any of the classes below implement ISectorGroup
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if (component is Sector s && existingSectors.Contains(s.GetParentSector()))
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if (component is Sector s && !existingSectors.Contains(s.GetParentSector()))
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{
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s.SetParentSector(sector);
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}
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