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Fix details with removeComponents being active too early
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@ -174,6 +174,7 @@ namespace NewHorizons.Builder.Props
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// Just swap all the children to a new game object
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// Just swap all the children to a new game object
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var newDetailGO = new GameObject(prop.name);
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var newDetailGO = new GameObject(prop.name);
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newDetailGO.SetActive(false);
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newDetailGO.transform.position = prop.transform.position;
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newDetailGO.transform.position = prop.transform.position;
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newDetailGO.transform.parent = prop.transform.parent;
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newDetailGO.transform.parent = prop.transform.parent;
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