Fix namespaces

This commit is contained in:
Nick J. Connors 2022-03-01 11:47:52 -05:00
parent 51ebf19472
commit 2760bfd625
18 changed files with 15 additions and 21 deletions

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@ -2,7 +2,7 @@
using UnityEngine; using UnityEngine;
using Logger = NewHorizons.Utility.Logger; using Logger = NewHorizons.Utility.Logger;
namespace NewHorizons.Atmosphere namespace NewHorizons.Builder.Atmosphere
{ {
static class AirBuilder static class AirBuilder
{ {

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@ -2,7 +2,7 @@
using UnityEngine; using UnityEngine;
using Logger = NewHorizons.Utility.Logger; using Logger = NewHorizons.Utility.Logger;
namespace NewHorizons.Atmosphere namespace NewHorizons.Builder.Atmosphere
{ {
static class AtmosphereBuilder static class AtmosphereBuilder
{ {

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@ -6,7 +6,7 @@ using System;
using UnityEngine; using UnityEngine;
using Logger = NewHorizons.Utility.Logger; using Logger = NewHorizons.Utility.Logger;
namespace NewHorizons.Atmosphere namespace NewHorizons.Builder.Atmosphere
{ {
static class CloudsBuilder static class CloudsBuilder
{ {

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@ -2,7 +2,7 @@
using UnityEngine; using UnityEngine;
using Logger = NewHorizons.Utility.Logger; using Logger = NewHorizons.Utility.Logger;
namespace NewHorizons.Atmosphere namespace NewHorizons.Builder.Atmosphere
{ {
static class EffectsBuilder static class EffectsBuilder
{ {

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@ -8,7 +8,7 @@ using System.Threading.Tasks;
using UnityEngine; using UnityEngine;
using Logger = NewHorizons.Utility.Logger; using Logger = NewHorizons.Utility.Logger;
namespace NewHorizons.Atmosphere namespace NewHorizons.Builder.Atmosphere
{ {
static class FogBuilder static class FogBuilder
{ {

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@ -3,7 +3,7 @@ using OWML.Utils;
using UnityEngine; using UnityEngine;
using Logger = NewHorizons.Utility.Logger; using Logger = NewHorizons.Utility.Logger;
namespace NewHorizons.Atmosphere namespace NewHorizons.Builder.Atmosphere
{ {
static class SunOverrideBuilder static class SunOverrideBuilder
{ {

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@ -4,7 +4,7 @@ using OWML.Utils;
using UnityEngine; using UnityEngine;
using Logger = NewHorizons.Utility.Logger; using Logger = NewHorizons.Utility.Logger;
namespace NewHorizons.Atmosphere namespace NewHorizons.Builder.Atmosphere
{ {
static class VolumesBuilder static class VolumesBuilder
{ {

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@ -7,7 +7,7 @@ using System.Threading.Tasks;
using UnityEngine; using UnityEngine;
using Logger = NewHorizons.Utility.Logger; using Logger = NewHorizons.Utility.Logger;
namespace NewHorizons.Body namespace NewHorizons.Builder.Body.Geometry
{ {
static class CubeSphere static class CubeSphere
{ {

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@ -6,7 +6,7 @@ using System.Threading.Tasks;
using UnityEngine; using UnityEngine;
using Random = UnityEngine.Random; using Random = UnityEngine.Random;
namespace NewHorizons.Body.Geometry namespace NewHorizons.Builder.Body.Geometry
{ {
static class Icosphere static class Icosphere
{ {

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@ -5,7 +5,7 @@ using System.Text;
using System.Threading.Tasks; using System.Threading.Tasks;
using UnityEngine; using UnityEngine;
namespace NewHorizons.Body.Geometry namespace NewHorizons.Builder.Body.Geometry
{ {
// Perlin noise generator for Unity // Perlin noise generator for Unity
// Keijiro Takahashi, 2013, 2015 // Keijiro Takahashi, 2013, 2015

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@ -1,5 +1,4 @@
using NewHorizons.Body; using NewHorizons.Builder.Body.Geometry;
using NewHorizons.Body.Geometry;
using NewHorizons.External; using NewHorizons.External;
using NewHorizons.Utility; using NewHorizons.Utility;
using OWML.Common; using OWML.Common;

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@ -1,4 +1,4 @@
using NewHorizons.Body.Geometry; using NewHorizons.Builder.Body.Geometry;
using NewHorizons.External; using NewHorizons.External;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;

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@ -9,7 +9,6 @@ using OWML.Common;
using UnityEngine; using UnityEngine;
using UnityEngine.UI; using UnityEngine.UI;
using Logger = NewHorizons.Utility.Logger; using Logger = NewHorizons.Utility.Logger;
using NewHorizons.Builder.Handlers;
using System; using System;
using NewHorizons.Handlers; using NewHorizons.Handlers;

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@ -10,7 +10,6 @@ using OWML.Common;
using UnityEngine; using UnityEngine;
using UnityEngine.UI; using UnityEngine.UI;
using Logger = NewHorizons.Utility.Logger; using Logger = NewHorizons.Utility.Logger;
using NewHorizons.Builder.Handlers;
using NewHorizons.Handlers; using NewHorizons.Handlers;
namespace NewHorizons.Builder.ShipLog namespace NewHorizons.Builder.ShipLog

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@ -10,7 +10,7 @@ using UnityEngine;
using UnityEngine.UI; using UnityEngine.UI;
using Logger = NewHorizons.Utility.Logger; using Logger = NewHorizons.Utility.Logger;
namespace NewHorizons.Builder.Handlers namespace NewHorizons.Handlers
{ {
public static class ShipLogHandler public static class ShipLogHandler
{ {

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@ -1,6 +1,4 @@
using NewHorizons.Atmosphere; using NewHorizons.Builder.Body;
using NewHorizons.Body;
using NewHorizons.Builder.Body;
using NewHorizons.Builder.General; using NewHorizons.Builder.General;
using NewHorizons.Builder.Orbital; using NewHorizons.Builder.Orbital;
using NewHorizons.Builder.Props; using NewHorizons.Builder.Props;
@ -27,6 +25,7 @@ using OWML.Common.Menus;
using UnityEngine; using UnityEngine;
using UnityEngine.SceneManagement; using UnityEngine.SceneManagement;
using Logger = NewHorizons.Utility.Logger; using Logger = NewHorizons.Utility.Logger;
using NewHorizons.Builder.Atmosphere;
namespace NewHorizons namespace NewHorizons
{ {

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@ -18,7 +18,6 @@ using Logger = NewHorizons.Utility.Logger;
using Object = UnityEngine.Object; using Object = UnityEngine.Object;
using NewHorizons.Handlers; using NewHorizons.Handlers;
using NewHorizons.Builder.ShipLog; using NewHorizons.Builder.ShipLog;
using NewHorizons.Builder.Handlers;
namespace NewHorizons.Tools namespace NewHorizons.Tools
{ {

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@ -7,7 +7,6 @@ using UnityEngine;
using Logger = NewHorizons.Utility.Logger; using Logger = NewHorizons.Utility.Logger;
using Object = UnityEngine.Object; using Object = UnityEngine.Object;
using NewHorizons.Builder.ShipLog; using NewHorizons.Builder.ShipLog;
using NewHorizons.Builder.Handlers;
using NewHorizons.Handlers; using NewHorizons.Handlers;
namespace NewHorizons.Tools namespace NewHorizons.Tools