Speed up checking if a signal is QM or Cloaked

This commit is contained in:
Nick 2023-04-22 17:21:49 -04:00
parent 877d965677
commit 25068561cc

View File

@ -1,13 +1,10 @@
using NewHorizons.External.Modules;
using NewHorizons.External.Modules.Props.Audio;
using NewHorizons.Utility;
using NewHorizons.Utility.Files;
using NewHorizons.Utility.OWML;
using NewHorizons.Utility.OuterWilds;
using OWML.Common;
using OWML.Utils;
using System.Collections.Generic;
using UnityEngine;
using NewHorizons.External.Modules.Props.Audio;
using UnityEngine.SceneManagement;
namespace NewHorizons.Builder.Props.Audio
@ -20,8 +17,8 @@ namespace NewHorizons.Builder.Props.Audio
public static int NumberOfFrequencies;
private static List<SignalName> _qmSignals;
private static List<SignalName> _cloakedSignals;
private static HashSet<SignalName> _qmSignals;
private static HashSet<SignalName> _cloakedSignals;
public static bool Initialized;
@ -36,8 +33,8 @@ namespace NewHorizons.Builder.Props.Audio
};
NumberOfFrequencies = EnumUtils.GetValues<SignalFrequency>().Length;
_qmSignals = new List<SignalName>() { SignalName.Quantum_QM };
_cloakedSignals = new List<SignalName>();
_qmSignals = new() { SignalName.Quantum_QM };
_cloakedSignals = new();
Initialized = true;