Fixed colour things

This commit is contained in:
Nick J. Connors 2022-01-24 01:02:11 -05:00
parent 076161d157
commit 227c5ff221
11 changed files with 47 additions and 25 deletions

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@ -23,7 +23,7 @@ namespace NewHorizons.Atmosphere
meshRenderer.material.SetFloat("_InnerRadius", atmosphereModule.Cloud != null ? atmosphereModule.Size : surfaceSize);
meshRenderer.material.SetFloat("_OuterRadius", atmosphereModule.Size * 1.2f);
if(atmosphereModule.AtmosphereTint != null)
meshRenderer.material.SetColor("_SkyColor", atmosphereModule.AtmosphereTint.ToColor());
meshRenderer.material.SetColor("_SkyColor", atmosphereModule.AtmosphereTint.ToColor32());
}
atmo.SetActive(true);

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@ -30,7 +30,7 @@ namespace NewHorizons.Atmosphere
return;
}
Color cloudTint = atmo.CloudTint == null ? Color.white : (Color)atmo.CloudTint.ToColor();
Color cloudTint = atmo.CloudTint == null ? Color.white : (Color)atmo.CloudTint.ToColor32();
GameObject cloudsMainGO = new GameObject();
cloudsMainGO.SetActive(false);
@ -90,7 +90,7 @@ namespace NewHorizons.Atmosphere
var bottomTSRTempArray = new Material[bottomTSRMaterials.Length];
// It's a bit too green
var bottomColor = atmo.CloudTint.ToColor();
var bottomColor = atmo.CloudTint.ToColor32();
bottomColor.g = (byte)(bottomColor.g * 0.5f);
for (int i = 0; i < bottomTSRMaterials.Length; i++)
{

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@ -38,12 +38,12 @@ namespace NewHorizons.Atmosphere
PFC.fogExponent = 1f;
PFC.fogColorRampTexture = dbPlanetaryFogController.fogColorRampTexture;
PFC.fogColorRampIntensity = 1f;
var adjustedColour = atmo.FogTint.ToColor();
var adjustedColour = atmo.FogTint.ToColor32();
adjustedColour.r = (byte)(adjustedColour.r * atmo.FogDensity);
adjustedColour.g = (byte)(adjustedColour.g * atmo.FogDensity);
adjustedColour.b = (byte)(adjustedColour.b * atmo.FogDensity);
adjustedColour.a = (byte)(adjustedColour.a * atmo.FogDensity);
PFC.fogTint = atmo.FogTint.ToColor();
PFC.fogTint = atmo.FogTint.ToColor32();
GameObject lodFogGO = new GameObject("LODFogSphere");
lodFogGO.SetActive(false);
@ -55,7 +55,7 @@ namespace NewHorizons.Atmosphere
MeshRenderer lodMR = lodFogGO.AddComponent<MeshRenderer>();
lodMR.material = new Material(brambleLODFog.GetComponent<MeshRenderer>().material);
lodMR.material.color = atmo.FogTint.ToColor();
lodMR.material.color = atmo.FogTint.ToColor32();
lodMR.material.renderQueue = 1000;
/*

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@ -111,7 +111,8 @@ namespace NewHorizons.Builder.Body
}
else if (funnelType == FunnelType.STAR)
{
lavaMaterial.SetFloat("_HeightScale", 1000);
lavaMaterial.renderQueue = 2999;
lavaMaterial.SetFloat("_HeightScale", 100000);
AddDestructionVolumes(fluidVolume, DeathType.Energy);
}

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@ -25,7 +25,7 @@ namespace NewHorizons.Builder.Body
var cubeSphereMR = icosphere.AddComponent<MeshRenderer>();
cubeSphereMR.material = new Material(Shader.Find("Standard"));
cubeSphereMR.material.color = module.Color.ToColor();
cubeSphereMR.material.color = module.Color.ToColor32();
var cubeSphereMC = icosphere.AddComponent<MeshCollider>();
cubeSphereMC.sharedMesh = mesh;

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@ -29,8 +29,8 @@ namespace NewHorizons.Builder.Body
new Material(sandMaterials[1])
};
GameObject.Destroy(oldMR);
sandMR.sharedMaterials[0].color = module.Tint.ToColor();
sandMR.sharedMaterials[1].color = module.Tint.ToColor();
sandMR.sharedMaterials[0].color = module.Tint.ToColor32();
sandMR.sharedMaterials[1].color = module.Tint.ToColor32();
}
var collider = GameObject.Instantiate(GameObject.Find("TowerTwin_Body/SandSphere_Draining/Collider"), sandGO.transform);

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@ -70,11 +70,11 @@ namespace NewHorizons.Builder.Body
PlanetaryFogController fog = sunAtmosphere.transform.Find("FogSphere").GetComponent<PlanetaryFogController>();
if (starModule.Tint != null)
{
fog.fogTint = starModule.Tint.ToColor();
fog.fogTint = starModule.Tint.ToColor32();
sunAtmosphere.transform.Find("AtmoSphere").transform.localScale = Vector3.one * (starModule.Size + 1000) / starModule.Size;
foreach (var lod in sunAtmosphere.transform.Find("AtmoSphere").GetComponentsInChildren<MeshRenderer>())
{
lod.material.SetColor("_SkyColor", starModule.Tint.ToColor());
lod.material.SetColor("_SkyColor", starModule.Tint.ToColor32());
lod.material.SetFloat("_InnerRadius", starModule.Size);
lod.material.SetFloat("_OuterRadius", starModule.Size * 3f / 2f);
}
@ -107,9 +107,9 @@ namespace NewHorizons.Builder.Body
if (lightColour == null && starModule.Tint != null)
{
// Lighten it a bit
var r = Mathf.Clamp01(starModule.Tint.R * 1.5f / 255f);
var g = Mathf.Clamp01(starModule.Tint.G * 1.5f / 255f);
var b = Mathf.Clamp01(starModule.Tint.B * 1.5f / 255f);
var r = Mathf.Clamp01(starModule.Tint.R * 1.5f);
var g = Mathf.Clamp01(starModule.Tint.G * 1.5f);
var b = Mathf.Clamp01(starModule.Tint.B * 1.5f);
lightColour = new Color(r, g, b);
}
if (lightColour != null) light.color = (Color)lightColour;
@ -126,9 +126,13 @@ namespace NewHorizons.Builder.Body
var giantMaterial = sun.GetComponent<SunController>().GetValue<Material>("_endSurfaceMaterial");
surface.sharedMaterial = new Material(starModule.Size >= 3000 ? giantMaterial : mainSequenceMaterial);
var mod = Mathf.Max(1f, 8f * starModule.SolarLuminosity) / 255f;
surface.sharedMaterial.color = new Color(colour.r * mod, colour.g * mod, colour.b * mod);
surface.sharedMaterial.SetTexture("_ColorRamp", ImageUtilities.TintImage(_colorOverTime, colour));
var mod = Mathf.Max(0.5f, 2f * Mathf.Sqrt(starModule.SolarLuminosity));
var adjustedColour = new Color(colour.r * mod, colour.g * mod, colour.b * mod);
surface.sharedMaterial.color = adjustedColour;
Color.RGBToHSV(adjustedColour, out float H, out float S, out float V);
var darkenedColor = Color.HSVToRGB(H, S, V * 0.125f);
surface.sharedMaterial.SetTexture("_ColorRamp", ImageUtilities.LerpGreyscaleImage(_colorOverTime, adjustedColour, darkenedColor));
}
if(starModule.SolarFlareTint != null)

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@ -18,7 +18,6 @@ namespace NewHorizons.Builder.Body
waterGO.layer = 15;
waterGO.transform.parent = body.transform;
waterGO.transform.localScale = new Vector3(waterSize, waterSize, waterSize);
waterGO.DestroyAllComponents<SphereCollider>();
var GDTSR = GameObject.Find("Ocean_GD").GetComponent<TessellatedSphereRenderer>();
@ -38,7 +37,7 @@ namespace NewHorizons.Builder.Body
tempArray[i] = new Material(GDSharedMaterials[i]);
if (module.Tint != null)
{
tempArray[i].color = module.Tint.ToColor();
tempArray[i].color = module.Tint.ToColor32();
}
}

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@ -35,13 +35,13 @@ namespace NewHorizons.Builder.Orbital
orbitLine = orbitGO.AddComponent<TrackingOrbitLine>();
var color = Color.white;
if (config.Orbit.Tint != null) color = config.Orbit.Tint.ToColor();
else if (config.Star != null) color = config.Star.Tint.ToColor();
else if (config.Atmosphere != null && config.Atmosphere.CloudTint != null) color = config.Atmosphere.CloudTint.ToColor();
if (config.Orbit.Tint != null) color = config.Orbit.Tint.ToColor32();
else if (config.Star != null) color = config.Star.Tint.ToColor32();
else if (config.Atmosphere != null && config.Atmosphere.CloudTint != null) color = config.Atmosphere.CloudTint.ToColor32();
else if (config.Base.BlackHoleSize != 0 || config.Singularity != null) color = new Color(1f, 0.5f, 1f);
else if (config.Base.WaterSize != 0) color = new Color(0.5f, 0.5f, 1f);
else if (config.Base.LavaSize != 0) color = new Color(1f, 0.5f, 0.5f);
else if (config.Atmosphere != null && config.Atmosphere.FogTint != null) color = config.Atmosphere.FogTint.ToColor();
else if (config.Atmosphere != null && config.Atmosphere.FogTint != null) color = config.Atmosphere.FogTint.ToColor32();
var fade = isMoon;
if (config.Base.IsSatellite)

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@ -21,6 +21,22 @@ namespace NewHorizons.Utility
return newImage;
}
public static Texture2D LerpGreyscaleImage(Texture2D image, Color lightTint, Color darkTint)
{
var pixels = image.GetPixels();
for (int i = 0; i < pixels.Length; i++)
{
pixels[i].r = Mathf.Lerp(darkTint.r, lightTint.r, pixels[i].r);
pixels[i].g = Mathf.Lerp(darkTint.g, lightTint.g, pixels[i].g);
pixels[i].b = Mathf.Lerp(darkTint.b, lightTint.b, pixels[i].b);
}
var newImage = new Texture2D(image.width, image.height);
newImage.SetPixels(pixels);
newImage.Apply();
return newImage;
}
public static Texture2D LoadImage(string filepath)
{
Texture2D tex = new Texture2D(2, 2);

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@ -17,6 +17,8 @@ namespace NewHorizons.Utility
public int B { get; }
public int A { get; }
public Color ToColor() => new Color(R / 255, G / 255, B / 255, A / 255);
public Color32 ToColor32() => new Color(R, G, B, A);
public Color ToColor() => new Color(R / 255f, G / 255f, B / 255f, A / 255f);
}
}