Use node config name

This commit is contained in:
TerrificTrifid 2022-12-16 18:11:47 -06:00
parent 5d179b2cdc
commit 2223d5c71f

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@ -195,7 +195,7 @@ namespace NewHorizons.Builder.Props
brambleNode.transform.parent = sector.transform; brambleNode.transform.parent = sector.transform;
brambleNode.transform.position = go.transform.TransformPoint(config.position ?? Vector3.zero); brambleNode.transform.position = go.transform.TransformPoint(config.position ?? Vector3.zero);
brambleNode.transform.rotation = go.transform.TransformRotation(Quaternion.Euler(config.rotation ?? Vector3.zero)); brambleNode.transform.rotation = go.transform.TransformRotation(Quaternion.Euler(config.rotation ?? Vector3.zero));
brambleNode.name = "Bramble Node to " + config.linksTo; brambleNode.name = config.name ?? "Bramble Node to " + config.linksTo;
// This node comes with Feldspar's signal, we don't want that though // This node comes with Feldspar's signal, we don't want that though
GameObject.Destroy(brambleNode.FindChild("Signal_Harmonica")); GameObject.Destroy(brambleNode.FindChild("Signal_Harmonica"));