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Only destroy daynight/villagemusic on TH
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@ -105,12 +105,12 @@ namespace NewHorizons.Handlers
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// Always just fucking kill this one to stop THE WARP BUG!!!
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GameObject.Destroy(SearchUtilities.Find("StreamingGroup_TH").gameObject);
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// TODO: These should only destroy those that are on TH
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foreach (var obj in UnityEngine.Object.FindObjectsOfType<DayNightTracker>())
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var timberHearth = SearchUtilities.Find("TimberHearth_Body");
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foreach (var obj in timberHearth.GetComponentsInChildren<DayNightTracker>())
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{
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GameObject.Destroy(obj.gameObject);
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}
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foreach (var obj in UnityEngine.Object.FindObjectsOfType<VillageMusicVolume>())
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foreach (var obj in timberHearth.GetComponentsInChildren<VillageMusicVolume>())
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{
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GameObject.Destroy(obj.gameObject);
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}
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