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Update SignalscopePatches.cs
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@ -20,8 +20,9 @@ namespace NewHorizons.Patches.SignalPatches
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{
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var count = SignalBuilder.NumberOfFrequencies;
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__instance._frequencyFilterIndex += increment;
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__instance._frequencyFilterIndex = __instance._frequencyFilterIndex >= count ? 1 : __instance._frequencyFilterIndex;
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__instance._frequencyFilterIndex = __instance._frequencyFilterIndex < 1 ? count - 1 : __instance._frequencyFilterIndex;
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// Base game does 1 here but we use frequency index 0 as "default" or "???"
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__instance._frequencyFilterIndex = __instance._frequencyFilterIndex >= count ? 0 : __instance._frequencyFilterIndex;
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__instance._frequencyFilterIndex = __instance._frequencyFilterIndex < 0 ? count - 1 : __instance._frequencyFilterIndex;
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var signalFrequency = AudioSignal.IndexToFrequency(__instance._frequencyFilterIndex);
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NHLogger.Log($"Changed freq to {signalFrequency} at {__instance._frequencyFilterIndex}");
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