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https://github.com/Outer-Wilds-New-Horizons/new-horizons.git
synced 2025-12-11 20:15:44 +01:00
added controls for rotating prop around its local up direction
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@ -27,8 +27,11 @@ namespace NewHorizons.Utility.DebugMenu
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// menu params
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// menu params
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private Vector2 recentPropsScrollPosition = Vector2.zero;
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private Vector2 recentPropsScrollPosition = Vector2.zero;
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private bool propsCollapsed = false;
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private bool propsCollapsed = false;
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private bool propPositioningCollapsed = false;
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private Vector3 propPosDelta = new Vector3(0.1f, 0.1f, 0.1f);
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private Vector3 propPosDelta = new Vector3(0.1f, 0.1f, 0.1f);
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private Vector3 propRotDelta = new Vector3(0.1f, 0.1f, 0.1f);
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private Vector3 propSphericalPosDelta = new Vector3(0.1f, 0.1f, 0.1f);
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private Vector3 propSphericalPosDelta = new Vector3(0.1f, 0.1f, 0.1f);
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private float propRotationAboutLocalUpDelta = 0.1f;
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internal override string SubmenuName()
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internal override string SubmenuName()
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{
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{
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@ -101,36 +104,65 @@ namespace NewHorizons.Utility.DebugMenu
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if (_dpp.mostRecentlyPlacedPropGO != null)
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if (_dpp.mostRecentlyPlacedPropGO != null)
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{
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{
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arrow = propPositioningCollapsed ? " > " : " v ";
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var propPath = _dpp.mostRecentlyPlacedPropPath;
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if (GUILayout.Button(arrow + "Position last placed prop", menu._tabBarStyle)) propPositioningCollapsed = !propPositioningCollapsed;
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var propPathElements = propPath[propPath.Length-1] == '/'
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if (!propPositioningCollapsed) DrawPropsAdustmentControls(menu);
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? propPath.Substring(0, propPath.Length-1).Split('/')
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: propPath.Split('/');
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string propName = propPathElements[propPathElements.Length - 1];
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GUILayout.Label($"Reposition {propName}: ");
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Vector3 latestPropPosDelta = VectorInput(_dpp.mostRecentlyPlacedPropGO.transform.localPosition, propPosDelta, out propPosDelta, "x", "y", "z");
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_dpp.mostRecentlyPlacedPropGO.transform.localPosition += latestPropPosDelta;
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if (latestPropPosDelta != Vector3.zero) mostRecentlyPlacedPropSphericalPos = DeltaSphericalPosition(mostRecentlyPlacedProp, Vector3.zero);
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GUILayout.Space(5);
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if (mostRecentlyPlacedProp != _dpp.mostRecentlyPlacedPropGO)
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{
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mostRecentlyPlacedProp = _dpp.mostRecentlyPlacedPropGO;
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mostRecentlyPlacedPropSphericalPos = DeltaSphericalPosition(mostRecentlyPlacedProp, Vector3.zero);
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}
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Vector3 latestPropSphericalPosDelta = VectorInput(mostRecentlyPlacedPropSphericalPos, propSphericalPosDelta, out propSphericalPosDelta, "lat ", "lon ", "height");
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if (latestPropSphericalPosDelta != Vector3.zero)
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{
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DeltaSphericalPosition(mostRecentlyPlacedProp, latestPropSphericalPosDelta);
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mostRecentlyPlacedPropSphericalPos = mostRecentlyPlacedPropSphericalPos+latestPropSphericalPosDelta;
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}
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}
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}
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}
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}
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private void DrawPropsAdustmentControls(DebugMenu menu)
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{
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var propPath = _dpp.mostRecentlyPlacedPropPath;
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var propPathElements = propPath[propPath.Length-1] == '/'
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? propPath.Substring(0, propPath.Length-1).Split('/')
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: propPath.Split('/');
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string propName = propPathElements[propPathElements.Length - 1];
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GUILayout.Label($"Reposition {propName}: ");
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Vector3 latestPropPosDelta = VectorInput(_dpp.mostRecentlyPlacedPropGO.transform.localPosition, propPosDelta, out propPosDelta, "x", "y", "z");
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_dpp.mostRecentlyPlacedPropGO.transform.localPosition += latestPropPosDelta;
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if (latestPropPosDelta != Vector3.zero) mostRecentlyPlacedPropSphericalPos = DeltaSphericalPosition(mostRecentlyPlacedProp, Vector3.zero);
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//GUILayout.Space(5);
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//Vector3 latestPropRotDelta = VectorInput(_dpp.mostRecentlyPlacedPropGO.transform.localEulerAngles, propRotDelta, out propRotDelta, "x", "y", "z");
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//_dpp.mostRecentlyPlacedPropGO.transform.localEulerAngles += latestPropRotDelta;
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GUILayout.Space(5);
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GUILayout.Space(5);
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if (mostRecentlyPlacedProp != _dpp.mostRecentlyPlacedPropGO)
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{
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mostRecentlyPlacedProp = _dpp.mostRecentlyPlacedPropGO;
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mostRecentlyPlacedPropSphericalPos = DeltaSphericalPosition(mostRecentlyPlacedProp, Vector3.zero);
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}
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Vector3 latestPropSphericalPosDelta = VectorInput(mostRecentlyPlacedPropSphericalPos, propSphericalPosDelta, out propSphericalPosDelta, "lat ", "lon ", "height");
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if (latestPropSphericalPosDelta != Vector3.zero)
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{
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DeltaSphericalPosition(mostRecentlyPlacedProp, latestPropSphericalPosDelta);
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mostRecentlyPlacedPropSphericalPos = mostRecentlyPlacedPropSphericalPos+latestPropSphericalPosDelta;
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}
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GUILayout.Space(5);
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GUILayout.Space(5);
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GUILayout.BeginHorizontal();
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GUILayout.Label("Rotate about up: ", GUILayout.Width(50));
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float deltaRot = 0;
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if (GUILayout.Button("+", GUILayout.ExpandWidth(false))) deltaRot += propRotationAboutLocalUpDelta;
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if (GUILayout.Button("-", GUILayout.ExpandWidth(false))) deltaRot -= propRotationAboutLocalUpDelta;
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propRotationAboutLocalUpDelta = float.Parse(GUILayout.TextField(propRotationAboutLocalUpDelta+"", GUILayout.Width(100)));
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if (deltaRot != 0)
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{
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Transform astroObject = mostRecentlyPlacedProp.transform.parent.parent;
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mostRecentlyPlacedProp.transform.RotateAround(mostRecentlyPlacedProp.transform.position, mostRecentlyPlacedProp.transform.up, deltaRot);
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}
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GUILayout.EndHorizontal();
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}
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private Vector3 DeltaSphericalPosition(GameObject prop, Vector3 deltaSpherical)
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private Vector3 DeltaSphericalPosition(GameObject prop, Vector3 deltaSpherical)
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{
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{
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Transform astroObject = prop.transform.parent.parent;
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Transform astroObject = prop.transform.parent.parent;
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