Merge branch 'dev' into coloured-splashes

This commit is contained in:
xen-42 2024-10-07 20:16:52 -04:00
commit 1b3a1a2c81
26 changed files with 1068 additions and 19 deletions

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@ -0,0 +1,107 @@
using NewHorizons.Components.EOTE;
using NewHorizons.Components.Props;
using NewHorizons.External;
using NewHorizons.External.Configs;
using NewHorizons.Utility;
using NewHorizons.Utility.OuterWilds;
using NewHorizons.Utility.OWML;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
namespace NewHorizons.Builder.Body
{
public static class DreamDimensionBuilder
{
private static Material gridMaterial;
private static Material waterMaterial;
private readonly static string[] EXCLUDED_OBJECT_NAMES =
{
"Prefab_IP_SIM_",
"Props_IP_SIM_",
"Effects_IP_SIM_",
};
private readonly static string[] EXCLUDED_SHADER_NAMES =
{
"Fog",
"Simulation Bubble",
"Foliage",
"Flame",
};
public static void Make(GameObject planetGO, Sector sector, NewHorizonsBody body)
{
var bodyWantsSimMeshes = body.Config.Dream?.generateSimulationMeshes ?? false;
var propsWantSimMeshes = body.Config.Props?.dreamArrivalPoints?.Any(p => p.generateSimulationMeshes) ?? false;
if (bodyWantsSimMeshes || propsWantSimMeshes)
{
MakeDreamSimulationMeshes(sector ? sector.gameObject : planetGO);
}
if (body.Config?.Dream?.inDreamWorld ?? false)
{
var dreamDimension = planetGO.AddComponent<DreamDimension>();
Delay.FireInNUpdates(() =>
{
dreamDimension.Initialize();
}, 4);
}
}
public static void MakeDreamSimulationMeshes(GameObject go)
{
if (gridMaterial == null) gridMaterial = SearchUtilities.FindResourceOfTypeAndName<Material>("Terrain_IP_DreamGrid_mat");
if (waterMaterial == null) waterMaterial = SearchUtilities.FindResourceOfTypeAndName<Material>("Terrain_IP_DreamGrid_mat");
foreach (var mr in go.GetComponentsInChildren<MeshRenderer>(true))
{
if (mr.GetType() != typeof(MeshRenderer)) continue;
var mf = mr.GetComponent<MeshFilter>();
if (mf == null) continue;
if (!CheckMeshCreationHeuristic(mr.gameObject, mr.sharedMaterials)) continue;
var simMesh = new GameObject("SimulationMesh").AddComponent<DreamSimulationMesh>();
simMesh.Init(mr.transform, GetMeshMaterial(go, mr.sharedMaterials));
}
}
private static Material GetMeshMaterial(GameObject go, Material[] materials)
{
if (materials.Any(m => m.name.Contains("Ocean_Stencil_mat"))) return waterMaterial;
return gridMaterial;
}
private static bool CheckMeshCreationHeuristic(GameObject go, Material[] materials)
{
if (go.layer == Layer.DreamSimulation) return false;
var mr = go.GetComponent<MeshRenderer>();
if (EXCLUDED_SHADER_NAMES.Any(name => materials.Any(mat => mat.shader.name.Contains(name)))) return false;
if (go.transform.parent)
{
foreach (Transform c in go.transform.parent)
{
if (c && c.gameObject.layer == Layer.DreamSimulation) return false;
}
if (go.transform.parent.parent)
{
foreach (Transform c in go.transform.parent.parent)
{
if (c && c.gameObject.layer == Layer.DreamSimulation) return false;
}
}
}
var t = go.transform;
while (t != null)
{
if (EXCLUDED_OBJECT_NAMES.Any(t.name.Contains)) return false;
t = t.parent;
}
return true;
}
}
}

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@ -2,6 +2,7 @@ using UnityEngine;
using NewHorizons.Utility;
using NewHorizons.External.Modules;
using NewHorizons.Utility.Files;
using NewHorizons.Components;
namespace NewHorizons.Builder.General
{

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@ -10,16 +10,25 @@ namespace NewHorizons.Builder.Orbital
private static Material _dottedLineMaterial;
private static Material _lineMaterial;
public static OrbitLine Make(GameObject planetGO, NHAstroObject astroObject, bool isMoon, PlanetConfig config)
public static GameObject Make(GameObject planetGO, bool isMoon, PlanetConfig config)
{
var orbitGO = new GameObject("Orbit");
orbitGO.transform.parent = planetGO.transform;
orbitGO.transform.localPosition = Vector3.zero;
Delay.FireOnNextUpdate(() => PostMake(orbitGO, planetGO, isMoon, config));
return orbitGO;
}
private static void PostMake(GameObject orbitGO, GameObject planetGO, bool isMoon, PlanetConfig config)
{
if (_dottedLineMaterial == null) _dottedLineMaterial = SearchUtilities.FindResourceOfTypeAndName<Material>("Effects_SPA_OrbitLine_Dotted_mat");
if (_lineMaterial == null) _lineMaterial = SearchUtilities.FindResourceOfTypeAndName<Material>("Effects_SPA_OrbitLine_mat");
if (_dottedLineMaterial == null || _lineMaterial == null) return null;
// Might've been otherwise destroyed when updating
if (orbitGO == null) return;
var orbitGO = new GameObject("Orbit");
orbitGO.transform.parent = planetGO.transform;
orbitGO.transform.localPosition = Vector3.zero;
var astroObject = planetGO.GetComponent<NHAstroObject>();
var lineRenderer = orbitGO.AddComponent<LineRenderer>();
@ -47,7 +56,6 @@ namespace NewHorizons.Builder.Orbital
else
{
orbitLine = orbitGO.AddComponent<NHOrbitLine>();
(orbitLine as NHOrbitLine).SetFromParameters(astroObject);
}
@ -94,8 +102,6 @@ namespace NewHorizons.Builder.Orbital
orbitGO.SetActive(false);
};
}
return orbitLine;
}
}
}

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@ -271,6 +271,14 @@ namespace NewHorizons.Builder.Props
}
if (!detail.keepLoaded) GroupsBuilder.Make(prop, sector);
// For DLC related props
// Make sure to do this before its set active
if (detail.path.ToLowerInvariant().StartsWith("ringworld") || detail.path.ToLowerInvariant().StartsWith("dreamworld"))
{
prop.AddComponent<DestroyOnDLC>()._destroyOnDLCNotOwned = true;
}
prop.SetActive(true);
if (detail.hasPhysics)

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@ -0,0 +1,63 @@
using NewHorizons.Components.Props;
using NewHorizons.External.Modules.Props;
using NewHorizons.External.Modules.Props.EchoesOfTheEye;
using NewHorizons.Handlers;
using NewHorizons.Utility;
using NewHorizons.Utility.OWML;
using OWML.Common;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
namespace NewHorizons.Builder.Props.EchoesOfTheEye
{
public static class DreamArrivalPointBuilder
{
private static GameObject _prefab;
internal static void InitPrefab()
{
if (_prefab == null)
{
_prefab = SearchUtilities.Find("DreamWorld_Body/Sector_DreamWorld/Sector_DreamZone_1/DreamFireHouse_1/Interactibles_DreamFireHouse_1/Prefab_IP_DreamArrivalPoint_Zone1").InstantiateInactive().Rename("Prefab_DreamArrivalPoint").DontDestroyOnLoad();
if (_prefab == null)
{
NHLogger.LogWarning($"Tried to make a dream arrival point but couldn't. Do you have the DLC installed?");
return;
}
else
{
_prefab.AddComponent<DestroyOnDLC>()._destroyOnDLCNotOwned = true;
var dreamArrivalPoint = _prefab.GetComponent<DreamArrivalPoint>();
dreamArrivalPoint._location = DreamArrivalPoint.Location.Undefined;
dreamArrivalPoint._sector = null;
dreamArrivalPoint._entrywayVolumes = new OWTriggerVolume[0];
dreamArrivalPoint._raftSpawn = null;
dreamArrivalPoint._connectedDreamCampfire = null;
dreamArrivalPoint._campfire._sector = null;
}
}
}
public static GameObject Make(GameObject planetGO, Sector sector, DreamArrivalPointInfo info, IModBehaviour mod)
{
InitPrefab();
if (_prefab == null || sector == null) return null;
var arrivalPointObj = DetailBuilder.Make(planetGO, sector, mod, _prefab, new DetailInfo(info));
StreamingHandler.SetUpStreaming(arrivalPointObj, sector);
DreamArrivalPoint arrivalPoint = arrivalPointObj.GetComponent<DreamArrivalPoint>();
arrivalPoint._sector = arrivalPoint.GetComponentInParent<Sector>();
arrivalPoint._location = DreamHandler.GetDreamArrivalLocation(info.id);
Locator.RegisterDreamArrivalPoint(arrivalPoint, arrivalPoint._location);
return arrivalPointObj;
}
}
}

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@ -0,0 +1,74 @@
using NewHorizons.External.Modules.Props;
using NewHorizons.External.Modules.Props.EchoesOfTheEye;
using NewHorizons.Handlers;
using NewHorizons.Utility;
using NewHorizons.Utility.OWML;
using OWML.Common;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
namespace NewHorizons.Builder.Props.EchoesOfTheEye
{
public static class DreamCampfireBuilder
{
private static GameObject _prefab;
internal static void InitPrefab()
{
if (_prefab == null)
{
_prefab = SearchUtilities.Find("RingWorld_Body/Sector_RingInterior/Sector_Zone4/Sector_PrisonDocks/Sector_PrisonInterior/Interactibles_PrisonInterior/Prefab_IP_DreamCampfire").InstantiateInactive().Rename("Prefab_DreamCampfire").DontDestroyOnLoad();
if (_prefab == null)
{
NHLogger.LogWarning($"Tried to make a dream campfire but couldn't. Do you have the DLC installed?");
return;
}
else
{
_prefab.AddComponent<DestroyOnDLC>()._destroyOnDLCNotOwned = true;
var campfire = _prefab.GetComponentInChildren<DreamCampfire>();
campfire._dreamArrivalLocation = DreamArrivalPoint.Location.Undefined;
campfire._sector = null;
campfire._entrywayVolumes = new OWTriggerVolume[0];
}
}
}
public static GameObject Make(GameObject planetGO, Sector sector, DreamCampfireInfo info, IModBehaviour mod)
{
InitPrefab();
if (_prefab == null || sector == null) return null;
var campfireObj = DetailBuilder.Make(planetGO, sector, mod, _prefab, new DetailInfo(info));
var campfire = campfireObj.GetComponentInChildren<DreamCampfire>();
campfire._dreamArrivalLocation = DreamHandler.GetDreamArrivalLocation(info.id);
// The streaming groups on DreamCampfires get set on Start() so we wait until after to change it again
Delay.FireInNUpdates(() => {
var streaming = campfireObj.GetComponentInChildren<DreamCampfireStreaming>();
if (streaming != null)
{
var targetArrivalPoint = Locator.GetDreamArrivalPoint(campfire._dreamArrivalLocation);
if (targetArrivalPoint != null)
{
var streamingGroup = targetArrivalPoint.transform.root.GetComponentInChildren<StreamingGroup>();
if (streamingGroup)
{
streaming._streamingGroup = streamingGroup;
}
}
}
}, 2);
Locator.RegisterDreamCampfire(campfire, campfire._dreamArrivalLocation);
return campfireObj;
}
}
}

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@ -1,5 +1,6 @@
using NewHorizons.Builder.Body;
using NewHorizons.Builder.Props.Audio;
using NewHorizons.Builder.Props.EchoesOfTheEye;
using NewHorizons.Builder.Props.TranslatorText;
using NewHorizons.Builder.ShipLog;
using NewHorizons.External;
@ -101,6 +102,8 @@ namespace NewHorizons.Builder.Props
// If a prop has set its parentPath and the parent cannot be found, add it to the next pass and try again later
nextPass = new List<Action>();
if (Main.HasDLC) MakeGeneralProps(go, config.Props.dreamCampfires, (campfire) => DreamCampfireBuilder.Make(go, sector, campfire, mod), (campfire) => campfire.id);
if (Main.HasDLC) MakeGeneralProps(go, config.Props.dreamArrivalPoints, (point) => DreamArrivalPointBuilder.Make(go, sector, point, mod), (point) => point.id);
MakeGeneralProps(go, config.Props.gravityCannons, (cannon) => GravityCannonBuilder.Make(go, sector, cannon, mod), (cannon) => cannon.shuttleID);
MakeGeneralProps(go, config.Props.shuttles, (shuttle) => ShuttleBuilder.Make(go, sector, mod, shuttle), (shuttle) => shuttle.id);
MakeGeneralProps(go, config.Props.details, (detail) => DetailBuilder.Make(go, sector, mod, detail), (detail) => detail.path);

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@ -0,0 +1,66 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
namespace NewHorizons.Components.EOTE
{
public class DreamDimension : MonoBehaviour
{
private bool initialized;
private bool active;
private List<GameObject> toggledObjects = new();
public void Initialize()
{
if (initialized) return;
foreach (Transform child in transform)
{
if (child.gameObject.name == "FieldDetector") continue;
toggledObjects.Add(child.gameObject);
}
initialized = true;
UpdateState();
}
public void SetActive(bool active)
{
if (this.active != active)
{
this.active = active;
UpdateState();
}
}
void Awake()
{
GlobalMessenger.AddListener("EnterDreamWorld", OnEnterDreamWorld);
GlobalMessenger.AddListener("ExitDreamWorld", OnExitDreamWorld);
}
void OnDestroy()
{
GlobalMessenger.RemoveListener("EnterDreamWorld", OnEnterDreamWorld);
GlobalMessenger.RemoveListener("ExitDreamWorld", OnExitDreamWorld);
}
void UpdateState()
{
foreach (var obj in toggledObjects) obj.SetActive(active);
}
void OnEnterDreamWorld()
{
SetActive(true);
}
void OnExitDreamWorld()
{
SetActive(false);
}
}
}

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@ -0,0 +1,23 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
namespace NewHorizons.Components.EOTE;
public class LanternExtinguisher : MonoBehaviour
{
public void Update()
{
if (PlayerState.InDreamWorld() && PlayerState.IsCameraUnderwater())
{
var heldItem = Locator.GetToolModeSwapper().GetItemCarryTool().GetHeldItem();
if (heldItem is DreamLanternItem lantern && lantern._lanternController._lit)
{
Locator.GetDreamWorldController().ExitDreamWorld(DreamWakeType.LanternSubmerged);
}
}
}
}

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@ -0,0 +1,76 @@
using NewHorizons.Utility.OuterWilds;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.Remoting;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
namespace NewHorizons.Components.Props
{
public class DreamSimulationMesh : MonoBehaviour
{
Transform target;
Material mat;
MeshFilter sourceMeshFilter;
MeshRenderer sourceMeshRenderer;
MeshFilter targetMeshFilter;
MeshRenderer targetMeshRenderer;
StreamingRenderMeshHandle streamingHandle;
bool initialized;
public void Init(Transform target, Material mat)
{
this.target = target;
this.mat = mat;
gameObject.layer = Layer.DreamSimulation;
sourceMeshFilter = target.GetComponent<MeshFilter>();
sourceMeshRenderer = target.GetComponent<MeshRenderer>();
targetMeshFilter = gameObject.AddComponent<MeshFilter>();
targetMeshRenderer = gameObject.AddComponent<MeshRenderer>();
transform.SetParent(target.transform, false);
streamingHandle = target.GetComponent<StreamingRenderMeshHandle>();
if (streamingHandle != null)
{
streamingHandle.OnMeshLoaded += OnMeshLoaded;
streamingHandle.OnMeshUnloaded += OnMeshUnloaded;
}
initialized = true;
Sync();
}
public void Sync()
{
if (!initialized) return;
targetMeshFilter.sharedMesh = sourceMeshFilter.sharedMesh;
targetMeshRenderer.sharedMaterials = sourceMeshRenderer.sharedMaterials.Select(_ => mat).ToArray();
targetMeshRenderer.enabled = sourceMeshRenderer.enabled;
}
void OnDestroy()
{
if (streamingHandle != null)
{
streamingHandle.OnMeshLoaded -= OnMeshLoaded;
streamingHandle.OnMeshUnloaded -= OnMeshUnloaded;
}
}
void OnMeshLoaded()
{
Sync();
}
void OnMeshUnloaded()
{
Sync();
}
}
}

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@ -90,6 +90,11 @@ namespace NewHorizons.External.Configs
/// </summary>
public CloakModule Cloak;
/// <summary>
/// Make this planet part of the dream world
/// </summary>
public DreamModule Dream;
/// <summary>
/// Make this body into a focal point (barycenter)
/// </summary>
@ -279,6 +284,9 @@ namespace NewHorizons.External.Configs
// Stars and focal points shouldnt be destroyed by stars
if (Star != null || FocalPoint != null) Base.hasFluidDetector = false;
// Disable map marker for dream dimensions
if (Dream != null && Dream.inDreamWorld) MapMarker.enabled = false;
}
public void Migrate()

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@ -0,0 +1,17 @@
using Newtonsoft.Json;
namespace NewHorizons.External.Modules
{
[JsonObject]
public class DreamModule
{
/// <summary>
/// Setting this value will make this body a dream world style dimension where its contents are only activated while entering it from a dream campfire. Disables the body's map marker.
/// </summary>
public bool inDreamWorld;
/// <summary>
/// Whether to generate simulation meshes (the models used in the "tronworld" or "matrix" view) for most objects on this planet by cloning the existing meshes and applying the simulation materials. Leave this off if you are building your own simulation meshes or using existing objects which have them.
/// </summary>
public bool generateSimulationMeshes;
}
}

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@ -123,6 +123,16 @@ namespace NewHorizons.External.Modules
/// </summary>
public ShuttleInfo[] shuttles;
/// <summary>
/// Add campfires that allow you to enter the dream world/simulation. Must be paired with a dream arrival point, which can be placed on this planet or elsewhere.
/// </summary>
public DreamCampfireInfo[] dreamCampfires;
/// <summary>
/// Add the points you will arrive at when entering the dream world/simulation from a paired dream campfire, which can be placed on this planet or elsewhere. The planet with the arrival point should be statically positioned to avoid issues with the simulation view materials.
/// </summary>
public DreamArrivalPointInfo[] dreamArrivalPoints;
[Obsolete("reveal is deprecated. Use Volumes->revealVolumes instead.")] public RevealVolumeInfo[] reveal;
[Obsolete("audioVolumes is deprecated. Use Volumes->audioVolumes instead.")] public AudioVolumeInfo[] audioVolumes;

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@ -0,0 +1,22 @@
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace NewHorizons.External.Modules.Props.EchoesOfTheEye
{
[JsonObject]
public class DreamArrivalPointInfo : GeneralPropInfo
{
/// <summary>
/// Unique ID for this dream-world arrival point
/// </summary>
public string id;
/// <summary>
/// Whether to generate simulation meshes (the models used in the "tronworld" or "matrix" view) for most objects on the current planet by cloning the existing meshes and applying the simulation materials. Leave this off if you are building your own simulation meshes or using existing objects which have them.
/// </summary>
public bool generateSimulationMeshes;
}
}

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@ -0,0 +1,18 @@
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace NewHorizons.External.Modules.Props.EchoesOfTheEye
{
[JsonObject]
public class DreamCampfireInfo : GeneralPropInfo
{
/// <summary>
/// Unique ID for this dream-world campfire
/// </summary>
public string id;
}
}

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@ -39,8 +39,11 @@ namespace NewHorizons.External
{
var detailPaths = Config?.Props?.details?.Select(x => x.path) ?? Array.Empty<string>();
return Config?.Cloak != null
|| Config?.Dream != null
|| Config?.Props?.rafts != null
|| Config?.Props?.slideShows != null
|| Config?.Props?.dreamArrivalPoints != null
|| Config?.Props?.dreamCampfires != null
|| detailPaths.Any(x => x.StartsWith("RingWorld_Body") || x.StartsWith("DreamWorld_Body"));
}
catch

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@ -0,0 +1,88 @@
using NewHorizons.Utility;
using NewHorizons.Utility.OWML;
using OWML.Utils;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
namespace NewHorizons.Handlers
{
public static class DreamHandler
{
public static DreamArrivalPoint.Location GetDreamArrivalLocation(string id)
{
try
{
if (EnumUtils.TryParse(id, out DreamArrivalPoint.Location location))
{
return location;
}
else
{
NHLogger.LogVerbose($"Registering new dream arrival location [{id}]");
return EnumUtilities.Create<DreamArrivalPoint.Location>(id);
}
}
catch (Exception e)
{
NHLogger.LogError($"Couldn't load dream arrival location [{id}]:\n{e}");
return DreamArrivalPoint.Location.Undefined;
}
}
public static void MigrateDreamWorldController()
{
// Create new DreamWorldController instance since the existing one is disabled
var managerObj = new GameObject("DreamWorldManager");
managerObj.SetActive(false);
var oldDWC = Locator.GetDreamWorldController();
var dwc = managerObj.AddComponent<DreamWorldController>();
var simRootObj = MigrateCopy(oldDWC._primarySimulationRoot.gameObject, managerObj);
dwc._primarySimulationRoot = simRootObj.transform;
dwc._simulationRoots = new Transform[] { simRootObj.transform };
dwc._simulationCamera = simRootObj.FindChild("Camera_Simulation").GetComponent<SimulationCamera>();
dwc._simulationSphere = simRootObj.FindChild("SimulationSphere").GetComponent<OWRenderer>();
dwc._tempSkyboxColor = oldDWC._tempSkyboxColor;
dwc._sarcophagusController = oldDWC._sarcophagusController;
dwc._prisonerDirector = oldDWC._prisonerDirector;
// These should correspond to the arrival point's attached body
dwc._dreamBody = null;
dwc._dreamWorldSector = null;
dwc._dreamWorldVolume = null;
// These should correspond to the campfire's attached body
dwc._planetBody = null;
dwc._ringWorldController = null;
managerObj.SetActive(true);
// Run after Start() completes
Delay.FireOnNextUpdate(() =>
{
dwc._dreamBody = null;
dwc._dreamWorldSector = null;
dwc._dreamWorldVolume = null;
dwc._planetBody = null;
dwc._ringWorldController = null;
// Dreamworld has a giant plane for simulation water, we don't want that in our custom world
dwc._primarySimulationRoot.Find("water_simulation").gameObject.SetActive(false);
});
}
private static GameObject MigrateCopy(GameObject go, GameObject newParent)
{
var clone = GameObject.Instantiate(go);
clone.transform.SetParent(newParent.transform, false);
return clone;
}
}
}

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@ -0,0 +1,229 @@
using HarmonyLib;
using NewHorizons.Builder.Props;
using NewHorizons.External.Modules.Props;
using NewHorizons.Utility;
using NewHorizons.Utility.OWML;
using System;
using System.Collections.Generic;
using System.IO;
using UnityEngine;
namespace NewHorizons.Handlers;
[HarmonyPatch]
public static class HeldItemHandler
{
/// <summary>
/// Dictionary of system name to item path
/// If we travel to multiple systems within a single loop, this will hold the items we move between systems
/// </summary>
private static Dictionary<string, HashSet<string>> _pathOfItemTakenFromSystem = new();
public static bool WasAWCTakenFromATP => _pathOfItemTakenFromSystem.TryGetValue("SolarSystem", out var list) && list.Contains(ADVANCED_WARP_CORE);
private static GameObject _currentlyHeldItem;
/// <summary>
/// Track the path of any item we ever pick up, in case we take it out of the system
/// </summary>
private static Dictionary<GameObject, string> _trackedPaths = new();
private static bool _isInitialized = false;
private static bool _isSystemReady = false;
/// <summary>
/// We keep our own reference to this because when Unload gets called it might have already been updated
/// </summary>
private static string _currentStarSystem;
private const string ADVANCED_WARP_CORE = "TowerTwin_Body/Sector_TowerTwin/Sector_TimeLoopInterior/Interactables_TimeLoopInterior/WarpCoreSocket/Prefab_NOM_WarpCoreVessel";
[HarmonyPrefix, HarmonyPatch(typeof(ItemTool), nameof(ItemTool.Awake))]
private static void Init()
{
_trackedPaths.Clear();
_currentStarSystem = Main.Instance.CurrentStarSystem;
if (!_isInitialized)
{
_isInitialized = true;
Main.Instance.OnChangeStarSystem.AddListener(OnStarSystemChanging);
Main.Instance.OnStarSystemLoaded.AddListener(OnSystemReady);
GlobalMessenger<DeathType>.AddListener("PlayerDeath", OnPlayerDeath);
}
}
private static void OnPlayerDeath(DeathType _)
{
NHLogger.Log("Player died, resetting held items");
// Destroy everything
_pathOfItemTakenFromSystem.Clear();
GameObject.Destroy(_currentlyHeldItem);
}
private static GameObject MakePerfectCopy(GameObject go)
{
var owItem = go.GetComponent<OWItem>();
var tempParent = new GameObject();
tempParent.transform.position = new Vector3(100000, 0, 0);
var newObject = DetailBuilder.Make(tempParent, tempParent.AddComponent<Sector>(), null, go, new DetailInfo() { keepLoaded = true });
newObject.SetActive(false);
newObject.transform.parent = null;
newObject.name = go.name;
var newOWItem = newObject.GetComponent<OWItem>();
NHLogger.Log($"Cloned {go.name}, original item has component: [{owItem != null}] new item has component: [{newOWItem != null}]");
return newObject;
}
private static void TrackPath(string path)
{
if (!_pathOfItemTakenFromSystem.ContainsKey(Main.Instance.CurrentStarSystem))
{
_pathOfItemTakenFromSystem[Main.Instance.CurrentStarSystem] = new();
}
_pathOfItemTakenFromSystem[Main.Instance.CurrentStarSystem].Add(path);
}
private static void OnStarSystemChanging(string _)
{
if (_currentlyHeldItem != null)
{
// Track it so that when we return to this system we can delete the original
if (_trackedPaths.TryGetValue(_currentlyHeldItem, out var path))
{
TrackPath(path);
}
NHLogger.Log($"Scene unloaded, preserved inactive held item {_currentlyHeldItem.name}");
// For some reason, the original will get destroyed no matter what we do. To avoid, we make a copy
_currentlyHeldItem = MakePerfectCopy(_currentlyHeldItem).DontDestroyOnLoad();
}
// If warping with a vessel, make sure to also track the path to the advanced warp core (assuming the player actually removed it)
if (Main.Instance.CurrentStarSystem == "SolarSystem" && Main.Instance.IsWarpingFromVessel)
{
// Making sure its actually gone
var warpCoreSocket = GameObject.FindObjectOfType<TimeLoopCoreController>()._warpCoreSocket;
if (!warpCoreSocket.IsSocketOccupied() || warpCoreSocket.GetWarpCoreType() != WarpCoreType.Vessel)
{
TrackPath(ADVANCED_WARP_CORE);
}
}
_trackedPaths.Clear();
_isSystemReady = false;
}
private static void OnSystemReady(string _)
{
// If something was taken from this system during this life, remove it
if (_pathOfItemTakenFromSystem.TryGetValue(Main.Instance.CurrentStarSystem, out var paths))
{
foreach (var path in paths)
{
// Have to wait two frames for the sockets to Awake and Start
Delay.FireInNUpdates(() =>
{
try
{
NHLogger.Log($"Removing item that was taken from this system at {path}");
var item = SearchUtilities.Find(path)?.GetComponent<OWItem>();
// Make sure to update the socket it might be in so that it works
if (item.GetComponentInParent<OWItemSocket>() is OWItemSocket socket)
{
socket.RemoveFromSocket();
// Time loop core controller doesn't have time to hook up its events yet so we call this manually
if (path == ADVANCED_WARP_CORE)
{
var controller = GameObject.FindObjectOfType<TimeLoopCoreController>();
controller.OpenCore();
controller.OnSocketableRemoved(item);
}
NHLogger.Log($"Unsocketed {item.name}");
}
item.gameObject.SetActive(false);
}
catch (Exception e)
{
NHLogger.LogError($"Failed to remove item at {path}: {e}");
}
}, 2);
}
}
// Give whatever item we were previously holding
if (_currentlyHeldItem != null)
{
NHLogger.Log($"Giving player held item {_currentlyHeldItem.name}");
// Else its spawning the item inside the player and for that one frame it kills you
var newObject = MakePerfectCopy(_currentlyHeldItem);
// We wait a bit because at some point after not something resets your held item to nothing
Delay.FireInNUpdates(() =>
{
try
{
Locator.GetToolModeSwapper().GetItemCarryTool().PickUpItemInstantly(newObject.GetComponent<OWItem>());
// For some reason picking something up messes up the input mode
if (PlayerState.AtFlightConsole())
{
Locator.GetToolModeSwapper().UnequipTool();
Locator.GetToolModeSwapper().OnEnterFlightConsole(Locator.GetShipBody());
}
newObject.SetActive(true);
}
catch(Exception e)
{
NHLogger.LogError($"Failed to take item {newObject.name} to a new system: {e}");
GameObject.Destroy(_currentlyHeldItem);
_currentlyHeldItem = null;
}
}, 5);
}
_isSystemReady = true;
}
[HarmonyPrefix, HarmonyPatch(typeof(ItemTool), nameof(ItemTool.MoveItemToCarrySocket))]
private static void HeldItemChanged(ItemTool __instance, OWItem item)
{
if (!_isSystemReady)
{
return;
}
if (item != null)
{
var path = item.transform.GetPath();
if (!_trackedPaths.ContainsKey(item.gameObject))
{
_trackedPaths[item.gameObject] = path;
}
}
NHLogger.Log($"Player is now holding {item?.name ?? "nothing"}");
_currentlyHeldItem = item?.gameObject;
}
[HarmonyPostfix, HarmonyPatch(typeof(ItemTool))]
[HarmonyPatch(nameof(ItemTool.SocketItem))]
[HarmonyPatch(nameof(ItemTool.DropItem))]
[HarmonyPatch(nameof(ItemTool.StartUnsocketItem))]
private static void HeldItemChanged2(ItemTool __instance)
{
if (!_isSystemReady)
{
return;
}
NHLogger.Log($"Player is now holding nothing");
_currentlyHeldItem = null;
}
}

View File

@ -1,3 +1,4 @@
using Epic.OnlineServices;
using NewHorizons.Builder.Atmosphere;
using NewHorizons.Builder.Body;
using NewHorizons.Builder.General;
@ -91,6 +92,7 @@ namespace NewHorizons.Handlers
}
// Load all planets
_loadedBodies.Clear();
var toLoad = bodies.ToList();
var newPlanetGraph = new PlanetGraphHandler(toLoad);
@ -155,8 +157,18 @@ namespace NewHorizons.Handlers
SingularityBuilder.PairAllSingularities();
}
private static List<NewHorizonsBody> _loadedBodies = new();
/// <summary>
/// Returns false if it failed
/// </summary>
/// <param name="body"></param>
/// <param name="defaultPrimaryToSun"></param>
/// <returns></returns>
public static bool LoadBody(NewHorizonsBody body, bool defaultPrimaryToSun = false)
{
if (_loadedBodies.Contains(body)) return true;
body.LoadCache();
// I don't remember doing this why is it exceptions what am I doing
@ -310,6 +322,7 @@ namespace NewHorizons.Handlers
}
body.UnloadCache(true);
_loadedBodies.Add(body);
return true;
}
@ -510,7 +523,7 @@ namespace NewHorizons.Handlers
if (body.Config.Orbit.showOrbitLine && !body.Config.Orbit.isStatic)
{
Delay.FireOnNextUpdate(() => OrbitlineBuilder.Make(body.Object, ao, body.Config.Orbit.isMoon, body.Config));
OrbitlineBuilder.Make(body.Object, body.Config.Orbit.isMoon, body.Config);
}
DetectorBuilder.Make(go, owRigidBody, primaryBody, ao, body.Config);
@ -721,6 +734,11 @@ namespace NewHorizons.Handlers
}
}
if (Main.HasDLC)
{
DreamDimensionBuilder.Make(go, sector, body);
}
// Has to go last probably
if (willHaveCloak)
{
@ -819,11 +837,18 @@ namespace NewHorizons.Handlers
if (referenceFrame != null) referenceFrame._attachedAstroObject = newAO;
// QM and stuff don't have orbit lines
var orbitLine = go.GetComponentInChildren<OrbitLine>()?.gameObject;
if (orbitLine != null) UnityEngine.Object.Destroy(orbitLine);
// Using the name as well since NH only creates the OrbitLine components next frame
var orbitLine = go.GetComponentInChildren<OrbitLine>()?.gameObject ?? go.transform.Find("Orbit")?.gameObject;
if (orbitLine != null)
{
UnityEngine.Object.Destroy(orbitLine);
}
var isMoon = newAO.GetAstroObjectType() is AstroObject.Type.Moon or AstroObject.Type.Satellite or AstroObject.Type.SpaceStation;
if (body.Config.Orbit.showOrbitLine) OrbitlineBuilder.Make(go, newAO, isMoon, body.Config);
if (body.Config.Orbit.showOrbitLine)
{
OrbitlineBuilder.Make(go, isMoon, body.Config);
}
DetectorBuilder.SetDetector(primary, newAO, go.GetComponentInChildren<ConstantForceDetector>());

View File

@ -70,6 +70,7 @@ namespace NewHorizons.Handlers
if (Main.HasDLC)
{
StrangerRemoved();
DreamWorldRemoved();
}
// Put it back at the center of the universe after banishing it else there are weird graphical bugs
@ -90,6 +91,11 @@ namespace NewHorizons.Handlers
}
}
private static void DreamWorldRemoved()
{
DreamHandler.MigrateDreamWorldController();
}
private static void SunRemoved()
{
var sun = SearchUtilities.Find("Sun_Body").GetComponent<AstroObject>();
@ -207,6 +213,9 @@ namespace NewHorizons.Handlers
case AstroObject.Name.RingWorld:
StrangerRemoved();
break;
case AstroObject.Name.DreamWorld:
DreamWorldRemoved();
break;
}
// Always delete the children

View File

@ -51,12 +51,22 @@ namespace NewHorizons.Handlers
Delay.StartCoroutine(SpawnCoroutine(30));
}
var cloak = GetDefaultSpawn()?.GetAttachedOWRigidbody()?.GetComponentInChildren<CloakFieldController>();
// It was NREing in here when it was all ?. so explicit null checks
var spawn = GetDefaultSpawn();
if (spawn != null)
{
var attachedOWRigidBody = spawn.GetAttachedOWRigidbody();
if (attachedOWRigidBody != null)
{
var cloak = attachedOWRigidBody.GetComponentInChildren<CloakFieldController>();
if (cloak != null)
{
// Ensures it has invoked everything and actually placed the player in the cloaking field #671
cloak._firstUpdate = true;
}
}
}
// Spawn ship
Delay.FireInNUpdates(SpawnShip, 30);

View File

@ -4,7 +4,9 @@ using NewHorizons.Builder.Body;
using NewHorizons.Builder.General;
using NewHorizons.Builder.Props;
using NewHorizons.Builder.Props.Audio;
using NewHorizons.Builder.Props.EchoesOfTheEye;
using NewHorizons.Builder.Props.TranslatorText;
using NewHorizons.Components.EOTE;
using NewHorizons.Components.Fixers;
using NewHorizons.Components.Ship;
using NewHorizons.Components.SizeControllers;
@ -381,6 +383,8 @@ namespace NewHorizons
ProjectionBuilder.InitPrefabs();
CloakBuilder.InitPrefab();
RaftBuilder.InitPrefab();
DreamCampfireBuilder.InitPrefab();
DreamArrivalPointBuilder.InitPrefab();
}
WarpPadBuilder.InitPrefabs();
@ -619,6 +623,7 @@ namespace NewHorizons
Locator.GetPlayerBody().gameObject.AddComponent<DebugPropPlacer>();
Locator.GetPlayerBody().gameObject.AddComponent<DebugMenu>();
Locator.GetPlayerBody().gameObject.AddComponent<PlayerShipAtmosphereDetectorFix>();
if (HasDLC) Locator.GetPlayerBody().gameObject.AddComponent<LanternExtinguisher>();
PlayerSpawnHandler.OnSystemReady(shouldWarpInFromShip, shouldWarpInFromVessel);

View File

@ -1,4 +1,5 @@
using HarmonyLib;
using NewHorizons.Components.EOTE;
using System.Collections.Generic;
using System.Reflection.Emit;
using UnityEngine;
@ -26,5 +27,60 @@ namespace NewHorizons.Patches.EchoesOfTheEyePatches
.Repeat(matcher => matcher.RemoveInstructions(5))
.InstructionEnumeration();
}
[HarmonyPrefix]
[HarmonyPatch(nameof(DreamWorldController.EnterDreamWorld))]
public static bool DreamWorldController_EnterDreamWorld(DreamWorldController __instance, DreamCampfire dreamCampfire, DreamArrivalPoint arrivalPoint)
{
// If we are arriving in a custom dream dimension, activate it immediately
var dimension = arrivalPoint.GetAttachedOWRigidbody().GetComponent<DreamDimension>();
if (dimension != null)
{
dimension.SetActive(true);
}
// Make the body/sector/volume where the player 'wakes up' in the dream match the body where the arrival point is located if it isn't the vanilla DreamWorld, or reset it if it is
var dreamWorldAO = Locator.GetAstroObject(AstroObject.Name.DreamWorld);
if (arrivalPoint.GetAttachedOWRigidbody() == dreamWorldAO.GetOWRigidbody())
{
__instance._dreamBody = dreamWorldAO.GetAttachedOWRigidbody();
__instance._dreamWorldSector = dreamWorldAO.GetRootSector();
__instance._dreamWorldVolume = __instance._dreamWorldSector.transform.Find("Volumes_DreamWorld").Find("DreamWorldVolume").GetComponent<OWTriggerVolume>();
}
else
{
var arrivalAO = arrivalPoint.GetComponentInParent<AstroObject>();
__instance._dreamBody = arrivalAO.GetAttachedOWRigidbody();
__instance._dreamWorldSector = arrivalAO.GetRootSector();
__instance._dreamWorldVolume = arrivalAO._gravityVolume.GetOWTriggerVolume();
}
// Make the 'bubble' around the artifact load correctly when the destination body isn't the vanilla DreamWorld
__instance._primarySimulationRoot.GetComponent<SectorCullGroup>().SetSector(__instance._dreamWorldSector);
// if the player's already in the dream world, we want to wake up at the first campfire we slept at, so don't override those values
if (PlayerState.InDreamWorld())
{
__instance._dreamArrivalPoint = arrivalPoint;
__instance._enteringDream = true;
return false;
}
// Make the body where the player 'wakes up' out of the dream match the body where the campfire is located if it isn't the Stranger ("RingWorld"), or reset it if it is
var ringWorldAO = Locator.GetAstroObject(AstroObject.Name.RingWorld);
if (dreamCampfire.GetAttachedOWRigidbody() == ringWorldAO.GetOWRigidbody())
{
__instance._planetBody = ringWorldAO.GetAttachedOWRigidbody();
__instance._ringWorldController = ringWorldAO.GetComponent<RingWorldController>();
}
else
{
var departureAO = dreamCampfire.GetComponentInParent<AstroObject>();
__instance._planetBody = departureAO.GetAttachedOWRigidbody();
__instance._ringWorldController = null;
}
return true;
}
}
}

View File

@ -1,4 +1,5 @@
using HarmonyLib;
using NewHorizons.Handlers;
namespace NewHorizons.Patches
{
@ -14,5 +15,16 @@ namespace NewHorizons.Patches
[HarmonyPatch(typeof(GlobalMusicController), nameof(GlobalMusicController.UpdateEndTimesMusic))]
[HarmonyPatch(typeof(TimeLoop), nameof(TimeLoop.Update))]
public static bool DisableWithoutTimeLoop() => Main.Instance.TimeLoopEnabled;
[HarmonyPostfix]
[HarmonyPatch(typeof(TimeLoop), nameof(TimeLoop.Start))]
public static void TimeLoop_Start(TimeLoop __instance)
{
// If we took the AWC out of the main system make sure to disable time loop
if (Main.Instance.CurrentStarSystem != "SolarSystem" && HeldItemHandler.WasAWCTakenFromATP)
{
TimeLoop.SetTimeLoopEnabled(false);
}
}
}
}

View File

@ -65,6 +65,10 @@
"description": "Add a cloaking field to this planet",
"$ref": "#/definitions/CloakModule"
},
"Dream": {
"description": "Make this planet part of the dream world",
"$ref": "#/definitions/DreamModule"
},
"FocalPoint": {
"description": "Make this body into a focal point (barycenter)",
"$ref": "#/definitions/FocalPointModule"
@ -799,6 +803,20 @@
}
}
},
"DreamModule": {
"type": "object",
"additionalProperties": false,
"properties": {
"inDreamWorld": {
"type": "boolean",
"description": "Setting this value will make this body a dream world style dimension where its contents are only activated while entering it from a dream campfire. Disables the body's map marker."
},
"generateSimulationMeshes": {
"type": "boolean",
"description": "Whether to generate simulation meshes (the models used in the \"tronworld\" or \"matrix\" view) for most objects on this planet by cloning the existing meshes and applying the simulation materials. Leave this off if you are building your own simulation meshes or using existing objects which have them."
}
}
},
"FocalPointModule": {
"type": "object",
"additionalProperties": false,
@ -1294,6 +1312,20 @@
"items": {
"$ref": "#/definitions/ShuttleInfo"
}
},
"dreamCampfires": {
"type": "array",
"description": "Add campfires that allow you to enter the dream world/simulation. Must be paired with a dream arrival point, which can be placed on this planet or elsewhere.",
"items": {
"$ref": "#/definitions/DreamCampfireInfo"
}
},
"dreamArrivalPoints": {
"type": "array",
"description": "Add the points you will arrive at when entering the dream world/simulation from a paired dream campfire, which can be placed on this planet or elsewhere. The planet with the arrival point should be statically positioned to avoid issues with the simulation view materials.",
"items": {
"$ref": "#/definitions/DreamArrivalPointInfo"
}
}
}
},
@ -3371,6 +3403,84 @@
}
}
},
"DreamCampfireInfo": {
"type": "object",
"additionalProperties": false,
"properties": {
"rotation": {
"description": "Rotation of the object",
"$ref": "#/definitions/MVector3"
},
"alignRadial": {
"type": [
"boolean",
"null"
],
"description": "Do we try to automatically align this object to stand upright relative to the body's center? Stacks with rotation.\nDefaults to true for geysers, tornados, and volcanoes, and false for everything else."
},
"position": {
"description": "Position of the object",
"$ref": "#/definitions/MVector3"
},
"isRelativeToParent": {
"type": "boolean",
"description": "Whether the positional and rotational coordinates are relative to parent instead of the root planet object."
},
"parentPath": {
"type": "string",
"description": "The relative path from the planet to the parent of this object. Optional (will default to the root sector)."
},
"rename": {
"type": "string",
"description": "An optional rename of this object"
},
"id": {
"type": "string",
"description": "Unique ID for this dream-world campfire"
}
}
},
"DreamArrivalPointInfo": {
"type": "object",
"additionalProperties": false,
"properties": {
"rotation": {
"description": "Rotation of the object",
"$ref": "#/definitions/MVector3"
},
"alignRadial": {
"type": [
"boolean",
"null"
],
"description": "Do we try to automatically align this object to stand upright relative to the body's center? Stacks with rotation.\nDefaults to true for geysers, tornados, and volcanoes, and false for everything else."
},
"position": {
"description": "Position of the object",
"$ref": "#/definitions/MVector3"
},
"isRelativeToParent": {
"type": "boolean",
"description": "Whether the positional and rotational coordinates are relative to parent instead of the root planet object."
},
"parentPath": {
"type": "string",
"description": "The relative path from the planet to the parent of this object. Optional (will default to the root sector)."
},
"rename": {
"type": "string",
"description": "An optional rename of this object"
},
"id": {
"type": "string",
"description": "Unique ID for this dream-world arrival point"
},
"generateSimulationMeshes": {
"type": "boolean",
"description": "Whether to generate simulation meshes (the models used in the \"tronworld\" or \"matrix\" view) for most objects on the current planet by cloning the existing meshes and applying the simulation materials. Leave this off if you are building your own simulation meshes or using existing objects which have them."
}
}
},
"ReferenceFrameModule": {
"type": "object",
"additionalProperties": false,

View File

@ -4,7 +4,7 @@
"author": "xen, Bwc9876, JohnCorby, MegaPiggy, Trifid, and friends",
"name": "New Horizons",
"uniqueName": "xen.NewHorizons",
"version": "1.22.8",
"version": "1.23.0",
"owmlVersion": "2.12.1",
"dependencies": [ "JohnCorby.VanillaFix", "xen.CommonCameraUtility", "dgarro.CustomShipLogModes" ],
"conflicts": [ "PacificEngine.OW_CommonResources" ],