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typo: flip this case around, we want it to only check if NOT null
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@ -84,7 +84,7 @@ namespace NewHorizons.Patches
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bool insideEYE = Locator.GetEyeStateManager() != null && Locator.GetEyeStateManager().IsInsideTheEye();
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bool insideEYE = Locator.GetEyeStateManager() != null && Locator.GetEyeStateManager().IsInsideTheEye();
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bool insideQM = __instance._quantumMoon != null && (__instance._quantumMoon.IsPlayerInside() || __instance._quantumMoon.IsShipInside());
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bool insideQM = __instance._quantumMoon != null && (__instance._quantumMoon.IsPlayerInside() || __instance._quantumMoon.IsShipInside());
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bool insideRW = Locator.GetRingWorldController() != null && Locator.GetRingWorldController().isPlayerInside;
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bool insideRW = Locator.GetRingWorldController() != null && Locator.GetRingWorldController().isPlayerInside;
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bool insideIP = Locator.GetCloakFieldController() != null ? true : Locator.GetCloakFieldController().isPlayerInsideCloak == Locator.GetCloakFieldController().isShipInsideCloak;
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bool insideIP = Locator.GetCloakFieldController() != null ? Locator.GetCloakFieldController().isPlayerInsideCloak == Locator.GetCloakFieldController().isShipInsideCloak : true;
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bool insideCloak = Components.CloakSectorController.isPlayerInside == Components.CloakSectorController.isShipInside;
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bool insideCloak = Components.CloakSectorController.isPlayerInside == Components.CloakSectorController.isShipInside;
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bool sameInterference = InterferenceHandler.IsPlayerSameAsShip();
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bool sameInterference = InterferenceHandler.IsPlayerSameAsShip();
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