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https://github.com/Outer-Wilds-New-Horizons/new-horizons.git
synced 2025-12-11 20:15:44 +01:00
Dynamic vessel coordinate texture generation
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@ -57,12 +57,6 @@ namespace NewHorizons.Handlers
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manager.AddScreenPrompt(prompt, manager.GetScreenPromptList(PromptPosition.LowerLeft), manager.GetTextAnchor(PromptPosition.LowerLeft), -1, false);
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}
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private static Texture2D MakeTexture(int[] x, int[] y, int[] z)
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{
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// Put thing here
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return new Texture2D(1, 1);
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}
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// Gets called from the patches
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public static void SetPromptVisibility(bool visible)
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{
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@ -89,5 +83,111 @@ namespace NewHorizons.Handlers
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}
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}
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}
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private static Texture2D MakeTexture(params int[][] coords)
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{
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if (coords == null || coords.Length == 0)
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{
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return null;
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}
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int width = 96;
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int height = 96;
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Texture2D texture = new Texture2D(width * coords.Length, height, TextureFormat.RGBA32, false, false);
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texture.SetPixels(Enumerable.Repeat(Color.clear, texture.width * texture.height).ToArray());
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float offset = 0f;
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for (int i = 0; i < coords.Length; i++)
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{
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if (coords[i] == null || coords[i].Length < 2)
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{
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continue;
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}
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// Remove extra space if coordinate doesn't use left slot
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if (!coords[i].Contains(5))
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{
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offset -= width * 0.175f;
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}
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Rect rect = new Rect(offset, 0f, width, height);
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DrawCoordinateLines(texture, rect, coords[i]);
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// Remove extra space if coordinate doesn't use right slot
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if (!coords[i].Contains(2))
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{
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offset -= width * 0.175f;
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}
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offset += width;
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}
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texture.Apply();
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return texture;
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}
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private static void DrawCoordinateLines(Texture2D texture, Rect rect, int[] coords)
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{
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if (coords == null || coords.Length < 2)
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{
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return;
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}
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float lineWidth = 3f;
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for (int i = 0; i < coords.Length - 1; i++)
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{
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// Calculate start and end points
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Vector2 size = rect.size;
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Vector2 center = size * 0.5f;
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float radius = Mathf.Min(size.x, size.y) * 0.475f - lineWidth;
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float angle0 = Mathf.Deg2Rad * (120f - (60f * coords[i + 0]));
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Vector2 pos0 = rect.position + center + new Vector2(Mathf.Cos(angle0), Mathf.Sin(angle0)) * radius;
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Vector2 start = new Vector2(Mathf.Round(pos0.x), Mathf.Round(pos0.y));
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float angle1 = Mathf.Deg2Rad * (120f - (60f * coords[i + 1]));
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Vector2 pos1 = rect.position + center + new Vector2(Mathf.Cos(angle1), Mathf.Sin(angle1)) * radius;
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Vector2 end = new Vector2(Mathf.Round(pos1.x), Mathf.Round(pos1.y));
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// Draw lines
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int x0 = Mathf.FloorToInt(Mathf.Min(start.x, end.x) - lineWidth * 2f);
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int y0 = Mathf.FloorToInt(Mathf.Min(start.y, end.y) - lineWidth * 2f);
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int x1 = Mathf.CeilToInt(Mathf.Max(start.x, end.x) + lineWidth * 2f);
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int y1 = Mathf.CeilToInt(Mathf.Max(start.y, end.y) + lineWidth * 2f);
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Vector2 dir = end - start;
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float length = dir.magnitude;
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dir.Normalize();
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for (int x = x0; x <= x1; x++)
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{
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for (int y = y0; y <= y1; y++)
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{
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Vector2 p = new Vector2(x, y);
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float dot = Vector2.Dot(p - start, dir);
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dot = Mathf.Clamp(dot, 0f, length);
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Vector2 pointOnLine = start + dir * dot;
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float distToLine = Mathf.Max(0f, Vector2.Distance(p, pointOnLine) - lineWidth);
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if (distToLine <= 1f)
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{
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// Line is within 1 pixel, fill with color (with anti-aliased blending)
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Color color = Color.white;
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float blend = 1f - Mathf.Clamp01(distToLine);
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if (color.a * blend < 1f)
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{
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Color existing = texture.GetPixel(x, y);
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if (existing.a > 0f)
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{
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float colorA = color.a;
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color.a = 1f;
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texture.SetPixel(x, y, Color.Lerp(existing, color, Mathf.Clamp01(colorA * blend)));
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} else
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{
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color.a *= blend;
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texture.SetPixel(x, y, color);
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}
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} else
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{
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color.a *= blend;
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texture.SetPixel(x, y, color);
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}
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}
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}
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}
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}
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}
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}
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}
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