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Remove redundant unity explorer reference on homepage
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@ -123,8 +123,6 @@ Once your mod is complete, you can use the [planet creation template](https://gi
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## Helpful Resources
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## Helpful Resources
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[Unity Explorer](https://outerwildsmods.com/mods/unityexplorer/) is useful for manually positioning props, ship log entry cards, and dialogue volumes at run time. Be sure to use [Collider Visualizer](https://outerwildsmods.com/mods/collidervisualizer/) in order to see dialogue volumes when positioning them. Copy paste the values into your json configs and click "Reload Configs" to see if you set the positions correctly. Use [Save Editor](https://outerwildsmods.com/mods/saveeditor/) to learn all ship log facts that you've added into the game so you can see them in the ship's computer.
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The texturemap/heightmap feature was inspired by the Kerbal Space Program mod Kopernicus. A lot of the same techniques that apply to
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The texturemap/heightmap feature was inspired by the Kerbal Space Program mod Kopernicus. A lot of the same techniques that apply to
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planet creation there apply to New Horizons. If you need help with planetary texturing, check out [The KSP texturing guide](https://forum.kerbalspaceprogram.com/index.php?/topic/165285-planetary-texturing-guide-repository/){ target="_blank" }.
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planet creation there apply to New Horizons. If you need help with planetary texturing, check out [The KSP texturing guide](https://forum.kerbalspaceprogram.com/index.php?/topic/165285-planetary-texturing-guide-repository/){ target="_blank" }.
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