diff --git a/NewHorizons/Utility/TimeLoopUtilities.cs b/NewHorizons/Utility/TimeLoopUtilities.cs index 9af60051..69b3fccc 100644 --- a/NewHorizons/Utility/TimeLoopUtilities.cs +++ b/NewHorizons/Utility/TimeLoopUtilities.cs @@ -7,9 +7,16 @@ namespace NewHorizons.Utility public const float LOOP_DURATION_IN_SECONDS = TimeLoop.LOOP_DURATION_IN_MINUTES * 60; public static void SetLoopDuration(float minutes) => TimeLoop._loopDuration = minutes * 60f; public static void SetSecondsElapsed(float secondsElapsed) => TimeLoop._timeOffset = secondsElapsed - Time.timeSinceLevelLoad; + public static void SetMinutesRemaining(float minutes) => TimeLoop.SetSecondsRemaining(minutes * 60); public static float GetMinutesRemaining() => TimeLoop.GetSecondsRemaining() / 60f; public static float GetVanillaSecondsRemaining() => LOOP_DURATION_IN_SECONDS - TimeLoop.GetSecondsElapsed(); public static float GetVanillaMinutesRemaining() => GetVanillaSecondsRemaining() / 60f; public static float GetVanillaFractionElapsed() => TimeLoop.GetSecondsElapsed() / LOOP_DURATION_IN_SECONDS; + public static void SetSecondsRemainingIfLessThan(float seconds) + { + if (TimeLoop.GetSecondsRemaining() >= seconds) return; + TimeLoop.SetSecondsRemaining(seconds); + } + public static void SetMinutesRemainingIfLessThan(float minutes) => SetSecondsRemainingIfLessThan(minutes * 60); } }