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Properly handle no DLC props
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@ -271,6 +271,14 @@ namespace NewHorizons.Builder.Props
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}
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if (!detail.keepLoaded) GroupsBuilder.Make(prop, sector);
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// For DLC related props
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// Make sure to do this before its set active
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if (detail.path.ToLowerInvariant().StartsWith("ringworld") || detail.path.ToLowerInvariant().StartsWith("dreamworld"))
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{
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prop.AddComponent<DestroyOnDLC>()._destroyOnDLCNotOwned = true;
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}
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prop.SetActive(true);
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if (detail.hasPhysics)
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