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https://github.com/Outer-Wilds-New-Horizons/new-horizons.git
synced 2025-12-11 20:15:44 +01:00
Improved main menu background
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135679f797
commit
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@ -15,7 +15,7 @@ namespace NewHorizons.Builder.Body
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public static Shader RingShader;
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public static Shader RingShader;
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public static Shader UnlitShader;
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public static Shader UnlitShader;
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public static void Make(GameObject body, RingModule ring, IModAssets assets)
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public static GameObject Make(GameObject body, RingModule ring, IModAssets assets)
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{
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{
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Texture2D ringTexture;
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Texture2D ringTexture;
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try
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try
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@ -25,7 +25,7 @@ namespace NewHorizons.Builder.Body
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catch (Exception e)
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catch (Exception e)
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{
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{
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Logger.LogError($"Couldn't load Ring texture, {e.Message}, {e.StackTrace}");
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Logger.LogError($"Couldn't load Ring texture, {e.Message}, {e.StackTrace}");
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return;
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return null;
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}
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}
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var ringGO = new GameObject("Ring");
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var ringGO = new GameObject("Ring");
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@ -51,6 +51,8 @@ namespace NewHorizons.Builder.Body
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// Make mesh
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// Make mesh
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var segments = (int)Mathf.Clamp(ring.OuterRadius, 20, 2000);
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var segments = (int)Mathf.Clamp(ring.OuterRadius, 20, 2000);
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BuildRingMesh(ringMesh, segments, ring.InnerRadius, ring.OuterRadius);
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BuildRingMesh(ringMesh, segments, ring.InnerRadius, ring.OuterRadius);
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return ringGO;
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}
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}
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// Thank you https://github.com/boardtobits/planet-ring-mesh/blob/master/PlanetRing.cs
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// Thank you https://github.com/boardtobits/planet-ring-mesh/blob/master/PlanetRing.cs
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@ -214,21 +214,21 @@ namespace NewHorizons
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body1 = LoadTitleScreenBody(eligible[indices[0]]);
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body1 = LoadTitleScreenBody(eligible[indices[0]]);
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body1.transform.localScale = Vector3.one * (body1.transform.localScale.x) * 0.4f;
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body1.transform.localScale = Vector3.one * (body1.transform.localScale.x) * 0.4f;
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body1.transform.localPosition = new Vector3(7.4277f, 124.7193f, 41.7567f);
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body1.transform.parent.localPosition = new Vector3(-0.3523f, 143.5564f, 31.8968f);
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body1.transform.localRotation = Quaternion.Euler(53.5006f, 207.0599f, 0f);
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body1.transform.localRotation = Quaternion.Euler(53.5006f, 207.0599f, 0f);
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if (selectionCount > 1)
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if (selectionCount > 1)
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{
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{
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body2 = LoadTitleScreenBody(eligible[indices[1]]);
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body2 = LoadTitleScreenBody(eligible[indices[1]]);
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body2.transform.localScale = Vector3.one * (body2.transform.localScale.x) * 0.4f;
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body2.transform.localScale = Vector3.one * (body2.transform.localScale.x) * 0.4f;
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body2.transform.localPosition = new Vector3(-33.3091f, 110.2332f, -30.9288f);
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body2.transform.parent.localPosition = new Vector3(-33.3091f, 110.2332f, -30.9288f);
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body2.transform.localRotation = Quaternion.Euler(346.7481f, 143.6107f, 5.3171f);
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body2.transform.localRotation = Quaternion.Euler(346.7481f, 143.6107f, 5.3171f);
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}
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}
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if (selectionCount > 2)
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if (selectionCount > 2)
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{
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{
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body3 = LoadTitleScreenBody(eligible[indices[2]]);
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body3 = LoadTitleScreenBody(eligible[indices[2]]);
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body3.transform.localScale = Vector3.one * (body3.transform.localScale.x) * 0.4f;
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body3.transform.localScale = Vector3.one * (body3.transform.localScale.x) * 0.4f;
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body3.transform.localPosition = new Vector3(-7.8373f, 136.6149f, -7.1662f);
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body3.transform.parent.localPosition = new Vector3(-7.8373f, 136.6149f, -7.1662f);
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body3.transform.localRotation = Quaternion.Euler(350.0425f, 254.7936f, 353.324f);
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body3.transform.localRotation = Quaternion.Euler(350.0425f, 254.7936f, 353.324f);
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}
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}
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@ -271,17 +271,27 @@ namespace NewHorizons
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}
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}
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HeightMapBuilder.Make(titleScreenGO, heightMap, body.Assets);
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HeightMapBuilder.Make(titleScreenGO, heightMap, body.Assets);
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GameObject pivot = GameObject.Instantiate(GameObject.Find("Scene/Background/PlanetPivot"), GameObject.Find("Scene/Background").transform);
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pivot.GetComponent<RotateTransform>()._degreesPerSecond = 10f;
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foreach (Transform child in pivot.transform)
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{
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GameObject.Destroy(child.gameObject);
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}
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pivot.name = "Pivot";
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if (body.Config.Ring != null)
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if (body.Config.Ring != null)
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{
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{
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RingModule newRing = new RingModule();
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RingModule newRing = new RingModule();
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newRing.InnerRadius = size * 1.2f;
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newRing.InnerRadius = size * 1.2f;
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newRing.OuterRadius = size * 2f;
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newRing.OuterRadius = size * 2f;
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newRing.Texture = body.Config.Ring.Texture;
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newRing.Texture = body.Config.Ring.Texture;
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RingBuilder.Make(titleScreenGO, newRing, body.Assets);
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var ring = RingBuilder.Make(titleScreenGO, newRing, body.Assets);
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titleScreenGO.transform.localScale = Vector3.one * 0.8f;
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titleScreenGO.transform.localScale = Vector3.one * 0.8f;
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pivot.GetComponent<RotateTransform>()._degreesPerSecond = 0f;
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}
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}
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var rt = titleScreenGO.AddComponent<RotateTransform>();
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titleScreenGO.transform.parent = GameObject.Find("Scene/Background").transform;
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titleScreenGO.transform.parent = pivot.transform;
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titleScreenGO.transform.localPosition = Vector3.zero;
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titleScreenGO.transform.localPosition = Vector3.zero;
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return titleScreenGO;
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return titleScreenGO;
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