AtmosNear and AtmosFar do not exist

This commit is contained in:
JohnCorby 2022-07-14 18:04:37 -07:00
parent 115eade952
commit 16bd45b066

View File

@ -16,8 +16,6 @@ namespace NewHorizons.Builder.Body
private static Texture2D _colorOverTime;
private static readonly int ColorRamp = Shader.PropertyToID("_ColorRamp");
private static readonly int SkyColor = Shader.PropertyToID("_SkyColor");
private static readonly int AtmosFar = Shader.PropertyToID("_AtmosFar");
private static readonly int AtmosNear = Shader.PropertyToID("_AtmosNear");
private static readonly int Tint = Shader.PropertyToID("_Tint");
private static readonly int Radius = Shader.PropertyToID("_Radius");
private static readonly int InnerRadius = Shader.PropertyToID("_InnerRadius");
@ -54,8 +52,6 @@ namespace NewHorizons.Builder.Body
foreach (var lod in sunAtmosphere.transform.Find("AtmoSphere").GetComponentsInChildren<MeshRenderer>())
{
lod.material.SetColor(SkyColor, starModule.tint.ToColor());
lod.material.SetColor(AtmosFar, starModule.tint.ToColor());
lod.material.SetColor(AtmosNear, starModule.tint.ToColor());
lod.material.SetFloat(InnerRadius, starModule.size);
lod.material.SetFloat(OuterRadius, starModule.size * OuterRadiusRatio);
}