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Add ShockLayerRuleset to atmospheres
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@ -1,4 +1,4 @@
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using NewHorizons.External.Modules;
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using NewHorizons.External.Modules;
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using UnityEngine;
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using UnityEngine;
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namespace NewHorizons.Builder.Atmosphere
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namespace NewHorizons.Builder.Atmosphere
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{
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{
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@ -23,6 +23,12 @@ namespace NewHorizons.Builder.Atmosphere
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sfv._allowShipAutoroll = true;
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sfv._allowShipAutoroll = true;
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sfv._disableOnStart = false;
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sfv._disableOnStart = false;
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ShockLayerRuleset shockLayerRuleset = planetGO.GetComponentInChildren<PlanetoidRuleset>().gameObject.AddComponent<ShockLayerRuleset>();
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shockLayerRuleset._type = ShockLayerRuleset.ShockType.Atmospheric;
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shockLayerRuleset._radialCenter = airGO.transform;
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shockLayerRuleset._innerRadius = 0;
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shockLayerRuleset._outerRadius = info.scale;
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if (info.hasOxygen)
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if (info.hasOxygen)
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{
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{
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airGO.AddComponent<OxygenVolume>();
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airGO.AddComponent<OxygenVolume>();
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