diff --git a/NewHorizons/Utility/Files/ImageUtilities.cs b/NewHorizons/Utility/Files/ImageUtilities.cs index 1a497dfb..98e2be74 100644 --- a/NewHorizons/Utility/Files/ImageUtilities.cs +++ b/NewHorizons/Utility/Files/ImageUtilities.cs @@ -140,8 +140,10 @@ namespace NewHorizons.Utility.Files } } - // keep this linear. we do our own gamma to linear conversion - var newTexture = new Texture2D(texture.width, texture.height, texture.format, texture.mipmapCount != 1, true); + // normally, you would want to keep this linear because we do our own gamma to linear conversion. + // however, not doing linear makes it match more closely to the source image, which is more desireable + // change this back to true if someone complains + var newTexture = new Texture2D(texture.width, texture.height, texture.format, texture.mipmapCount != 1, linear: false); newTexture.name = key; newTexture.SetPixels(pixels); newTexture.Apply();