Remove unused mat

This commit is contained in:
Joshua Thome 2022-07-14 16:57:46 -05:00
parent 71c18ac3f0
commit 124d2dc4a1

View File

@ -63,7 +63,6 @@ namespace NewHorizons.Components.SizeControllers
_startSurfaceMaterial = new Material(sun._startSurfaceMaterial); _startSurfaceMaterial = new Material(sun._startSurfaceMaterial);
_endSurfaceMaterial = new Material(sun._endSurfaceMaterial); _endSurfaceMaterial = new Material(sun._endSurfaceMaterial);
var supernovaSurfaceColorRamp = supernova._surface.sharedMaterial.GetTexture(ColorRamp);
if (normalRamp == null) if (normalRamp == null)
{ {
_normalRamp = sun._startSurfaceMaterial.GetTexture(ColorRamp); _normalRamp = sun._startSurfaceMaterial.GetTexture(ColorRamp);
@ -147,7 +146,7 @@ namespace NewHorizons.Components.SizeControllers
_isCollapsing = true; _isCollapsing = true;
_collapseStartSize = CurrentScale; _collapseStartSize = CurrentScale;
_collapseTimer = 0f; _collapseTimer = 0f;
supernova._surface._materials[0].SetTexture(ColorRamp, _collapseRamp); supernova._surface._materials[0].CopyPropertiesFromMaterial(_collapseStartSurfaceMaterial);
if (_proxy != null) _proxy.Die(); if (_proxy != null) _proxy.Die();
} }