diff --git a/NewHorizons/External/Modules/Props/Audio/AudioSourceInfo.cs b/NewHorizons/External/Modules/Props/Audio/AudioSourceInfo.cs
index d2579780..09bff572 100644
--- a/NewHorizons/External/Modules/Props/Audio/AudioSourceInfo.cs
+++ b/NewHorizons/External/Modules/Props/Audio/AudioSourceInfo.cs
@@ -8,7 +8,8 @@ namespace NewHorizons.External.Modules.Props.Audio
public class AudioSourceInfo : BaseAudioInfo
{
///
- /// The audio track of this audio source
+ /// The audio track of this audio source.
+ /// Most of the time you'll use environment (the default) for sound effects and music for music.
///
[DefaultValue("environment")] public NHAudioMixerTrackName track = NHAudioMixerTrackName.Environment;
}
diff --git a/NewHorizons/External/Modules/Volumes/VolumeInfos/AudioVolumeInfo.cs b/NewHorizons/External/Modules/Volumes/VolumeInfos/AudioVolumeInfo.cs
index 6334ace0..2d302218 100644
--- a/NewHorizons/External/Modules/Volumes/VolumeInfos/AudioVolumeInfo.cs
+++ b/NewHorizons/External/Modules/Volumes/VolumeInfos/AudioVolumeInfo.cs
@@ -16,7 +16,8 @@ namespace NewHorizons.External.Modules.Volumes.VolumeInfos
[DefaultValue("random")] public NHClipSelectionType clipSelection = NHClipSelectionType.RANDOM;
///
- /// The audio track of this audio volume
+ /// The audio track of this audio volume.
+ /// Most of the time you'll use environment (the default) for sound effects and music for music.
///
[DefaultValue("environment")] public NHAudioMixerTrackName track = NHAudioMixerTrackName.Environment;