diff --git a/NewHorizons/External/Modules/Props/Audio/AudioSourceInfo.cs b/NewHorizons/External/Modules/Props/Audio/AudioSourceInfo.cs index d2579780..09bff572 100644 --- a/NewHorizons/External/Modules/Props/Audio/AudioSourceInfo.cs +++ b/NewHorizons/External/Modules/Props/Audio/AudioSourceInfo.cs @@ -8,7 +8,8 @@ namespace NewHorizons.External.Modules.Props.Audio public class AudioSourceInfo : BaseAudioInfo { /// - /// The audio track of this audio source + /// The audio track of this audio source. + /// Most of the time you'll use environment (the default) for sound effects and music for music. /// [DefaultValue("environment")] public NHAudioMixerTrackName track = NHAudioMixerTrackName.Environment; } diff --git a/NewHorizons/External/Modules/Volumes/VolumeInfos/AudioVolumeInfo.cs b/NewHorizons/External/Modules/Volumes/VolumeInfos/AudioVolumeInfo.cs index 6334ace0..2d302218 100644 --- a/NewHorizons/External/Modules/Volumes/VolumeInfos/AudioVolumeInfo.cs +++ b/NewHorizons/External/Modules/Volumes/VolumeInfos/AudioVolumeInfo.cs @@ -16,7 +16,8 @@ namespace NewHorizons.External.Modules.Volumes.VolumeInfos [DefaultValue("random")] public NHClipSelectionType clipSelection = NHClipSelectionType.RANDOM; /// - /// The audio track of this audio volume + /// The audio track of this audio volume. + /// Most of the time you'll use environment (the default) for sound effects and music for music. /// [DefaultValue("environment")] public NHAudioMixerTrackName track = NHAudioMixerTrackName.Environment;