diff --git a/NewHorizons/Builder/Body/BrambleDimensionBuilder.cs b/NewHorizons/Builder/Body/BrambleDimensionBuilder.cs index 26bd51ad..7779cb14 100644 --- a/NewHorizons/Builder/Body/BrambleDimensionBuilder.cs +++ b/NewHorizons/Builder/Body/BrambleDimensionBuilder.cs @@ -260,7 +260,7 @@ namespace NewHorizons.Builder.Body { if (currentWarp.GetContainerWarpVolume() == outerFogWarpVolume && currentWarp != senderWarp) // game already fixes here to here recursion { - outerFogWarpVolume._senderWarps.Remove(senderWarp); + outerFogWarpVolume._senderWarps.Remove(senderWarp); break; } else currentWarp = (InnerFogWarpVolume)currentWarp.GetContainerWarpVolume().GetLinkedFogWarpVolume(); }