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https://github.com/Outer-Wilds-New-Horizons/new-horizons.git
synced 2025-12-11 20:15:44 +01:00
Merge branch 'dev' into fix-remove-children
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commit
0ec1d51211
@ -44,45 +44,41 @@ namespace NewHorizons.Builder.General
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public static void SetDetector(AstroObject primaryBody, AstroObject astroObject, ConstantForceDetector forceDetector)
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{
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GravityVolume parentGravityVolume = primaryBody?.GetAttachedOWRigidbody()?.GetAttachedGravityVolume();
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if (parentGravityVolume != null)
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var binaryFocalPoint = primaryBody?.gameObject?.GetComponent<BinaryFocalPoint>();
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var parentGravityVolume = primaryBody?.GetAttachedOWRigidbody()?.GetAttachedGravityVolume();
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if (binaryFocalPoint != null)
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{
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forceDetector._detectableFields = new ForceVolume[] { parentGravityVolume };
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}
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else if (astroObject != null)
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{
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// It's probably a focal point (or its just broken)
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var binaryFocalPoint = primaryBody?.gameObject?.GetComponent<BinaryFocalPoint>();
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if (binaryFocalPoint != null)
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if (astroObject.GetCustomName().Equals(binaryFocalPoint.PrimaryName))
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{
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if (astroObject.GetCustomName().Equals(binaryFocalPoint.PrimaryName))
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binaryFocalPoint.Primary = astroObject;
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if (binaryFocalPoint.Secondary != null)
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{
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binaryFocalPoint.Primary = astroObject;
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if (binaryFocalPoint.Secondary != null)
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{
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var secondaryRB = binaryFocalPoint.Secondary.GetAttachedOWRigidbody();
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SetBinaryForceDetectableFields(binaryFocalPoint, forceDetector, (ConstantForceDetector)secondaryRB.GetAttachedForceDetector());
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}
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}
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else if (astroObject.GetCustomName().Equals(binaryFocalPoint.SecondaryName))
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{
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binaryFocalPoint.Secondary = astroObject;
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if (binaryFocalPoint.Primary != null)
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{
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var primaryRB = binaryFocalPoint.Primary.GetAttachedOWRigidbody();
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SetBinaryForceDetectableFields(binaryFocalPoint, (ConstantForceDetector)primaryRB.GetAttachedForceDetector(), forceDetector);
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}
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}
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else
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{
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// It's a planet
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if (binaryFocalPoint.Primary != null && binaryFocalPoint.Secondary != null)
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{
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var fakeBarycenterGravityVolume = binaryFocalPoint.FakeMassBody.GetComponent<AstroObject>().GetGravityVolume();
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forceDetector._detectableFields = new ForceVolume[] { fakeBarycenterGravityVolume };
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}
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var secondaryRB = binaryFocalPoint.Secondary.GetAttachedOWRigidbody();
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SetBinaryForceDetectableFields(binaryFocalPoint, forceDetector, (ConstantForceDetector)secondaryRB.GetAttachedForceDetector());
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}
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}
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else if (astroObject.GetCustomName().Equals(binaryFocalPoint.SecondaryName))
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{
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binaryFocalPoint.Secondary = astroObject;
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if (binaryFocalPoint.Primary != null)
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{
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var primaryRB = binaryFocalPoint.Primary.GetAttachedOWRigidbody();
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SetBinaryForceDetectableFields(binaryFocalPoint, (ConstantForceDetector)primaryRB.GetAttachedForceDetector(), forceDetector);
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}
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}
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else
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{
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// It's a planet
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if (binaryFocalPoint.Primary != null && binaryFocalPoint.Secondary != null)
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{
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forceDetector._detectableFields = new ForceVolume[] { parentGravityVolume };
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}
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}
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}
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else
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{
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forceDetector._detectableFields = new ForceVolume[] { parentGravityVolume };
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}
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}
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@ -4,6 +4,7 @@ using NewHorizons.External.Modules;
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using NewHorizons.Handlers;
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using NewHorizons.Utility;
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using OWML.Common;
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using System.Linq;
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using UnityEngine;
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using Logger = NewHorizons.Utility.Logger;
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namespace NewHorizons.Builder.Orbital
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@ -18,12 +19,10 @@ namespace NewHorizons.Builder.Orbital
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binary.PrimaryName = module.primary;
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binary.SecondaryName = module.secondary;
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// Below is the stupid fix for making circumbinary planets or wtv
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// Grab the bodies from the main dictionary
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NewHorizonsBody primary = null;
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NewHorizonsBody secondary = null;
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foreach (var body in Main.BodyDict[Main.Instance.CurrentStarSystem])
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foreach (var body in Main.BodyDict[config.starSystem])
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{
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if (body.Config.name == module.primary)
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{
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@ -44,28 +43,26 @@ namespace NewHorizons.Builder.Orbital
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Logger.LogError($"Couldn't make focal point between [{module.primary} = {primary}] and [{module.secondary} = {secondary}]");
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return;
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}
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}
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public static void ValidateConfig(PlanetConfig config)
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{
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var primary = Main.BodyDict[config.starSystem].Where(x => x.Config.name == config.FocalPoint.primary).FirstOrDefault();
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var secondary = Main.BodyDict[config.starSystem].Where(x => x.Config.name == config.FocalPoint.secondary).FirstOrDefault();
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var gravitationalMass = GetGravitationalMass(primary.Config) + GetGravitationalMass(secondary.Config);
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// Copying it because I don't want to modify the actual config
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var fakeMassConfig = new PlanetConfig();
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// Now need to fake the 3 values to make it return this mass
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fakeMassConfig.Base.surfaceSize = 1;
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fakeMassConfig.Base.surfaceGravity = gravitationalMass * GravityVolume.GRAVITATIONAL_CONSTANT;
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fakeMassConfig.Base.gravityFallOff = primary.Config.Base.gravityFallOff;
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config.Base.surfaceSize = 1;
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config.Base.surfaceGravity = gravitationalMass * GravityVolume.GRAVITATIONAL_CONSTANT;
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config.Base.gravityFallOff = primary.Config.Base.gravityFallOff;
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// Other stuff to make the fake barycenter not interact with anything in any way
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fakeMassConfig.name = config.name + "_FakeBarycenterMass";
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fakeMassConfig.Base.soiOverride = 0;
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fakeMassConfig.Base.hasMapMarker = false;
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fakeMassConfig.ReferenceFrame.enabled = false;
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fakeMassConfig.ReferenceFrame.hideInMap = true;
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// Other stuff to make the barycenter not interact with anything in any way
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config.Base.soiOverride = 0;
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fakeMassConfig.Orbit = new OrbitModule();
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fakeMassConfig.Orbit.CopyPropertiesFrom(config.Orbit);
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binary.FakeMassBody = PlanetCreationHandler.GenerateBody(new NewHorizonsBody(fakeMassConfig, mod));
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var separation = primary.Config.Orbit.semiMajorAxis + secondary.Config.Orbit.semiMajorAxis;
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config.ReferenceFrame.bracketRadius = separation;
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config.ReferenceFrame.targetColliderRadius = separation;
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}
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private static float GetGravitationalMass(PlanetConfig config)
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@ -70,8 +70,8 @@ namespace NewHorizons.Builder.Orbital
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else
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{
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// It's a circumbinary moon/planet
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var fakePrimaryBody = focalPoint.FakeMassBody.GetComponent<AstroObject>();
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SetMotionFromPrimary(fakePrimaryBody, secondaryBody, secondaryBody as NHAstroObject, initialMotion);
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var focalPointAO = focalPoint.GetComponent<AstroObject>();
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SetMotionFromPrimary(focalPointAO, secondaryBody, secondaryBody as NHAstroObject, initialMotion);
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}
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}
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else if (primaryBody.GetGravityVolume())
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@ -107,11 +107,11 @@ namespace NewHorizons.Builder.Orbital
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// Might make binaries with binaries with binaries work
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if (primaryBody.GetGravityVolume() == null)
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{
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primaryGravity = new Gravity(primaryBody.GetComponent<BinaryFocalPoint>()?.FakeMassBody?.GetComponent<AstroObject>()?.GetGravityVolume());
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primaryGravity = new Gravity(primaryBody.GetGravityVolume());
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}
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if (secondaryBody.GetGravityVolume() == null)
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{
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secondaryGravity = new Gravity(secondaryBody.GetComponent<BinaryFocalPoint>()?.FakeMassBody?.GetComponent<AstroObject>()?.GetGravityVolume());
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secondaryGravity = new Gravity(secondaryBody.GetGravityVolume());
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}
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// Update the positions
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@ -1,4 +1,4 @@
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using UnityEngine;
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using UnityEngine;
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namespace NewHorizons.Components.Orbital
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{
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public class BinaryFocalPoint : MonoBehaviour
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@ -9,14 +9,6 @@ namespace NewHorizons.Components.Orbital
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public AstroObject Primary { get; set; }
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public AstroObject Secondary { get; set; }
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public GameObject FakeMassBody { get; set; }
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void Start()
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{
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// Make sure its active but maybe it hasn't been set yet
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if (FakeMassBody) FakeMassBody.SetActive(true);
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}
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void Update()
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{
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if (Primary == null || Secondary == null)
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@ -48,8 +40,6 @@ namespace NewHorizons.Components.Orbital
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{
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component2.DisableMarker();
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}
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FakeMassBody.SetActive(false);
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}
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}
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}
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1
NewHorizons/External/Configs/PlanetConfig.cs
vendored
1
NewHorizons/External/Configs/PlanetConfig.cs
vendored
@ -3,6 +3,7 @@ using System.Collections.Generic;
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using System.ComponentModel;
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using System.ComponentModel.DataAnnotations;
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using System.Linq;
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using NewHorizons.Builder.Orbital;
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using NewHorizons.External.Modules;
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using NewHorizons.External.Modules.VariableSize;
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using Newtonsoft.Json;
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@ -267,6 +267,9 @@ namespace NewHorizons.Handlers
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// Only called when making new planets
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public static GameObject GenerateBody(NewHorizonsBody body, bool defaultPrimaryToSun = false)
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{
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// Focal points are weird
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if (body.Config.FocalPoint != null) FocalPointBuilder.ValidateConfig(body.Config);
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AstroObject primaryBody;
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if (body.Config.Orbit.primaryBody != null)
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{
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@ -1,6 +1,6 @@
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---
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Title: Detailing
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Sort_Priority: 90
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Sort_Priority: 85
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---
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# Details/Scatterer
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46
docs/content/pages/tutorials/star_system.md
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46
docs/content/pages/tutorials/star_system.md
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@ -0,0 +1,46 @@
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---
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Title: Star System
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Description: A guide to editing a custom star system in New Horizons
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Sort_Priority: 90
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---
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# Intro
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Welcome! This page outlines how to edit a custom star system.
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## Getting Started
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Star Systems are placed in a folder called systems within your mod folder.
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The name of your star system config must be the same as the unique id used in the `starSystem` field of your planet configs. Example: `xen.RealSolarSystem.json`.
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A star system config file will look something like this:
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```json
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{
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"$schema": "https://raw.githubusercontent.com/xen-42/outer-wilds-new-horizons/main/NewHorizons/Schemas/star_system_schema.json",
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"coords": {
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"x": [ 4, 0, 3, 1 ],
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"y": [ 0, 5, 4 ],
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"z": [ 5, 4, 0, 3, 1 ]
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},
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"vesselPosition": {
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"x": 0,
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"y": 0,
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"z": 8000
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}
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}
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```
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To see all the different things you can put into a config file check out the [Star System Schema]({{ 'Star System Schema'|route}}).
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## Vessel Coordinates
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You can warp to custom star systems via the Nomai vessel. Each coordinate has to be 2-6 points long.
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These are the points for each coordinate node. When making your unique coordinate you should only use each point once.
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### Hearthian Solar System Vessel Coordinates
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You can use these coordinates to warp back to the hearthian solar system.
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