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https://github.com/Outer-Wilds-New-Horizons/new-horizons.git
synced 2025-12-11 20:15:44 +01:00
Forgot some function params
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@ -28,7 +28,7 @@ namespace NewHorizons.Builder.Props
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if(detail.assetBundle != null)
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if(detail.assetBundle != null)
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{
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{
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var prefab = LoadPrefab(detail.assetBundle, detail.path, uniqueModName, assets);
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var prefab = LoadPrefab(detail.assetBundle, detail.path, uniqueModName, assets);
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MakeDetail(go, sector, prefab, detail.position, detail.rotation, detail.scale, detail.alignToNormal);
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MakeDetail(go, sector, prefab, detail.position, detail.rotation, detail.scale, detail.alignToNormal, detail.generateColliders);
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}
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}
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else if(detail.objFilePath != null)
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else if(detail.objFilePath != null)
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{
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{
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@ -36,29 +36,29 @@ namespace NewHorizons.Builder.Props
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{
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{
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var prefab = assets.Get3DObject(detail.objFilePath, detail.mtlFilePath);
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var prefab = assets.Get3DObject(detail.objFilePath, detail.mtlFilePath);
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prefab.SetActive(false);
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prefab.SetActive(false);
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MakeDetail(go, sector, prefab, detail.position, detail.rotation, detail.scale, detail.alignToNormal);
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MakeDetail(go, sector, prefab, detail.position, detail.rotation, detail.scale, detail.alignToNormal, detail.generateColliders);
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}
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}
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catch(Exception e)
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catch(Exception e)
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{
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{
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Logger.LogError($"Could not load 3d object {detail.objFilePath} with texture {detail.mtlFilePath} : {e.Message}");
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Logger.LogError($"Could not load 3d object {detail.objFilePath} with texture {detail.mtlFilePath} : {e.Message}");
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}
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}
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}
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}
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else MakeDetail(go, sector, detail.path, detail.position, detail.rotation, detail.scale, detail.alignToNormal);
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else MakeDetail(go, sector, detail.path, detail.position, detail.rotation, detail.scale, detail.alignToNormal, detail.generateColliders);
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}
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}
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}
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}
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}
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}
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public static GameObject MakeDetail(GameObject go, Sector sector, string propToClone, MVector3 position, MVector3 rotation, float scale, bool alignWithNormal)
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public static GameObject MakeDetail(GameObject go, Sector sector, string propToClone, MVector3 position, MVector3 rotation, float scale, bool alignWithNormal, bool generateColliders)
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{
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{
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var prefab = GameObject.Find(propToClone);
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var prefab = GameObject.Find(propToClone);
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//TODO: this is super costly
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//TODO: this is super costly
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if (prefab == null) prefab = SearchUtilities.FindObjectOfTypeAndName<GameObject>(propToClone.Split(new char[] { '\\', '/' }).Last());
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if (prefab == null) prefab = SearchUtilities.FindObjectOfTypeAndName<GameObject>(propToClone.Split(new char[] { '\\', '/' }).Last());
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if (prefab == null) Logger.LogError($"Couldn't find detail {propToClone}");
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if (prefab == null) Logger.LogError($"Couldn't find detail {propToClone}");
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return MakeDetail(go, sector, prefab, position, rotation, scale, alignWithNormal);
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return MakeDetail(go, sector, prefab, position, rotation, scale, alignWithNormal, generateColliders);
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}
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}
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public static GameObject MakeDetail(GameObject go, Sector sector, GameObject prefab, MVector3 position, MVector3 rotation, float scale, bool alignWithNormal, bool snapToSurface, bool generateColliders)
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public static GameObject MakeDetail(GameObject go, Sector sector, GameObject prefab, MVector3 position, MVector3 rotation, float scale, bool alignWithNormal, bool generateColliders)
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{
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{
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if (prefab == null) return null;
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if (prefab == null) return null;
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@ -118,7 +118,6 @@ namespace NewHorizons.Builder.Props
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}
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}
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}
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}
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prop.transform.position = position == null ? go.transform.position : go.transform.TransformPoint((Vector3)position);
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prop.transform.position = position == null ? go.transform.position : go.transform.TransformPoint((Vector3)position);
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Quaternion rot = rotation == null ? Quaternion.identity : Quaternion.Euler((Vector3)rotation);
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Quaternion rot = rotation == null ? Quaternion.identity : Quaternion.Euler((Vector3)rotation);
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@ -154,7 +153,7 @@ namespace NewHorizons.Builder.Props
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{
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{
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var randomInd = (int)Random.Range(0, points.Count);
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var randomInd = (int)Random.Range(0, points.Count);
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var point = points[randomInd];
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var point = points[randomInd];
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var prop = MakeDetail(go, sector, prefab, (MVector3)(point.normalized * radius), null, propInfo.scale, true, true);
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var prop = MakeDetail(go, sector, prefab, (MVector3)(point.normalized * radius), null, propInfo.scale, true, propInfo.generateColliders);
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if(propInfo.offset != null) prop.transform.localPosition += prop.transform.TransformVector(propInfo.offset);
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if(propInfo.offset != null) prop.transform.localPosition += prop.transform.TransformVector(propInfo.offset);
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if(propInfo.rotation != null) prop.transform.rotation *= Quaternion.Euler(propInfo.rotation);
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if(propInfo.rotation != null) prop.transform.rotation *= Quaternion.Euler(propInfo.rotation);
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points.RemoveAt(randomInd);
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points.RemoveAt(randomInd);
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