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simplify another pattern
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@ -66,7 +66,7 @@ namespace NewHorizons.Handlers
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var starLightGO = UnityEngine.Object.Instantiate(sun.GetComponentInChildren<SunLightController>().gameObject);
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var starLightGO = UnityEngine.Object.Instantiate(sun.GetComponentInChildren<SunLightController>().gameObject);
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foreach (var comp in starLightGO.GetComponents<Component>())
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foreach (var comp in starLightGO.GetComponents<Component>())
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{
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{
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if (comp is not SunLightController && comp is not SunLightParamUpdater && comp is not Light && comp is not Transform)
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if (comp is not (SunLightController or SunLightParamUpdater or Light or Transform))
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{
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{
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UnityEngine.Object.Destroy(comp);
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UnityEngine.Object.Destroy(comp);
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}
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}
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