diff --git a/NewHorizons/External/Modules/PropModule.cs b/NewHorizons/External/Modules/PropModule.cs
index 23b0d784..7427c0d7 100644
--- a/NewHorizons/External/Modules/PropModule.cs
+++ b/NewHorizons/External/Modules/PropModule.cs
@@ -238,12 +238,13 @@ namespace NewHorizons.External.Modules
///
/// The mass of the physics object.
- /// For reference, the player has a mass of 0.001 and the probe has a mass of 0.0001
+ /// For reference, the player has a mass of 0.001 and the probe has a mass of 0.0001.
///
[DefaultValue(1f)] public float physicsMass = 1f;
///
/// The radius that the added sphere collider will use for physics collision.
+ /// If there's already good colliders on the detail, you can make this 0.
///
[DefaultValue(1f)] public float physicsRadius = 1f;
}