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added comment for future enhancement
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@ -327,6 +327,10 @@ namespace NewHorizons.Utility
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public class ImageLoadedEvent : UnityEvent<Texture2D, int> { }
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public ImageLoadedEvent imageLoadedEvent = new ImageLoadedEvent();
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// TODO: set up an optional “StartLoading” and “StartUnloading” condition on AsyncTextureLoader,
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// and make use of that for at least for projector stuff (require player to be in the same sector as the slides
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// for them to start loading, and unload when the player leaves)
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void Start()
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{
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for (int i = 0; i < pathsToLoad.Count; i++)
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