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Move everything to VesselWarpHandler
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164
NewHorizons/Handlers/VesselWarpHandler.cs
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164
NewHorizons/Handlers/VesselWarpHandler.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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using NewHorizons.Utility;
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using Logger = NewHorizons.Utility.Logger;
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using static NewHorizons.Main;
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namespace NewHorizons.Handlers
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{
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public static class VesselWarpHandler
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{
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public static AssetBundle VesselBundle { get; private set; }
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public static GameObject VesselPrefab { get; private set; }
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internal static void Initialize()
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{
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VesselBundle = Main.Instance.ModHelper.Assets.LoadBundle("Assets/vessel.newhorizons");
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VesselPrefab = VesselBundle.LoadAsset<GameObject>("Vessel_Body");
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}
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public static void OnReceiveWarpedBody(OWRigidbody warpedBody, NomaiWarpPlatform startPlatform, NomaiWarpPlatform targetPlatform)
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{
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bool isPlayer = warpedBody.CompareTag("Player");
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if (isPlayer)
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{
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Transform player_body = Locator.GetPlayerTransform();
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OWRigidbody s_rb = Locator.GetShipBody();
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OWRigidbody p_rb = Locator.GetPlayerBody();
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Vector3 newPos = player_body.position;
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Vector3 offset = player_body.up * 10;
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newPos += offset;
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s_rb.SetPosition(newPos);
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s_rb.SetRotation(player_body.transform.rotation);
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s_rb.SetVelocity(p_rb.GetVelocity());
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}
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}
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public static EyeSpawnPoint CreateVessel()
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{
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var system = SystemDict[Instance.CurrentStarSystem];
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Logger.Log("Checking for Vessel Prefab");
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if (VesselPrefab == null) return null;
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Logger.Log("Creating Vessel");
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var vesselObject = GameObject.Instantiate(VesselPrefab);
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vesselObject.name = VesselPrefab.name;
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vesselObject.transform.parent = null;
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if (system.Config.vesselPosition != null)
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vesselObject.transform.position += system.Config.vesselPosition;
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if (system.Config.vesselRotation != null)
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vesselObject.transform.eulerAngles = system.Config.vesselRotation;
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VesselWarpController vesselWarpController = vesselObject.GetComponentInChildren<VesselWarpController>(true);
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vesselWarpController._sourceWarpPlatform.transform.DestroyAllChildren();
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vesselWarpController._targetWarpPlatform.transform.DestroyAllChildren();
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GameObject.Destroy(vesselWarpController._blackHole.transform.parent.gameObject);
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GameObject.Destroy(vesselWarpController._whiteHole.transform.parent.gameObject);
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GameObject WarpPlatform = SearchUtilities.Find("DB_VesselDimension_Body/Sector_VesselDimension/Sector_VesselBridge/Interactibles_VesselBridge/WarpController/Prefab_NOM_WarpPlatform");
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GameObject warpBH = WarpPlatform.transform.Find("BlackHole").gameObject;
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GameObject warpWH = WarpPlatform.transform.Find("WhiteHole").gameObject;
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GameObject sourceBH = GameObject.Instantiate(warpBH, vesselWarpController._sourceWarpPlatform.transform, false);
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vesselWarpController._sourceWarpPlatform._blackHole = sourceBH.GetComponentInChildren<SingularityController>();
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GameObject sourceWH = GameObject.Instantiate(warpWH, vesselWarpController._sourceWarpPlatform.transform, false);
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vesselWarpController._sourceWarpPlatform._whiteHole = sourceWH.GetComponentInChildren<SingularityController>();
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GameObject targetBH = GameObject.Instantiate(warpBH, vesselWarpController._targetWarpPlatform.transform, false);
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vesselWarpController._targetWarpPlatform._blackHole = targetBH.GetComponentInChildren<SingularityController>();
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GameObject targetWH = GameObject.Instantiate(warpWH, vesselWarpController._targetWarpPlatform.transform, false);
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vesselWarpController._targetWarpPlatform._whiteHole = targetWH.GetComponentInChildren<SingularityController>();
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GameObject blackHole = SearchUtilities.Find("DB_VesselDimension_Body/Sector_VesselDimension/Sector_VesselBridge/Interactibles_VesselBridge/BlackHole");
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GameObject newBlackHole = GameObject.Instantiate(blackHole, vesselWarpController.transform.parent, false);
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newBlackHole.name = "BlackHole";
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vesselWarpController._blackHole = newBlackHole.GetComponentInChildren<SingularityController>();
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vesselWarpController._blackHoleOneShot = vesselWarpController._blackHole.transform.parent.Find("BlackHoleAudio_OneShot").GetComponent<OWAudioSource>();
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GameObject whiteHole = SearchUtilities.Find("DB_VesselDimension_Body/Sector_VesselDimension/Sector_VesselBridge/Interactibles_VesselBridge/WhiteHole");
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GameObject newWhiteHole = GameObject.Instantiate(whiteHole, vesselWarpController.transform.parent, false);
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newWhiteHole.name = "WhiteHole";
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vesselWarpController._whiteHole = newWhiteHole.GetComponentInChildren<SingularityController>();
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vesselWarpController._whiteHoleOneShot = vesselWarpController._whiteHole.transform.parent.Find("WhiteHoleAudio_OneShot").GetComponent<OWAudioSource>();
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vesselObject.SetActive(true);
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vesselWarpController._targetWarpPlatform.OnReceiveWarpedBody += OnReceiveWarpedBody;
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if (system.Config.warpExitPosition != null)
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vesselWarpController._targetWarpPlatform.transform.localPosition = system.Config.warpExitPosition;
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if (system.Config.warpExitRotation != null)
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vesselObject.transform.localEulerAngles = system.Config.warpExitRotation;
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vesselObject.GetComponent<MapMarker>()._labelID = (UITextType)TranslationHandler.AddUI("Vessel");
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EyeSpawnPoint eyeSpawnPoint = vesselObject.GetComponentInChildren<EyeSpawnPoint>(true);
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system.SpawnPoint = eyeSpawnPoint;
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Instance.ModHelper.Events.Unity.FireOnNextUpdate(() => SetupWarpController(vesselWarpController));
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return eyeSpawnPoint;
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}
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public static SpawnPoint UpdateVessel()
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{
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var system = SystemDict[Instance.CurrentStarSystem];
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var vectorSector = SearchUtilities.Find("DB_VesselDimension_Body/Sector_VesselDimension");
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var spawnPoint = vectorSector.GetComponentInChildren<SpawnPoint>();
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system.SpawnPoint = spawnPoint;
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VesselWarpController vesselWarpController = vectorSector.GetComponentInChildren<VesselWarpController>(true);
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if (vesselWarpController._targetWarpPlatform != null)
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vesselWarpController._targetWarpPlatform.OnReceiveWarpedBody += OnReceiveWarpedBody;
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Instance.ModHelper.Events.Unity.FireOnNextUpdate(() => SetupWarpController(vesselWarpController, true));
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return spawnPoint;
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}
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public static void SetupWarpController(VesselWarpController vesselWarpController, bool db = false)
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{
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if (db)
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{
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//Make warp core
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foreach (WarpCoreItem core in Resources.FindObjectsOfTypeAll<WarpCoreItem>())
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{
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if (core.GetWarpCoreType().Equals(WarpCoreType.Vessel))
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{
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var newCore = GameObject.Instantiate(core, AstroObjectLocator.GetAstroObject("Vessel Dimension")?.transform ?? Locator.GetPlayerBody()?.transform);
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newCore._visible = true;
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foreach (OWRenderer render in newCore._renderers)
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{
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if (render)
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{
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render.enabled = true;
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render.SetActivation(true);
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render.SetLODActivation(true);
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if (render.GetRenderer()) render.GetRenderer().enabled = true;
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}
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}
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foreach (ParticleSystem particleSystem in newCore._particleSystems)
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{
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if (particleSystem) particleSystem.Play(true);
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}
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foreach (OWLight2 light in newCore._lights)
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{
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if (light)
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{
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light.enabled = true;
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light.SetActivation(true);
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light.SetLODActivation(true);
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if (light.GetLight()) light.GetLight().enabled = true;
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}
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}
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vesselWarpController._coreSocket.PlaceIntoSocket(newCore);
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break;
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}
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}
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}
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vesselWarpController.OnSlotDeactivated(vesselWarpController._coordinatePowerSlot);
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if (!db) vesselWarpController.OnSlotActivated(vesselWarpController._coordinatePowerSlot);
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vesselWarpController._gravityVolume.SetFieldMagnitude(vesselWarpController._origGravityMagnitude);
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vesselWarpController._coreCable.SetPowered(true);
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vesselWarpController._coordinateCable.SetPowered(!db);
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vesselWarpController._warpPlatformCable.SetPowered(false);
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vesselWarpController._cageClosed = true;
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if (vesselWarpController._cageAnimator != null)
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{
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vesselWarpController._cageAnimator.TranslateToLocalPosition(new Vector3(0.0f, -8.1f, 0.0f), 0.1f);
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vesselWarpController._cageAnimator.RotateToLocalEulerAngles(new Vector3(0.0f, 180f, 0.0f), 0.1f);
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vesselWarpController._cageAnimator.OnTranslationComplete -= new TransformAnimator.AnimationEvent(vesselWarpController.OnCageAnimationComplete);
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vesselWarpController._cageAnimator.OnTranslationComplete += new TransformAnimator.AnimationEvent(vesselWarpController.OnCageAnimationComplete);
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}
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if (vesselWarpController._cageLoopingAudio != null)
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vesselWarpController._cageLoopingAudio.FadeIn(1f);
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}
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}
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}
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@ -24,7 +24,6 @@ namespace NewHorizons
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public class Main : ModBehaviour
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public class Main : ModBehaviour
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{
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{
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public static AssetBundle NHAssetBundle { get; private set; }
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public static AssetBundle NHAssetBundle { get; private set; }
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public static AssetBundle VesselBundle { get; private set; }
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public static Main Instance { get; private set; }
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public static Main Instance { get; private set; }
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// Settings
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// Settings
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@ -58,7 +57,6 @@ namespace NewHorizons
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// Vessel
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// Vessel
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private SpawnPoint _vesselSpawnPoint;
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private SpawnPoint _vesselSpawnPoint;
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private static GameObject VesselPrefab = null;
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// API events
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// API events
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public class StarSystemEvent : UnityEvent<string> { }
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public class StarSystemEvent : UnityEvent<string> { }
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@ -156,8 +154,7 @@ namespace NewHorizons
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GlobalMessenger.AddListener("WakeUp", OnWakeUp);
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GlobalMessenger.AddListener("WakeUp", OnWakeUp);
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NHAssetBundle = ModHelper.Assets.LoadBundle("Assets/xen.newhorizons");
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NHAssetBundle = ModHelper.Assets.LoadBundle("Assets/xen.newhorizons");
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VesselBundle = ModHelper.Assets.LoadBundle("Assets/vessel.newhorizons");
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VesselWarpHandler.Initialize();
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VesselPrefab = VesselBundle.LoadAsset<GameObject>("Vessel_Body");
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ResetConfigs(resetTranslation: false);
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ResetConfigs(resetTranslation: false);
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@ -272,7 +269,7 @@ namespace NewHorizons
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OWAssetHandler.Init();
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OWAssetHandler.Init();
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PlanetCreationHandler.Init(BodyDict[CurrentStarSystem]);
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PlanetCreationHandler.Init(BodyDict[CurrentStarSystem]);
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if (IsWarpingFromVessel)
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if (IsWarpingFromVessel)
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_vesselSpawnPoint = CurrentStarSystem == "SolarSystem" ? UpdateVessel() : CreateVessel();
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_vesselSpawnPoint = CurrentStarSystem == "SolarSystem" ? VesselWarpHandler.UpdateVessel() : VesselWarpHandler.CreateVessel();
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else
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else
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_vesselSpawnPoint = SearchUtilities.Find("DB_VesselDimension_Body/Sector_VesselDimension").GetComponentInChildren<SpawnPoint>();
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_vesselSpawnPoint = SearchUtilities.Find("DB_VesselDimension_Body/Sector_VesselDimension").GetComponentInChildren<SpawnPoint>();
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SystemCreationHandler.LoadSystem(SystemDict[CurrentStarSystem]);
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SystemCreationHandler.LoadSystem(SystemDict[CurrentStarSystem]);
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@ -314,146 +311,6 @@ namespace NewHorizons
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}
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}
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}
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}
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private void OnReceiveWarpedBody(GameObject vessel, OWRigidbody warpedBody, NomaiWarpPlatform startPlatform, NomaiWarpPlatform targetPlatform)
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{
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bool isPlayer = warpedBody.CompareTag("Player");
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if (isPlayer)
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{
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Transform player_body = Locator.GetPlayerTransform();
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OWRigidbody s_rb = Locator.GetShipBody();
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OWRigidbody p_rb = Locator.GetPlayerBody();
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Vector3 newPos = player_body.position;
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Vector3 offset = player_body.up * 10;
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newPos += offset;
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s_rb.SetPosition(newPos);
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s_rb.SetRotation(player_body.transform.rotation);
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s_rb.SetVelocity(p_rb.GetVelocity());
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}
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}
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private EyeSpawnPoint CreateVessel()
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{
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var system = SystemDict[_currentStarSystem];
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Logger.Log("Checking for Vessel Prefab");
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if (VesselPrefab == null) return null;
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Logger.Log("Creating Vessel");
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var vesselObject = GameObject.Instantiate(VesselPrefab);
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vesselObject.name = VesselPrefab.name;
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vesselObject.transform.parent = null;
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if (system.Config.vesselPosition != null)
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vesselObject.transform.position += system.Config.vesselPosition;
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if (system.Config.vesselRotation != null)
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vesselObject.transform.eulerAngles = system.Config.vesselRotation;
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VesselWarpController vesselWarpController = vesselObject.GetComponentInChildren<VesselWarpController>(true);
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vesselWarpController._sourceWarpPlatform.transform.DestroyAllChildren();
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vesselWarpController._targetWarpPlatform.transform.DestroyAllChildren();
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Destroy(vesselWarpController._blackHole.transform.parent.gameObject);
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Destroy(vesselWarpController._whiteHole.transform.parent.gameObject);
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GameObject WarpPlatform = SearchUtilities.Find("DB_VesselDimension_Body/Sector_VesselDimension/Sector_VesselBridge/Interactibles_VesselBridge/WarpController/Prefab_NOM_WarpPlatform");
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GameObject warpBH = WarpPlatform.transform.Find("BlackHole").gameObject;
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GameObject warpWH = WarpPlatform.transform.Find("WhiteHole").gameObject;
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GameObject sourceBH = Instantiate(warpBH, vesselWarpController._sourceWarpPlatform.transform, false);
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vesselWarpController._sourceWarpPlatform._blackHole = sourceBH.GetComponentInChildren<SingularityController>();
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GameObject sourceWH = Instantiate(warpWH, vesselWarpController._sourceWarpPlatform.transform, false);
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vesselWarpController._sourceWarpPlatform._whiteHole = sourceWH.GetComponentInChildren<SingularityController>();
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GameObject targetBH = Instantiate(warpBH, vesselWarpController._targetWarpPlatform.transform, false);
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vesselWarpController._targetWarpPlatform._blackHole = targetBH.GetComponentInChildren<SingularityController>();
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GameObject targetWH = Instantiate(warpWH, vesselWarpController._targetWarpPlatform.transform, false);
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vesselWarpController._targetWarpPlatform._whiteHole = targetWH.GetComponentInChildren<SingularityController>();
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GameObject blackHole = SearchUtilities.Find("DB_VesselDimension_Body/Sector_VesselDimension/Sector_VesselBridge/Interactibles_VesselBridge/BlackHole");
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GameObject newBlackHole = Instantiate(blackHole, vesselWarpController.transform.parent, false);
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newBlackHole.name = "BlackHole";
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vesselWarpController._blackHole = newBlackHole.GetComponentInChildren<SingularityController>();
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vesselWarpController._blackHoleOneShot = vesselWarpController._blackHole.transform.parent.Find("BlackHoleAudio_OneShot").GetComponent<OWAudioSource>();
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GameObject whiteHole = SearchUtilities.Find("DB_VesselDimension_Body/Sector_VesselDimension/Sector_VesselBridge/Interactibles_VesselBridge/WhiteHole");
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GameObject newWhiteHole = Instantiate(whiteHole, vesselWarpController.transform.parent, false);
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newWhiteHole.name = "WhiteHole";
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vesselWarpController._whiteHole = newWhiteHole.GetComponentInChildren<SingularityController>();
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vesselWarpController._whiteHoleOneShot = vesselWarpController._whiteHole.transform.parent.Find("WhiteHoleAudio_OneShot").GetComponent<OWAudioSource>();
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vesselObject.SetActive(true);
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vesselWarpController._targetWarpPlatform.OnReceiveWarpedBody += (OWRigidbody warpedBody, NomaiWarpPlatform startPlatform, NomaiWarpPlatform targetPlatform) => OnReceiveWarpedBody(vesselObject, warpedBody, startPlatform, targetPlatform);
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if (system.Config.warpExitPosition != null)
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vesselWarpController._targetWarpPlatform.transform.localPosition = system.Config.warpExitPosition;
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if (system.Config.warpExitRotation != null)
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vesselObject.transform.localEulerAngles = system.Config.warpExitRotation;
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vesselObject.GetComponent<MapMarker>()._labelID = (UITextType)TranslationHandler.AddUI("Vessel");
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EyeSpawnPoint eyeSpawnPoint = vesselObject.GetComponentInChildren<EyeSpawnPoint>(true);
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system.SpawnPoint = eyeSpawnPoint;
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ModHelper.Events.Unity.FireOnNextUpdate(() => SetupWarpController(vesselWarpController));
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return eyeSpawnPoint;
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}
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private SpawnPoint UpdateVessel()
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{
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var system = SystemDict[_currentStarSystem];
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var vectorSector = SearchUtilities.Find("DB_VesselDimension_Body/Sector_VesselDimension");
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var spawnPoint = vectorSector.GetComponentInChildren<SpawnPoint>();
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system.SpawnPoint = spawnPoint;
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VesselWarpController vesselWarpController = vectorSector.GetComponentInChildren<VesselWarpController>(true);
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ModHelper.Events.Unity.FireOnNextUpdate(() => SetupWarpController(vesselWarpController, true));
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return spawnPoint;
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}
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private void SetupWarpController(VesselWarpController vesselWarpController, bool db = false)
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{
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if (db)
|
|
||||||
{
|
|
||||||
//Make warp core
|
|
||||||
foreach (WarpCoreItem core in Resources.FindObjectsOfTypeAll<WarpCoreItem>())
|
|
||||||
{
|
|
||||||
if (core.GetWarpCoreType().Equals(WarpCoreType.Vessel))
|
|
||||||
{
|
|
||||||
var newCore = Instantiate(core, AstroObjectLocator.GetAstroObject("Vessel Dimension")?.transform ?? Locator.GetPlayerBody()?.transform);
|
|
||||||
newCore._visible = true;
|
|
||||||
foreach (OWRenderer render in newCore._renderers)
|
|
||||||
{
|
|
||||||
if (render)
|
|
||||||
{
|
|
||||||
render.enabled = true;
|
|
||||||
render.SetActivation(true);
|
|
||||||
render.SetLODActivation(true);
|
|
||||||
if (render.GetRenderer()) render.GetRenderer().enabled = true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
foreach (ParticleSystem particleSystem in newCore._particleSystems)
|
|
||||||
{
|
|
||||||
if (particleSystem) particleSystem.Play(true);
|
|
||||||
}
|
|
||||||
foreach (OWLight2 light in newCore._lights)
|
|
||||||
{
|
|
||||||
if (light)
|
|
||||||
{
|
|
||||||
light.enabled = true;
|
|
||||||
light.SetActivation(true);
|
|
||||||
light.SetLODActivation(true);
|
|
||||||
if (light.GetLight()) light.GetLight().enabled = true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
vesselWarpController._coreSocket.PlaceIntoSocket(newCore);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
vesselWarpController.OnSlotDeactivated(vesselWarpController._coordinatePowerSlot);
|
|
||||||
if (!db) vesselWarpController.OnSlotActivated(vesselWarpController._coordinatePowerSlot);
|
|
||||||
vesselWarpController._gravityVolume.SetFieldMagnitude(vesselWarpController._origGravityMagnitude);
|
|
||||||
vesselWarpController._coreCable.SetPowered(true);
|
|
||||||
vesselWarpController._coordinateCable.SetPowered(!db);
|
|
||||||
vesselWarpController._warpPlatformCable.SetPowered(false);
|
|
||||||
vesselWarpController._cageClosed = true;
|
|
||||||
if (vesselWarpController._cageAnimator != null)
|
|
||||||
{
|
|
||||||
vesselWarpController._cageAnimator.TranslateToLocalPosition(new Vector3(0.0f, -8.1f, 0.0f), 0.1f);
|
|
||||||
vesselWarpController._cageAnimator.RotateToLocalEulerAngles(new Vector3(0.0f, 180f, 0.0f), 0.1f);
|
|
||||||
vesselWarpController._cageAnimator.OnTranslationComplete -= new TransformAnimator.AnimationEvent(vesselWarpController.OnCageAnimationComplete);
|
|
||||||
vesselWarpController._cageAnimator.OnTranslationComplete += new TransformAnimator.AnimationEvent(vesselWarpController.OnCageAnimationComplete);
|
|
||||||
}
|
|
||||||
if (vesselWarpController._cageLoopingAudio != null)
|
|
||||||
vesselWarpController._cageLoopingAudio.FadeIn(1f);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Had a bunch of separate unity things firing stuff when the system is ready so I moved it all to here
|
// Had a bunch of separate unity things firing stuff when the system is ready so I moved it all to here
|
||||||
private void OnSystemReady(bool shouldWarpInFromShip, bool shouldWarpInFromVessel)
|
private void OnSystemReady(bool shouldWarpInFromShip, bool shouldWarpInFromVessel)
|
||||||
{
|
{
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user