## Major features
- New dream world related prop types: alarm totems, grapple totems,
projection totems, portholes/peepholes, and dream candles. Where
possible, these have been modified to work with the regular flashlight
as well as the artifact for use outside of the dream world. Thank you
Hawkbar for these features!

## Minor features
- Add `colliderRadius` to `itemSocket` so that you can make them
actually work
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3 changed files with 1 additions and 15 deletions

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using NewHorizons.Builder.Props; using NewHorizons.Builder.Props;
using NewHorizons.Handlers; using NewHorizons.Handlers;
using OWML.Utils;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net.Sockets;
using System.Text;
using System.Threading.Tasks;
using UnityEngine; using UnityEngine;
namespace NewHorizons.Components.Props namespace NewHorizons.Components.Props

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
namespace NewHorizons.Components.Props namespace NewHorizons.Components.Props
{ {
public class NHItemSocket : OWItemSocket public class NHItemSocket : OWItemSocket

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"author": "xen, Bwc9876, JohnCorby, MegaPiggy, Trifid, and friends", "author": "xen, Bwc9876, JohnCorby, MegaPiggy, Trifid, and friends",
"name": "New Horizons", "name": "New Horizons",
"uniqueName": "xen.NewHorizons", "uniqueName": "xen.NewHorizons",
"version": "1.24.1", "version": "1.24.0",
"owmlVersion": "2.12.1", "owmlVersion": "2.12.1",
"dependencies": [ "JohnCorby.VanillaFix", "xen.CommonCameraUtility", "dgarro.CustomShipLogModes" ], "dependencies": [ "JohnCorby.VanillaFix", "xen.CommonCameraUtility", "dgarro.CustomShipLogModes" ],
"conflicts": [ "PacificEngine.OW_CommonResources" ], "conflicts": [ "PacificEngine.OW_CommonResources" ],