Update README.md

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@ -48,6 +48,7 @@ Check the ship's log for how to use your warp drive to travel between star syste
- Load planet meshes from asset bundle (done) - Load planet meshes from asset bundle (done)
- Black hole / white hole pairs (done) - Black hole / white hole pairs (done)
- Separate solar system scenes accessible via wormhole (done) - Separate solar system scenes accessible via wormhole (done)
- Warp drive with target set in ship's log (done)
- Procedurally terrain generation (started) - Procedurally terrain generation (started)
- Allow copying specific meshes from the stock game for details/scattering with collisions - Allow copying specific meshes from the stock game for details/scattering with collisions
- "Quantum" planet parameters - "Quantum" planet parameters
@ -214,6 +215,7 @@ Some of these I don't explain since they are just orbital parameters. If you don
- "cloud" : (string) The file path to a texture file that will be given to the clouds. - "cloud" : (string) The file path to a texture file that will be given to the clouds.
- "cloudCap" : (string) The file path to a texture that will be put on the north pole over the clouds. - "cloudCap" : (string) The file path to a texture that will be put on the north pole over the clouds.
- "cloudRamp" : (string) I don't really know what this does. You don't have to put anything. - "cloudRamp" : (string) I don't really know what this does. You don't have to put anything.
- "useBasicCloudShader" : (true/false) By default we use the same shader as Giant's deep. Set this to true if you just want your cloud texture to be applied as is.
- "fogTint" : (colour) Puts tinted fog around the planet. - "fogTint" : (colour) Puts tinted fog around the planet.
- "fogSize" : (decimal number) - "fogSize" : (decimal number)
- "hasRain" : (true/false) - "hasRain" : (true/false)
@ -366,7 +368,8 @@ public class CreateAssetBundles
- "outerRadius" : (decimal number) - "outerRadius" : (decimal number)
- "inclination" : (decimal number) - "inclination" : (decimal number)
- "longitudeOfAscendingNode" : (decimal number) - "longitudeOfAscendingNode" : (decimal number)
- "texture" : (string) The file path to the image used for the rings. Normally I use a texture that is one pixel wide for this. - "texture" : (string) The file path to the image used for the rings. You can either give it a full image of the rings or a 1 pixel wide strip.
- "rotationSpeed" : (decimal number)
### Spawn ### Spawn
- "playerSpawnPoint" : (position) If you want the player to spawn on the new body, set a value for this. Press "P" in game to have the game log the position you're looking at to find a good value for this. - "playerSpawnPoint" : (position) If you want the player to spawn on the new body, set a value for this. Press "P" in game to have the game log the position you're looking at to find a good value for this.