From 0398a869f3fdce82f14f210f30499b1081a34c47 Mon Sep 17 00:00:00 2001 From: JohnCorby Date: Mon, 24 Apr 2023 17:13:28 -0700 Subject: [PATCH] apply _buoyancy and _splashEffects from probe --- NewHorizons/Components/AddPhysics.cs | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/NewHorizons/Components/AddPhysics.cs b/NewHorizons/Components/AddPhysics.cs index c2c5b399..7cbc20cb 100644 --- a/NewHorizons/Components/AddPhysics.cs +++ b/NewHorizons/Components/AddPhysics.cs @@ -48,7 +48,9 @@ public class AddPhysics : MonoBehaviour shape._collisionMode = Shape.CollisionMode.Detector; shape.radius = Radius; bodyGo.AddComponent(); - bodyGo.AddComponent(); + var fluidDetector = bodyGo.AddComponent(); + fluidDetector._buoyancy = Locator.GetProbe().GetOWRigidbody()._attachedFluidDetector._buoyancy; + fluidDetector._splashEffects = Locator.GetProbe().GetOWRigidbody()._attachedFluidDetector._splashEffects; var impactSensor = bodyGo.AddComponent(); var audioSource = bodyGo.AddComponent();