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use player data a lil better
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@ -16,7 +16,7 @@ namespace NewHorizons.Builder.Props
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{
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// In stock I think they disable dialogue stuff with conditions
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// Here we just don't make it at all
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if (info.blockAfterPersistentCondition != null && PlayerData._currentGameSave.GetPersistentCondition(info.blockAfterPersistentCondition)) return (null, null);
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if (info.blockAfterPersistentCondition != null && PlayerData.GetPersistentCondition(info.blockAfterPersistentCondition)) return (null, null);
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var dialogue = MakeConversationZone(go, sector, info, mod.ModHelper);
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@ -114,7 +114,7 @@ namespace NewHorizons.Handlers
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// Works normally in the main system, else check save data directly
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var shipLogManager = Locator.GetShipLogManager();
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if (Main.Instance.CurrentStarSystem == "SolarSystem" && shipLogManager != null) return shipLogManager.IsFactRevealed(fact);
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else return PlayerData._currentGameSave.shipLogFactSaves.ContainsKey(fact) && PlayerData._currentGameSave.shipLogFactSaves[fact].revealOrder > -1;
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else return PlayerData.GetShipLogFactSave(fact)?.revealOrder > -1;
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}
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}
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}
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