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Prisoner and maybe solanum dialogue are really weird and idk it NREs here but this fixes it
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@ -106,7 +106,11 @@ namespace NewHorizons.Builder.Props
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// We just have to merge the dialogue options
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var dialogueOptions = newDialogueNode.GetChildNode("DialogueOptionsList").GetChildNodes("DialogueOption");
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var existingDialogueOptionsList = existingNode.GetChildNode("DialogueOptionsList");
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var firstNode = existingDialogueOptionsList.ChildNodes[0];
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if (existingDialogueOptionsList == null)
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{
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existingDialogueOptionsList = existingDialogueDoc.CreateElement("DialogueOptionsList");
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existingNode.AppendChild(existingDialogueOptionsList);
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}
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foreach (XmlNode node in dialogueOptions)
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{
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var importedNode = existingDialogueOptionsList.OwnerDocument.ImportNode(node, true);
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