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Update obsolete hasMapMarker in wetrock.json
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@ -35,8 +35,7 @@ Once in VSCode, paste this code into the file:
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"Base": {
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"Base": {
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"groundSize": 100,
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"groundSize": 100,
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"surfaceSize": 101,
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"surfaceSize": 101,
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"surfaceGravity": 12,
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"surfaceGravity": 12
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"hasMapMarker": true
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},
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},
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"Orbit": {
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"Orbit": {
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"semiMajorAxis": 1300,
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"semiMajorAxis": 1300,
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@ -55,6 +54,9 @@ Once in VSCode, paste this code into the file:
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"fogSize": 150,
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"fogSize": 150,
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"fogDensity": 0.2,
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"fogDensity": 0.2,
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"hasRain": true
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"hasRain": true
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},
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"MapMarker": {
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"enabled": true
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}
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}
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}
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}
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```
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```
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@ -71,18 +73,19 @@ Alright so now that we understand how the file is structures, let's look into wh
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- Base has a `groundSize` of 100, this generates a perfect sphere that is 100 units in radius as the ground of our planet
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- Base has a `groundSize` of 100, this generates a perfect sphere that is 100 units in radius as the ground of our planet
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- It also has a `surfaceSize` of 101, surface size is used in many calculations, it's generally good to set it to a bit bigger than ground size.
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- It also has a `surfaceSize` of 101, surface size is used in many calculations, it's generally good to set it to a bit bigger than ground size.
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- `surfaceGravity` describes the strength of gravity on this planet, in this case it's 12 which is the same as Timber Hearth
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- `surfaceGravity` describes the strength of gravity on this planet, in this case it's 12 which is the same as Timber Hearth
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- `hasMapMarker` tells new horizons that we want this planet to have a marker on the map screen
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- Next it has another object called `Orbit`
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- Next it has another object called `Orbit`
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- `semiMajorAxis` specifies the radius of the orbit (how far away the body is from its parent)
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- `semiMajorAxis` specifies the radius of the orbit (how far away the body is from its parent)
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- `primaryBody` is set to `TIMBER_HEARTH``, this makes our planet orbit timber hearth
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- `primaryBody` is set to `TIMBER_HEARTH``, this makes our planet orbit timber hearth
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- `isMoon` simply tells the game how close you have to be to the planet in map mode before its name appears
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- `isMoon` simply tells the game how close you have to be to the planet in map mode before its name appears
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- `isTidallyLocked` makes sure that one side of our planet is always facing timber hearth (the primary body)
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- `isTidallyLocked` makes sure that one side of our planet is always facing timber hearth (the primary body)
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- Finally, we have `Atmosphere`
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- Next, we have `Atmosphere`
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- Its `size` is 150, this simply sets how far away from the planet our atmosphere stretches
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- Its `size` is 150, this simply sets how far away from the planet our atmosphere stretches
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- Its `fogTint` is set to a color which is an object with r, g, b, and a properties (properties is another word for keys)
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- Its `fogTint` is set to a color which is an object with r, g, b, and a properties (properties is another word for keys)
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- `fogSize` determines how far away the fog stretches from the planet
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- `fogSize` determines how far away the fog stretches from the planet
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- `fogDensity` is simply how dense the fog is
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- `fogDensity` is simply how dense the fog is
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- `hasRain` makes rainfall on the planet
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- `hasRain` makes rainfall on the planet
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- Finally, we have `MapMarker`
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- `enabled` tells New Horizons that we want this planet to have a marker on the map screen
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#### What's a Schema?
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#### What's a Schema?
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