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Star fog size hotfix
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@ -81,6 +81,7 @@ namespace NewHorizons.Builder.Body
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//GameObject.Destroy(sunLight.GetComponent<SunLightParamUpdater>());
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//GameObject.Destroy(sunLightController);
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fog.fogRadius = starModule.Size * 1.2f;
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if(starModule.Tint != null)
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{
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var colour = starModule.Tint.ToColor32();
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@ -16,7 +16,7 @@ namespace NewHorizons.Builder.Props
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private OWRigidbody _raftBody;
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private Sector _sector;
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private GameObject parentBody;
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private GravityVolume gravityVolume;
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//private GravityVolume gravityVolume;
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public float BuoyancyModifier = 5f;
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@ -3,6 +3,6 @@
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"author": "xen",
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"name": "New Horizons",
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"uniqueName": "xen.NewHorizons",
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"version": "0.1.3",
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"version": "0.1.5",
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"owmlVersion": "2.1.0"
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}
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