diff --git a/NewHorizons/Components/AddPhysics.cs b/NewHorizons/Components/AddPhysics.cs
index ab2d5d74..14785f9f 100644
--- a/NewHorizons/Components/AddPhysics.cs
+++ b/NewHorizons/Components/AddPhysics.cs
@@ -12,8 +12,8 @@ public class AddPhysics : MonoBehaviour
[Tooltip("The sector that the rigidbody will be simulated in, or none for it to always be on.")]
public Sector Sector;
[Tooltip("The mass of the physics object.\n" +
- "For reference, the player has a mass of 0.001 and the probe has a mass of 0.0001.")]
- public float Mass = 1f;
+ "Most pushable props use the default value, which matches the player mass.")]
+ public float Mass = 0.001f;
[Tooltip("The radius that the added sphere collider will use for physics collision.\n" +
"If there's already good colliders on the detail, you can make this 0.")]
public float Radius = 1f;
diff --git a/NewHorizons/External/Modules/PropModule.cs b/NewHorizons/External/Modules/PropModule.cs
index 7427c0d7..2fbf0f0a 100644
--- a/NewHorizons/External/Modules/PropModule.cs
+++ b/NewHorizons/External/Modules/PropModule.cs
@@ -238,9 +238,9 @@ namespace NewHorizons.External.Modules
///
/// The mass of the physics object.
- /// For reference, the player has a mass of 0.001 and the probe has a mass of 0.0001.
+ /// Most pushable props use the default value, which matches the player mass.
///
- [DefaultValue(1f)] public float physicsMass = 1f;
+ [DefaultValue(0.001f)] public float physicsMass = 0.001f;
///
/// The radius that the added sphere collider will use for physics collision.