diff --git a/NewHorizons/Components/AddPhysics.cs b/NewHorizons/Components/AddPhysics.cs index ab2d5d74..14785f9f 100644 --- a/NewHorizons/Components/AddPhysics.cs +++ b/NewHorizons/Components/AddPhysics.cs @@ -12,8 +12,8 @@ public class AddPhysics : MonoBehaviour [Tooltip("The sector that the rigidbody will be simulated in, or none for it to always be on.")] public Sector Sector; [Tooltip("The mass of the physics object.\n" + - "For reference, the player has a mass of 0.001 and the probe has a mass of 0.0001.")] - public float Mass = 1f; + "Most pushable props use the default value, which matches the player mass.")] + public float Mass = 0.001f; [Tooltip("The radius that the added sphere collider will use for physics collision.\n" + "If there's already good colliders on the detail, you can make this 0.")] public float Radius = 1f; diff --git a/NewHorizons/External/Modules/PropModule.cs b/NewHorizons/External/Modules/PropModule.cs index 7427c0d7..2fbf0f0a 100644 --- a/NewHorizons/External/Modules/PropModule.cs +++ b/NewHorizons/External/Modules/PropModule.cs @@ -238,9 +238,9 @@ namespace NewHorizons.External.Modules /// /// The mass of the physics object. - /// For reference, the player has a mass of 0.001 and the probe has a mass of 0.0001. + /// Most pushable props use the default value, which matches the player mass. /// - [DefaultValue(1f)] public float physicsMass = 1f; + [DefaultValue(0.001f)] public float physicsMass = 0.001f; /// /// The radius that the added sphere collider will use for physics collision.