Update README

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BuildTools 2024-09-08 12:43:03 +01:00
parent 3505f90144
commit 048d02ebb7
2 changed files with 8 additions and 5 deletions

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<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
<Reference Include="Unity.InputSystem">
<HintPath>..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Outer Wilds\OuterWilds_Data\Managed\Unity.InputSystem.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>$(GameDir)\OuterWilds_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
</Reference>

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There's also an additional event logging system; upcoming events defined in `events.json` are displayed above the clock, turning red as they approach.
New events can be added from the pause menu (timestamp will be set to the current loop time).
Press `H` to toggle displaying the clock overlay.
## Options
- Count Up: Counts the elapsed seconds and minutes. When off, will count down to events/the end of the loop
- Milliseconds: For speedrunners; uses millisecond timestamps
- Count Up: Counts the elapsed seconds and minutes. When off, will count down to events/the supernova
- Only Display When Suit Equipped
- Milliseconds: Uses millisecond timestamps
- Events to Display: Number of upcoming events to display
- Event List Width: Fraction of the available resolution that the event list can take up
## KNOWN ISSUES
Running this during more intensive moments seem to sometimes cause a BSOD with CRITICAL_PROCESS_DIED (At least on my PC). If anyone has this issue (or a solution), please let me know.