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Update README
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<Reference Include="System.Data.DataSetExtensions" />
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<Reference Include="System.Data" />
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<Reference Include="System.Xml" />
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<Reference Include="Unity.InputSystem">
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<HintPath>..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Outer Wilds\OuterWilds_Data\Managed\Unity.InputSystem.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.CoreModule">
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<HintPath>$(GameDir)\OuterWilds_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
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</Reference>
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README.md
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README.md
@ -7,11 +7,11 @@ This mod adds a clock overlay to Outer Wilds. It can be set to count up, or down
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There's also an additional event logging system; upcoming events defined in `events.json` are displayed above the clock, turning red as they approach.
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New events can be added from the pause menu (timestamp will be set to the current loop time).
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Press `H` to toggle displaying the clock overlay.
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## Options
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- Count Up: Counts the elapsed seconds and minutes. When off, will count down to events/the end of the loop
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- Milliseconds: For speedrunners; uses millisecond timestamps
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- Count Up: Counts the elapsed seconds and minutes. When off, will count down to events/the supernova
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- Only Display When Suit Equipped
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- Milliseconds: Uses millisecond timestamps
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- Events to Display: Number of upcoming events to display
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- Event List Width: Fraction of the available resolution that the event list can take up
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## KNOWN ISSUES
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Running this during more intensive moments seem to sometimes cause a BSOD with CRITICAL_PROCESS_DIED (At least on my PC). If anyone has this issue (or a solution), please let me know.
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