mirror of
https://github.com/misternebula/MenuFramework.git
synced 2025-12-11 20:15:15 +01:00
lots of fixes
This commit is contained in:
parent
33760cf6af
commit
d9cb497709
Binary file not shown.
@ -1,5 +1,5 @@
|
||||
ManifestFileVersion: 0
|
||||
CRC: 3313138992
|
||||
CRC: 3582733977
|
||||
AssetBundleManifest:
|
||||
AssetBundleInfos:
|
||||
Info_0:
|
||||
|
||||
Binary file not shown.
@ -1,9 +1,9 @@
|
||||
ManifestFileVersion: 0
|
||||
CRC: 2472739066
|
||||
CRC: 1908696157
|
||||
Hashes:
|
||||
AssetFileHash:
|
||||
serializedVersion: 2
|
||||
Hash: fdff3155a8c1f64a4b9a6e9b6aa29074
|
||||
Hash: 1edf4846592c43570aa36348bd0dee57
|
||||
TypeTreeHash:
|
||||
serializedVersion: 2
|
||||
Hash: 566ff074dc9e77202093116a0c8288d9
|
||||
|
||||
@ -13,10 +13,6 @@ namespace MenuFramework
|
||||
public static AssetBundle MenuBundle { get; private set; }
|
||||
public static GameObject ButtonPrefab { get; private set; }
|
||||
public static GameObject PauseListPrefab { get; private set; }
|
||||
public static GameObject TwoButtonElementPrefab { get; private set; }
|
||||
public static GameObject NonDisplaySliderElementPrefab { get; private set; }
|
||||
public static GameObject LabelElementPrefab { get; private set; }
|
||||
public static GameObject TextInputElementPrefab { get; private set; }
|
||||
|
||||
public static Font AdobeSerifGothicStdExtraBold => (Font)Resources.Load("fonts/english - latin/Adobe - SerifGothicStd-ExtraBold");
|
||||
//public static Font AdobeSerifGothicStdDynamic => (Font)Resources.Load("fonts/english - latin/Adobe - SerifGothicStd_Dynamic");
|
||||
@ -28,6 +24,18 @@ namespace MenuFramework
|
||||
Helper = ModHelper;
|
||||
|
||||
MenuBundle = Helper.Assets.LoadBundle("assets/menuframework");
|
||||
|
||||
if (MenuBundle == null)
|
||||
{
|
||||
Helper.Console.WriteLine("Couldn't load asset bundle!", MessageType.Fatal);
|
||||
return;
|
||||
}
|
||||
|
||||
foreach (var item in MenuBundle.GetAllAssetNames())
|
||||
{
|
||||
Helper.Console.WriteLine(item);
|
||||
}
|
||||
|
||||
SetUpButtonPrefab();
|
||||
SetUpPauseList();
|
||||
SetUpTwoButtonElement();
|
||||
@ -45,6 +53,13 @@ namespace MenuFramework
|
||||
private void SetUpButtonPrefab()
|
||||
{
|
||||
ButtonPrefab = MenuBundle.LoadAsset<GameObject>("assets/button-custombutton.prefab");
|
||||
|
||||
if (ButtonPrefab == null)
|
||||
{
|
||||
Helper.Console.WriteLine("Couldn't load assets/button-custombutton.prefab from bundle", MessageType.Fatal);
|
||||
return;
|
||||
}
|
||||
|
||||
ButtonPrefab.SetActive(false);
|
||||
|
||||
var layoutGroup = ButtonPrefab.transform.GetChild(0);
|
||||
|
||||
@ -42,19 +42,19 @@
|
||||
<HintPath>..\packages\HarmonyX.2.5.5\lib\net45\0Harmony.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Assembly-CSharp, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.13.393\lib\Assembly-CSharp.dll</HintPath>
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.14.768\lib\Assembly-CSharp.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.13.393\lib\Assembly-CSharp-firstpass.dll</HintPath>
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.14.768\lib\Assembly-CSharp-firstpass.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Autodesk.Fbx, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.13.393\lib\Autodesk.Fbx.dll</HintPath>
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.14.768\lib\Autodesk.Fbx.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="com.rlabrecque.steamworks.net, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.13.393\lib\com.rlabrecque.steamworks.net.dll</HintPath>
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.14.768\lib\com.rlabrecque.steamworks.net.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="EOS-SDK, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.13.393\lib\EOS-SDK.dll</HintPath>
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.14.768\lib\EOS-SDK.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Mono.Cecil, Version=0.11.4.0, Culture=neutral, PublicKeyToken=50cebf1cceb9d05e, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\Mono.Cecil.0.11.4\lib\net40\Mono.Cecil.dll</HintPath>
|
||||
@ -69,7 +69,7 @@
|
||||
<HintPath>..\packages\Mono.Cecil.0.11.4\lib\net40\Mono.Cecil.Rocks.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Mono.Security, Version=4.0.0.0, Culture=neutral, PublicKeyToken=0738eb9f132ed756, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.13.393\lib\Mono.Security.dll</HintPath>
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.14.768\lib\Mono.Security.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="MonoMod.RuntimeDetour, Version=21.8.19.1, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\MonoMod.RuntimeDetour.21.8.19.1\lib\net40\MonoMod.RuntimeDetour.dll</HintPath>
|
||||
@ -78,326 +78,326 @@
|
||||
<HintPath>..\packages\MonoMod.Utils.21.8.19.1\lib\net40\MonoMod.Utils.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="NAudio-Unity, Version=2.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\OWML.2.9.0\lib\net48\NAudio-Unity.dll</HintPath>
|
||||
<HintPath>..\packages\OWML.2.9.7\lib\net48\NAudio-Unity.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.13.393\lib\netstandard.dll</HintPath>
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.14.768\lib\netstandard.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Newtonsoft.Json, Version=13.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.13.393\lib\Newtonsoft.Json.dll</HintPath>
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.14.768\lib\Newtonsoft.Json.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="OWML.Common, Version=2.9.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\OWML.2.9.0\lib\net48\OWML.Common.dll</HintPath>
|
||||
<Reference Include="OWML.Common, Version=2.9.7.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\OWML.2.9.7\lib\net48\OWML.Common.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="OWML.Logging, Version=2.9.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\OWML.2.9.0\lib\net48\OWML.Logging.dll</HintPath>
|
||||
<Reference Include="OWML.Logging, Version=2.9.7.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\OWML.2.9.7\lib\net48\OWML.Logging.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="OWML.ModHelper, Version=2.9.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\OWML.2.9.0\lib\net48\OWML.ModHelper.dll</HintPath>
|
||||
<Reference Include="OWML.ModHelper, Version=2.9.7.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\OWML.2.9.7\lib\net48\OWML.ModHelper.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="OWML.ModHelper.Assets, Version=2.9.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\OWML.2.9.0\lib\net48\OWML.ModHelper.Assets.dll</HintPath>
|
||||
<Reference Include="OWML.ModHelper.Assets, Version=2.9.7.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\OWML.2.9.7\lib\net48\OWML.ModHelper.Assets.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="OWML.ModHelper.Events, Version=2.9.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\OWML.2.9.0\lib\net48\OWML.ModHelper.Events.dll</HintPath>
|
||||
<Reference Include="OWML.ModHelper.Events, Version=2.9.7.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\OWML.2.9.7\lib\net48\OWML.ModHelper.Events.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="OWML.ModHelper.Input, Version=2.9.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\OWML.2.9.0\lib\net48\OWML.ModHelper.Input.dll</HintPath>
|
||||
<Reference Include="OWML.ModHelper.Input, Version=2.9.7.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\OWML.2.9.7\lib\net48\OWML.ModHelper.Input.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="OWML.ModHelper.Interaction, Version=2.9.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\OWML.2.9.0\lib\net48\OWML.ModHelper.Interaction.dll</HintPath>
|
||||
<Reference Include="OWML.ModHelper.Interaction, Version=2.9.7.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\OWML.2.9.7\lib\net48\OWML.ModHelper.Interaction.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="OWML.ModHelper.Menus, Version=2.9.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\OWML.2.9.0\lib\net48\OWML.ModHelper.Menus.dll</HintPath>
|
||||
<Reference Include="OWML.ModHelper.Menus, Version=2.9.7.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\OWML.2.9.7\lib\net48\OWML.ModHelper.Menus.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="OWML.Utils, Version=2.9.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\OWML.2.9.0\lib\net48\OWML.Utils.dll</HintPath>
|
||||
<Reference Include="OWML.Utils, Version=2.9.7.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\OWML.2.9.7\lib\net48\OWML.Utils.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System, Version=4.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.13.393\lib\System.dll</HintPath>
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.14.768\lib\System.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ComponentModel.Composition, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.13.393\lib\System.ComponentModel.Composition.dll</HintPath>
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.14.768\lib\System.ComponentModel.Composition.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Configuration, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.13.393\lib\System.Configuration.dll</HintPath>
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.14.768\lib\System.Configuration.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Data, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.13.393\lib\System.Data.dll</HintPath>
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.14.768\lib\System.Data.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Data.DataSetExtensions" />
|
||||
<Reference Include="System.Diagnostics.StackTrace, Version=4.1.1.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.13.393\lib\System.Diagnostics.StackTrace.dll</HintPath>
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.14.768\lib\System.Diagnostics.StackTrace.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.13.393\lib\System.Drawing.dll</HintPath>
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.14.768\lib\System.Drawing.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.EnterpriseServices, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.13.393\lib\System.EnterpriseServices.dll</HintPath>
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.14.768\lib\System.EnterpriseServices.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Globalization.Extensions, Version=4.1.1.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.13.393\lib\System.Globalization.Extensions.dll</HintPath>
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.14.768\lib\System.Globalization.Extensions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.Compression, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.13.393\lib\System.IO.Compression.dll</HintPath>
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.14.768\lib\System.IO.Compression.dll</HintPath>
|
||||
<Private>True</Private>
|
||||
<Private>True</Private>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.Compression.FileSystem, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.13.393\lib\System.IO.Compression.FileSystem.dll</HintPath>
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.14.768\lib\System.IO.Compression.FileSystem.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.Http, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.13.393\lib\System.Net.Http.dll</HintPath>
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.14.768\lib\System.Net.Http.dll</HintPath>
|
||||
<Private>True</Private>
|
||||
<Private>True</Private>
|
||||
</Reference>
|
||||
<Reference Include="System.Numerics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.13.393\lib\System.Numerics.dll</HintPath>
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.14.768\lib\System.Numerics.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Serialization, Version=4.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.13.393\lib\System.Runtime.Serialization.dll</HintPath>
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.14.768\lib\System.Runtime.Serialization.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Serialization.Xml, Version=4.1.1.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.13.393\lib\System.Runtime.Serialization.Xml.dll</HintPath>
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.14.768\lib\System.Runtime.Serialization.Xml.dll</HintPath>
|
||||
<Private>True</Private>
|
||||
<Private>True</Private>
|
||||
</Reference>
|
||||
<Reference Include="System.ServiceModel.Internals, Version=0.0.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.13.393\lib\System.ServiceModel.Internals.dll</HintPath>
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.14.768\lib\System.ServiceModel.Internals.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Transactions, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.13.393\lib\System.Transactions.dll</HintPath>
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.14.768\lib\System.Transactions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml, Version=4.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.13.393\lib\System.Xml.dll</HintPath>
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.14.768\lib\System.Xml.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.Linq, Version=4.0.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.13.393\lib\System.Xml.Linq.dll</HintPath>
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.14.768\lib\System.Xml.Linq.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.XPath.XDocument, Version=4.1.1.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.13.393\lib\System.Xml.XPath.XDocument.dll</HintPath>
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.14.768\lib\System.Xml.XPath.XDocument.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UniSense, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.13.393\lib\UniSense.dll</HintPath>
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.14.768\lib\UniSense.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Addressables, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.13.393\lib\Unity.Addressables.dll</HintPath>
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.14.768\lib\Unity.Addressables.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Formats.Fbx.Runtime, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.13.393\lib\Unity.Formats.Fbx.Runtime.dll</HintPath>
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.14.768\lib\Unity.Formats.Fbx.Runtime.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.InputSystem, Version=1.4.1.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.13.393\lib\Unity.InputSystem.dll</HintPath>
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.14.768\lib\Unity.InputSystem.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.MemoryProfiler, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.13.393\lib\Unity.MemoryProfiler.dll</HintPath>
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.14.768\lib\Unity.MemoryProfiler.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Recorder, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.13.393\lib\Unity.Recorder.dll</HintPath>
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.14.768\lib\Unity.Recorder.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.ResourceManager, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.13.393\lib\Unity.ResourceManager.dll</HintPath>
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.14.768\lib\Unity.ResourceManager.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.ScriptableBuildPipeline, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.13.393\lib\Unity.ScriptableBuildPipeline.dll</HintPath>
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.14.768\lib\Unity.ScriptableBuildPipeline.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.13.393\lib\Unity.TextMeshPro.dll</HintPath>
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.14.768\lib\Unity.TextMeshPro.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Timeline, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.13.393\lib\Unity.Timeline.dll</HintPath>
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.14.768\lib\Unity.Timeline.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.13.393\lib\UnityEngine.dll</HintPath>
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.14.768\lib\UnityEngine.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AccessibilityModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.13.393\lib\UnityEngine.AccessibilityModule.dll</HintPath>
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.14.768\lib\UnityEngine.AccessibilityModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AIModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.13.393\lib\UnityEngine.AIModule.dll</HintPath>
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.14.768\lib\UnityEngine.AIModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AndroidJNIModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.13.393\lib\UnityEngine.AndroidJNIModule.dll</HintPath>
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.14.768\lib\UnityEngine.AndroidJNIModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AnimationModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.13.393\lib\UnityEngine.AnimationModule.dll</HintPath>
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.14.768\lib\UnityEngine.AnimationModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ARModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.13.393\lib\UnityEngine.ARModule.dll</HintPath>
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.14.768\lib\UnityEngine.ARModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AssetBundleModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.13.393\lib\UnityEngine.AssetBundleModule.dll</HintPath>
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.14.768\lib\UnityEngine.AssetBundleModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AudioModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.13.393\lib\UnityEngine.AudioModule.dll</HintPath>
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.14.768\lib\UnityEngine.AudioModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ClothModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.13.393\lib\UnityEngine.ClothModule.dll</HintPath>
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.14.768\lib\UnityEngine.ClothModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ClusterInputModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.13.393\lib\UnityEngine.ClusterInputModule.dll</HintPath>
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.14.768\lib\UnityEngine.ClusterInputModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ClusterRendererModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.13.393\lib\UnityEngine.ClusterRendererModule.dll</HintPath>
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.14.768\lib\UnityEngine.ClusterRendererModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.13.393\lib\UnityEngine.CoreModule.dll</HintPath>
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.14.768\lib\UnityEngine.CoreModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.CrashReportingModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.13.393\lib\UnityEngine.CrashReportingModule.dll</HintPath>
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.14.768\lib\UnityEngine.CrashReportingModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.DirectorModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.13.393\lib\UnityEngine.DirectorModule.dll</HintPath>
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.14.768\lib\UnityEngine.DirectorModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.DSPGraphModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.13.393\lib\UnityEngine.DSPGraphModule.dll</HintPath>
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.14.768\lib\UnityEngine.DSPGraphModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.GameCenterModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.13.393\lib\UnityEngine.GameCenterModule.dll</HintPath>
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.14.768\lib\UnityEngine.GameCenterModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.GridModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.13.393\lib\UnityEngine.GridModule.dll</HintPath>
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.14.768\lib\UnityEngine.GridModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.HotReloadModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.13.393\lib\UnityEngine.HotReloadModule.dll</HintPath>
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.14.768\lib\UnityEngine.HotReloadModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ImageConversionModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.13.393\lib\UnityEngine.ImageConversionModule.dll</HintPath>
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.14.768\lib\UnityEngine.ImageConversionModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.IMGUIModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.13.393\lib\UnityEngine.IMGUIModule.dll</HintPath>
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.14.768\lib\UnityEngine.IMGUIModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.InputLegacyModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.13.393\lib\UnityEngine.InputLegacyModule.dll</HintPath>
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.14.768\lib\UnityEngine.InputLegacyModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.InputModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.13.393\lib\UnityEngine.InputModule.dll</HintPath>
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.14.768\lib\UnityEngine.InputModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.JSONSerializeModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.13.393\lib\UnityEngine.JSONSerializeModule.dll</HintPath>
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.14.768\lib\UnityEngine.JSONSerializeModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.LocalizationModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.13.393\lib\UnityEngine.LocalizationModule.dll</HintPath>
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.14.768\lib\UnityEngine.LocalizationModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.13.393\lib\UnityEngine.ParticleSystemModule.dll</HintPath>
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.14.768\lib\UnityEngine.ParticleSystemModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.PerformanceReportingModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.13.393\lib\UnityEngine.PerformanceReportingModule.dll</HintPath>
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.14.768\lib\UnityEngine.PerformanceReportingModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.13.393\lib\UnityEngine.Physics2DModule.dll</HintPath>
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.14.768\lib\UnityEngine.Physics2DModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.PhysicsModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.13.393\lib\UnityEngine.PhysicsModule.dll</HintPath>
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.14.768\lib\UnityEngine.PhysicsModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ProfilerModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.13.393\lib\UnityEngine.ProfilerModule.dll</HintPath>
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.14.768\lib\UnityEngine.ProfilerModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ScreenCaptureModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.13.393\lib\UnityEngine.ScreenCaptureModule.dll</HintPath>
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.14.768\lib\UnityEngine.ScreenCaptureModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.SharedInternalsModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.13.393\lib\UnityEngine.SharedInternalsModule.dll</HintPath>
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.14.768\lib\UnityEngine.SharedInternalsModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.SpatialTracking, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.13.393\lib\UnityEngine.SpatialTracking.dll</HintPath>
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.14.768\lib\UnityEngine.SpatialTracking.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.SpriteMaskModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.13.393\lib\UnityEngine.SpriteMaskModule.dll</HintPath>
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.14.768\lib\UnityEngine.SpriteMaskModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.SpriteShapeModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.13.393\lib\UnityEngine.SpriteShapeModule.dll</HintPath>
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.14.768\lib\UnityEngine.SpriteShapeModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.StreamingModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.13.393\lib\UnityEngine.StreamingModule.dll</HintPath>
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.14.768\lib\UnityEngine.StreamingModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.SubstanceModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.13.393\lib\UnityEngine.SubstanceModule.dll</HintPath>
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.14.768\lib\UnityEngine.SubstanceModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.SubsystemsModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.13.393\lib\UnityEngine.SubsystemsModule.dll</HintPath>
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.14.768\lib\UnityEngine.SubsystemsModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.TerrainModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.13.393\lib\UnityEngine.TerrainModule.dll</HintPath>
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.14.768\lib\UnityEngine.TerrainModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.TerrainPhysicsModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.13.393\lib\UnityEngine.TerrainPhysicsModule.dll</HintPath>
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.14.768\lib\UnityEngine.TerrainPhysicsModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.TextCoreModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.13.393\lib\UnityEngine.TextCoreModule.dll</HintPath>
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.14.768\lib\UnityEngine.TextCoreModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.TextRenderingModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.13.393\lib\UnityEngine.TextRenderingModule.dll</HintPath>
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.14.768\lib\UnityEngine.TextRenderingModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.TilemapModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.13.393\lib\UnityEngine.TilemapModule.dll</HintPath>
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.14.768\lib\UnityEngine.TilemapModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.TLSModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.13.393\lib\UnityEngine.TLSModule.dll</HintPath>
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.14.768\lib\UnityEngine.TLSModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UI, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.13.393\lib\UnityEngine.UI.dll</HintPath>
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.14.768\lib\UnityEngine.UI.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UIElementsModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.13.393\lib\UnityEngine.UIElementsModule.dll</HintPath>
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.14.768\lib\UnityEngine.UIElementsModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UIModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.13.393\lib\UnityEngine.UIModule.dll</HintPath>
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.14.768\lib\UnityEngine.UIModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UmbraModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.13.393\lib\UnityEngine.UmbraModule.dll</HintPath>
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.14.768\lib\UnityEngine.UmbraModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UNETModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.13.393\lib\UnityEngine.UNETModule.dll</HintPath>
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.14.768\lib\UnityEngine.UNETModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityAnalyticsModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.13.393\lib\UnityEngine.UnityAnalyticsModule.dll</HintPath>
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.14.768\lib\UnityEngine.UnityAnalyticsModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityConnectModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.13.393\lib\UnityEngine.UnityConnectModule.dll</HintPath>
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.14.768\lib\UnityEngine.UnityConnectModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityTestProtocolModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.13.393\lib\UnityEngine.UnityTestProtocolModule.dll</HintPath>
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.14.768\lib\UnityEngine.UnityTestProtocolModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityWebRequestAssetBundleModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.13.393\lib\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.14.768\lib\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityWebRequestAudioModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.13.393\lib\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.14.768\lib\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityWebRequestModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.13.393\lib\UnityEngine.UnityWebRequestModule.dll</HintPath>
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.14.768\lib\UnityEngine.UnityWebRequestModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityWebRequestTextureModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.13.393\lib\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.14.768\lib\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityWebRequestWWWModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.13.393\lib\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.14.768\lib\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.VehiclesModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.13.393\lib\UnityEngine.VehiclesModule.dll</HintPath>
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.14.768\lib\UnityEngine.VehiclesModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.VFXModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.13.393\lib\UnityEngine.VFXModule.dll</HintPath>
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.14.768\lib\UnityEngine.VFXModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.VideoModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.13.393\lib\UnityEngine.VideoModule.dll</HintPath>
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.14.768\lib\UnityEngine.VideoModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.VRModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.13.393\lib\UnityEngine.VRModule.dll</HintPath>
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.14.768\lib\UnityEngine.VRModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.WindModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.13.393\lib\UnityEngine.WindModule.dll</HintPath>
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.14.768\lib\UnityEngine.WindModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.XR.LegacyInputHelpers, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.13.393\lib\UnityEngine.XR.LegacyInputHelpers.dll</HintPath>
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.14.768\lib\UnityEngine.XR.LegacyInputHelpers.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.XRModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.13.393\lib\UnityEngine.XRModule.dll</HintPath>
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.14.768\lib\UnityEngine.XRModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="XGamingRuntime, Version=1.0.0.0, Culture=neutral, processorArchitecture=AMD64">
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.13.393\lib\XGamingRuntime.dll</HintPath>
|
||||
<HintPath>..\packages\OuterWildsGameLibs.1.1.14.768\lib\XGamingRuntime.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
|
||||
@ -126,17 +126,7 @@ namespace MenuFramework
|
||||
__instance._okCancelPopup.OnPopupConfirm -= __instance.OnUserConfirmStartupPopup;
|
||||
__instance._inputModule.DisableInputs();
|
||||
__instance._titleMenuRaycastBlocker.blocksRaycasts = true;
|
||||
|
||||
var titleType = __instance.GetType();
|
||||
|
||||
if (titleType.GetMethods(BindingFlags.Instance | BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Static).Any(x => x.Name == "ShowStartupPopupsAndShowMenu"))
|
||||
{
|
||||
__instance.GetType().GetMethod("ShowStartupPopupsAndShowMenu", BindingFlags.NonPublic | BindingFlags.Instance).Invoke(__instance, null);
|
||||
}
|
||||
else
|
||||
{
|
||||
__instance.GetType().GetMethod("TryShowStartupPopupsAndShowMenu", BindingFlags.NonPublic | BindingFlags.Instance).Invoke(__instance, null);
|
||||
}
|
||||
__instance.TryShowStartupPopupsAndShowMenu(true);
|
||||
|
||||
return false;
|
||||
}
|
||||
@ -153,7 +143,7 @@ namespace MenuFramework
|
||||
return false;
|
||||
}
|
||||
|
||||
__instance.GetType().GetMethod("TryShowStartupPopups", BindingFlags.NonPublic | BindingFlags.Instance).Invoke(__instance, null);
|
||||
__instance.TryShowStartupPopups();
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
@ -4,6 +4,6 @@
|
||||
"name": "Menu Framework",
|
||||
"description": "Custom menu framework/wrapper.",
|
||||
"uniqueName": "_nebula.MenuFramework",
|
||||
"version": "3.0.0",
|
||||
"owmlVersion": "2.2.0"
|
||||
"version": "4.0.0",
|
||||
"owmlVersion": "2.9.0"
|
||||
}
|
||||
@ -6,6 +6,6 @@
|
||||
<package id="Mono.Cecil" version="0.11.4" targetFramework="net48" />
|
||||
<package id="MonoMod.RuntimeDetour" version="21.8.19.1" targetFramework="net48" />
|
||||
<package id="MonoMod.Utils" version="21.8.19.1" targetFramework="net48" />
|
||||
<package id="OuterWildsGameLibs" version="1.1.13.393" targetFramework="net48" />
|
||||
<package id="OWML" version="2.9.0" targetFramework="net48" />
|
||||
<package id="OuterWildsGameLibs" version="1.1.14.768" targetFramework="net48" />
|
||||
<package id="OWML" version="2.9.7" targetFramework="net48" />
|
||||
</packages>
|
||||
@ -500,7 +500,7 @@ MonoBehaviour:
|
||||
m_Calls: []
|
||||
m_FontData:
|
||||
m_Font: {fileID: 12800000, guid: 88cc75a5a4da96c4daee48b81d0d6a0a, type: 2}
|
||||
m_FontSize: 48
|
||||
m_FontSize: 36
|
||||
m_FontStyle: 0
|
||||
m_BestFit: 0
|
||||
m_MinSize: 0
|
||||
Loading…
x
Reference in New Issue
Block a user