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Mister_Nebula 2021-04-04 10:21:05 +01:00
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* text=auto

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MIT License
Copyright (c) 2021 Mister_Nebula
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 16
VisualStudioVersion = 16.0.30804.86
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MenuFramework", "MenuFramework\MenuFramework.csproj", "{D894866C-F6A2-4BBB-BB41-EC8164AC185F}"
ProjectSection(ProjectDependencies) = postProject
{AD61351D-B3D3-49AC-AC38-6F601003A234} = {AD61351D-B3D3-49AC-AC38-6F601003A234}
EndProjectSection
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "TestMod", "TestMod\TestMod.csproj", "{AD61351D-B3D3-49AC-AC38-6F601003A234}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{D894866C-F6A2-4BBB-BB41-EC8164AC185F}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{D894866C-F6A2-4BBB-BB41-EC8164AC185F}.Debug|Any CPU.Build.0 = Debug|Any CPU
{D894866C-F6A2-4BBB-BB41-EC8164AC185F}.Release|Any CPU.ActiveCfg = Release|Any CPU
{D894866C-F6A2-4BBB-BB41-EC8164AC185F}.Release|Any CPU.Build.0 = Release|Any CPU
{AD61351D-B3D3-49AC-AC38-6F601003A234}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{AD61351D-B3D3-49AC-AC38-6F601003A234}.Debug|Any CPU.Build.0 = Debug|Any CPU
{AD61351D-B3D3-49AC-AC38-6F601003A234}.Release|Any CPU.ActiveCfg = Release|Any CPU
{AD61351D-B3D3-49AC-AC38-6F601003A234}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {06130B75-122D-4120-BF8A-8830BB092D5F}
EndGlobalSection
EndGlobal

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MenuFramework/Main.cs Normal file
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using OWML.Common;
using OWML.ModHelper;
using System.Collections.Generic;
namespace MenuFramework
{
public class Main : ModBehaviour
{
public static IModHelper Helper { get; private set; }
public override object GetApi() => new MenuAPI();
private readonly Dictionary<ButtonWithHotkeyImageElement, string> buttonDict = new Dictionary<ButtonWithHotkeyImageElement, string>();
public void Start()
{
Helper = ModHelper;
gameObject.AddComponent<TitleButtonManager>();
gameObject.AddComponent<PopupMenuManager>();
gameObject.AddComponent<PauseButtonManager>();
}
}
}

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MenuFramework/MenuAPI.cs Normal file
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using UnityEngine;
using UnityEngine.UI;
namespace MenuFramework
{
public class MenuAPI
{
// TITLE SCREEN
public GameObject TitleScreen_MakeMenuOpenButton(string name, Menu menuToOpen)
=> TitleButtonManager.Instance.MakeMenuOpenButton(name, menuToOpen);
public GameObject TitleScreen_MakeSceneLoadButton(string name, SubmitActionLoadScene.LoadableScenes sceneToLoad, PopupMenu confirmPopup = null)
=> TitleButtonManager.Instance.MakeSceneLoadButton(name, sceneToLoad, confirmPopup);
public Button TitleScreen_MakeSimpleButton(string name)
=> TitleButtonManager.Instance.MakeSimpleButton(name);
// PAUSE MENU
public GameObject PauseMenu_MakeMenuOpenButton(string name, Menu menuToOpen, Menu customMenu = null)
=> PauseButtonManager.Instance.MakeMenuOpenButton(name, menuToOpen, customMenu);
public GameObject PauseMenu_MakeSceneLoadButton(string name, SubmitActionLoadScene.LoadableScenes sceneToLoad, PopupMenu confirmPopup = null, Menu customMenu = null)
=> PauseButtonManager.Instance.MakeSceneLoadButton(name, sceneToLoad, confirmPopup, customMenu);
public Button PauseMenu_MakeSimpleButton(string name, Menu customMenu = null)
=> PauseButtonManager.Instance.MakeSimpleButton(name, customMenu);
public Menu PauseMenu_MakePauseListMenu(string title)
=> PauseButtonManager.Instance.MakePauseListMenu(title);
// MISC
public PopupMenu MakeTwoChoicePopup(string message, string confirmText, string cancelText)
=> PopupMenuManager.Instance.CreateTwoChoicePopup(message, confirmText, cancelText);
public PopupInputMenu MakeInputFieldPopup(string message, string placeholderMessage, string confirmText, string cancelText)
=> PopupMenuManager.Instance.CreateInputFieldPopup(message, placeholderMessage, confirmText, cancelText);
}
}

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{D894866C-F6A2-4BBB-BB41-EC8164AC185F}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>MenuFramework</RootNamespace>
<AssemblyName>MenuFramework</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup>
<RunPostBuildEvent>Always</RunPostBuildEvent>
</PropertyGroup>
<ItemGroup>
<Reference Include="0Harmony, Version=1.2.0.1, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\packages\Lib.Harmony.1.2.0.1\lib\net35\0Harmony.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>D:\EpicGames\OuterWilds\OuterWilds_Data\Managed\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="NAudio-Unity, Version=2.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\packages\OWML.1.1.8\lib\net35\NAudio-Unity.dll</HintPath>
</Reference>
<Reference Include="Newtonsoft.Json, Version=9.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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</Reference>
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<HintPath>..\packages\OWML.1.1.8\lib\net35\OWML.ModHelper.dll</HintPath>
</Reference>
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<HintPath>..\packages\OWML.1.1.8\lib\net35\OWML.ModHelper.Assets.dll</HintPath>
</Reference>
<Reference Include="OWML.ModHelper.Events, Version=1.1.8.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\packages\OWML.1.1.8\lib\net35\OWML.ModHelper.Events.dll</HintPath>
</Reference>
<Reference Include="OWML.ModHelper.Input, Version=1.1.8.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\packages\OWML.1.1.8\lib\net35\OWML.ModHelper.Input.dll</HintPath>
</Reference>
<Reference Include="OWML.ModHelper.Interaction, Version=1.1.8.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\packages\OWML.1.1.8\lib\net35\OWML.ModHelper.Interaction.dll</HintPath>
</Reference>
<Reference Include="OWML.ModHelper.Menus, Version=1.1.8.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\packages\OWML.1.1.8\lib\net35\OWML.ModHelper.Menus.dll</HintPath>
</Reference>
<Reference Include="OWML.Utils, Version=1.1.8.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\packages\OWML.1.1.8\lib\net35\OWML.Utils.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
<Reference Include="UnityEngine">
<HintPath>D:\EpicGames\OuterWilds\OuterWilds_Data\Managed\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>D:\EpicGames\OuterWilds\OuterWilds_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.IMGUIModule">
<HintPath>D:\EpicGames\OuterWilds\OuterWilds_Data\Managed\UnityEngine.IMGUIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextRenderingModule">
<HintPath>D:\EpicGames\OuterWilds\OuterWilds_Data\Managed\UnityEngine.TextRenderingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>D:\EpicGames\OuterWilds\OuterWilds_Data\Managed\UnityEngine.UI.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIModule">
<HintPath>D:\EpicGames\OuterWilds\OuterWilds_Data\Managed\UnityEngine.UIModule.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Main.cs" />
<Compile Include="MenuAPI.cs" />
<Compile Include="PauseButtonManager.cs" />
<Compile Include="PopupMenuManager.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="TitleButtonManager.cs" />
</ItemGroup>
<ItemGroup>
<None Include="manifest.json">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Include="packages.config" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>
<PostBuildEvent>xcopy /e /i /y "$(TargetDir)*" "$(OwmlDir)\Mods\$(ProjectName)"
echo $(ProjectName)
echo $(TargetDir)</PostBuildEvent>
</PropertyGroup>
</Project>

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using OWML.Utils;
using System.Linq;
using UnityEngine;
using UnityEngine.UI;
namespace MenuFramework
{
internal class PauseButtonManager : MonoBehaviour
{
public static PauseButtonManager Instance { get; private set; }
private void Awake() => Instance = this;
public Menu MakePauseListMenu(string title)
{
if (LoadManager.GetCurrentScene() != OWScene.SolarSystem && LoadManager.GetCurrentScene() != OWScene.EyeOfTheUniverse)
{
Main.Helper.Console.WriteLine("Error - Cannot create pause menu in this scene!", OWML.Common.MessageType.Error);
return null;
}
var originalPauseList = Resources.FindObjectsOfTypeAll<Menu>().First(x => x.name == "PauseMenuItems").gameObject;
var pauseMenuItems = Instantiate(originalPauseList);
pauseMenuItems.transform.parent = originalPauseList.transform.parent;
pauseMenuItems.transform.localPosition = Vector3.zero;
pauseMenuItems.transform.localScale = Vector3.one;
pauseMenuItems.name = "CUSTOM_MENU";
var text = pauseMenuItems.GetComponentInChildren<Text>();
Destroy(text.GetComponent<LocalizedText>());
text.text = title;
var layout = pauseMenuItems.transform.Find("PauseMenuItemsLayout");
foreach (Transform transform in layout)
{
Main.Helper.Console.WriteLine(transform.name);
if (transform.GetComponent<Button>() != null)
{
transform.gameObject.SetActive(false);
}
}
layout.name = "CUSTOM_LAYOUT";
return pauseMenuItems.GetComponent<Menu>();
}
public Button MakeSimpleButton(string name, Menu customMenu = null)
{
var button = CreateBase(name, customMenu);
button.SetActive(true);
return button.GetComponent<Button>();
}
public GameObject MakeMenuOpenButton(string name, Menu menuToOpen, Menu customMenu = null)
{
if (LoadManager.GetCurrentScene() != OWScene.SolarSystem && LoadManager.GetCurrentScene() != OWScene.EyeOfTheUniverse)
{
Main.Helper.Console.WriteLine("Error - Cannot create pause button in this scene!", OWML.Common.MessageType.Error);
return null;
}
var menuRootObject = CreateBase(name, customMenu);
var submitActionMenu = menuRootObject.AddComponent<SubmitActionMenu>();
submitActionMenu.SetValue("_menuToOpen", menuToOpen);
menuRootObject.SetActive(true);
return menuRootObject;
}
public GameObject MakeSceneLoadButton(string name, SubmitActionLoadScene.LoadableScenes sceneToLoad, PopupMenu confirmPopup = null, Menu customMenu = null)
{
if (LoadManager.GetCurrentScene() != OWScene.SolarSystem && LoadManager.GetCurrentScene() != OWScene.EyeOfTheUniverse)
{
Main.Helper.Console.WriteLine("Error - Cannot create pause button in this scene!", OWML.Common.MessageType.Error);
return null;
}
var menuRootObject = CreateBase(name, customMenu);
var submitActionLoadScene = menuRootObject.AddComponent<SubmitActionLoadScene>();
submitActionLoadScene.SetSceneToLoad(sceneToLoad);
submitActionLoadScene.EnableConfirm(confirmPopup != null);
submitActionLoadScene.SetValue("_confirmPopup", confirmPopup);
submitActionLoadScene.SetValue("_loadingText", menuRootObject.GetComponentInChildren<Text>());
menuRootObject.SetActive(true);
return menuRootObject;
}
private GameObject CreateBase(string name, Menu customMenu = null)
{
Main.Helper.Console.WriteLine($"Create base {name}");
if (customMenu == null)
{
customMenu = Resources.FindObjectsOfTypeAll<Menu>().First(x => x.name == "PauseMenuItems");
Main.Helper.Console.WriteLine($"- Defaulting to {customMenu.name}");
}
var pauseButton = new GameObject($"Button-{name}");
var mainMenuLayoutGroup = customMenu.transform.GetChild(1).GetComponent<VerticalLayoutGroup>();
Main.Helper.Console.WriteLine($"- got layout as {mainMenuLayoutGroup.name}");
pauseButton.transform.parent = mainMenuLayoutGroup.transform;
pauseButton.transform.localPosition = Vector3.zero;
pauseButton.transform.localScale = Vector3.one;
pauseButton.transform.SetSiblingIndex(pauseButton.transform.GetSiblingIndex() - 2);
pauseButton.SetActive(false);
var rect = pauseButton.AddComponent<RectTransform>();
rect.position = Vector3.zero;
var button = pauseButton.AddComponent<Button>();
button.interactable = true;
button.transition = Selectable.Transition.None;
button.navigation = new Navigation
{
mode = Navigation.Mode.Vertical
};
var layoutElement = pauseButton.AddComponent<LayoutElement>();
layoutElement.minHeight = 60f;
var canvasGroup = pauseButton.AddComponent<CanvasGroup>();
canvasGroup.alpha = 1f;
canvasGroup.interactable = true;
canvasGroup.blocksRaycasts = true;
canvasGroup.ignoreParentGroups = false;
pauseButton.AddComponent<SelectableAudioPlayer>();
var verticalLayoutGroup = pauseButton.AddComponent<VerticalLayoutGroup>();
verticalLayoutGroup.spacing = 0;
verticalLayoutGroup.childAlignment = TextAnchor.MiddleCenter;
verticalLayoutGroup.childForceExpandHeight = false;
verticalLayoutGroup.childForceExpandWidth = false;
verticalLayoutGroup.childControlHeight = true;
verticalLayoutGroup.childControlWidth = true;
CreateButtonVisuals(pauseButton, name);
return pauseButton;
}
private void CreateButtonVisuals(GameObject button, string name)
{
// TODO : cache this
var newLayoutGroup = Instantiate(Resources.FindObjectsOfTypeAll<HorizontalLayoutGroup>().First(x => x.name == "HorizontalLayoutGroup" && x.transform.parent.name == "Button-Options").gameObject);
newLayoutGroup.SetActive(true);
newLayoutGroup.transform.parent = button.transform;
newLayoutGroup.transform.localPosition = Vector3.zero;
var text = newLayoutGroup.transform.Find("Text");
Destroy(text.GetComponent<LocalizedText>());
text.GetComponent<Text>().text = name;
var leftArrow = newLayoutGroup.transform.Find("LeftArrow").GetComponent<Image>();
var rightArrow = newLayoutGroup.transform.Find("RightArrow").GetComponent<Image>();
var uiStyleApplier = button.AddComponent<UIStyleApplier>();
uiStyleApplier.SetValue("_textItems", new Text[1] { text.GetComponent<Text>() });
uiStyleApplier.SetValue("_foregroundGraphics",
new Graphic[3] {
text.GetComponent<Text>(),
leftArrow,
rightArrow
});
uiStyleApplier.SetValue("_backgroundGraphics", new Graphic[0]);
uiStyleApplier.SetValue("_onOffGraphicList",
new UIStyleApplier.OnOffGraphic[2]
{
new UIStyleApplier.OnOffGraphic()
{
graphic = leftArrow,
visibleHighlighted = true
},
new UIStyleApplier.OnOffGraphic()
{
graphic = rightArrow,
visibleHighlighted = true
}
});
}
}
}

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using System.Linq;
using UnityEngine;
namespace MenuFramework
{
internal class PopupMenuManager : MonoBehaviour
{
public static PopupMenuManager Instance { get; private set; }
private GameObject _twoChoicePopupBase;
private GameObject _inputPopupBase;
private void Awake()
{
Instance = this;
_inputPopupBase = Instantiate(Resources.FindObjectsOfTypeAll<PopupMenu>().First(x => x.name == "InputField-Popup" && x.transform.parent.name == "PopupCanvas").gameObject);
DontDestroyOnLoad(_inputPopupBase);
_inputPopupBase.SetActive(false);
_twoChoicePopupBase = Instantiate(Resources.FindObjectsOfTypeAll<PopupMenu>().First(x => x.name == "TwoButton-Popup" && x.transform.parent.name == "PopupCanvas").gameObject);
DontDestroyOnLoad(_twoChoicePopupBase);
_twoChoicePopupBase.SetActive(false);
}
public PopupMenu CreateTwoChoicePopup(string message, string confirmText, string cancelText)
{
var newPopup = Instantiate(_twoChoicePopupBase);
newPopup.transform.parent = GameObject.Find("PopupCanvas").transform;
newPopup.transform.localPosition = Vector3.zero;
newPopup.transform.localScale = Vector3.one;
newPopup.GetComponentsInChildren<LocalizedText>().ToList().ForEach(x => Destroy(x));
var popup = newPopup.GetComponent<PopupMenu>();
popup.SetUpPopup(message, InputLibrary.menuConfirm, InputLibrary.cancel, new ScreenPrompt(confirmText), new ScreenPrompt(cancelText), true, true);
return popup;
}
public PopupInputMenu CreateInputFieldPopup(string message, string placeholderMessage, string confirmText, string cancelText)
{
var newPopup = Instantiate(_inputPopupBase);
newPopup.transform.parent = GameObject.Find("PopupCanvas").transform;
newPopup.transform.localPosition = Vector3.zero;
newPopup.transform.localScale = Vector3.one;
newPopup.GetComponentsInChildren<LocalizedText>().ToList().ForEach(x => Destroy(x));
var popup = newPopup.GetComponent<PopupInputMenu>();
popup.SetUpPopup(message, InputLibrary.menuConfirm, InputLibrary.cancel, new ScreenPrompt(confirmText), new ScreenPrompt(cancelText), true, true);
popup.SetInputFieldPlaceholderText(placeholderMessage);
return popup;
}
}
}

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using System.Reflection;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("MenuFramework")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("HP Inc.")]
[assembly: AssemblyProduct("MenuFramework")]
[assembly: AssemblyCopyright("Copyright © HP Inc. 2021")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("d894866c-f6a2-4bbb-bb41-ec8164ac185f")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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using OWML.Utils;
using System;
using UnityEngine;
using UnityEngine.UI;
namespace MenuFramework
{
internal class TitleButtonManager : MonoBehaviour
{
public static TitleButtonManager Instance { get; private set; }
private void Awake() => Instance = this;
public Button MakeSimpleButton(string name)
{
var button = CreateBase(name);
button.SetActive(true);
return button.GetComponent<Button>();
}
public GameObject MakeMenuOpenButton(string name, Menu menuToOpen)
{
if (LoadManager.GetCurrentScene() != OWScene.TitleScreen)
{
Main.Helper.Console.WriteLine("Error - Cannot create title button in this scene!", OWML.Common.MessageType.Error);
return null;
}
var menuRootObject = CreateBase(name);
var submitActionMenu = menuRootObject.AddComponent<SubmitActionMenu>();
submitActionMenu.SetValue("_menuToOpen", menuToOpen);
menuRootObject.SetActive(true);
return menuRootObject;
}
public GameObject MakeSceneLoadButton(string name, SubmitActionLoadScene.LoadableScenes sceneToLoad, PopupMenu confirmPopup = null)
{
if (LoadManager.GetCurrentScene() != OWScene.TitleScreen)
{
Main.Helper.Console.WriteLine("Error - Cannot create title button in this scene!", OWML.Common.MessageType.Error);
return null;
}
var menuRootObject = CreateBase(name);
var submitActionLoadScene = menuRootObject.AddComponent<SubmitActionLoadScene>();
submitActionLoadScene.SetSceneToLoad(sceneToLoad);
submitActionLoadScene.EnableConfirm(confirmPopup != null);
submitActionLoadScene.SetValue("_confirmPopup", confirmPopup);
submitActionLoadScene.SetValue("_loadingText", menuRootObject.GetComponentInChildren<Text>());
menuRootObject.SetActive(true);
return menuRootObject;
}
private GameObject CreateBase(string name)
{
var titleButton = new GameObject($"Button-{name}");
var mainMenuLayoutGroup = GameObject.Find("MainMenuLayoutGroup");
titleButton.transform.parent = mainMenuLayoutGroup.transform;
titleButton.transform.localPosition = Vector3.zero;
titleButton.transform.localScale = Vector3.one;
titleButton.transform.SetSiblingIndex(titleButton.transform.GetSiblingIndex() - 2);
titleButton.SetActive(false);
var rect = titleButton.AddComponent<RectTransform>();
rect.position = Vector3.zero;
var button = titleButton.AddComponent<Button>();
button.interactable = true;
button.transition = Selectable.Transition.None;
button.navigation = new Navigation
{
mode = Navigation.Mode.Vertical
};
var layoutElement = titleButton.AddComponent<LayoutElement>();
layoutElement.minHeight = 60f;
var canvasGroup = titleButton.AddComponent<CanvasGroup>();
canvasGroup.alpha = 0f;
canvasGroup.interactable = true;
canvasGroup.blocksRaycasts = true;
canvasGroup.ignoreParentGroups = false;
var animController = GameObject.Find("TitleMenuManagers").GetComponent<TitleAnimationController>();
var array = animController.GetValue<CanvasGroupFadeController[]>("_buttonFadeControllers");
var newLength = array.Length + 1;
Array.Resize(ref array, newLength);
array[newLength - 1] = new CanvasGroupFadeController
{
group = canvasGroup
};
animController.SetValue("_buttonFadeControllers", array);
titleButton.AddComponent<SelectableAudioPlayer>();
var verticalLayoutGroup = titleButton.AddComponent<VerticalLayoutGroup>();
verticalLayoutGroup.spacing = 0;
verticalLayoutGroup.childAlignment = TextAnchor.MiddleCenter;
verticalLayoutGroup.childForceExpandHeight = false;
verticalLayoutGroup.childForceExpandWidth = false;
verticalLayoutGroup.childControlHeight = true;
verticalLayoutGroup.childControlWidth = true;
var image = titleButton.AddComponent<Image>();
image.raycastTarget = true;
image.color = new Color(255, 255, 255, 0);
CreateButtonVisuals(titleButton, name);
return titleButton;
}
private void CreateButtonVisuals(GameObject button, string name)
{
var newLayoutGroup = Instantiate(GameObject.Find("Button-Options/LayoutGroup"));
newLayoutGroup.SetActive(true);
newLayoutGroup.transform.parent = button.transform;
newLayoutGroup.transform.localPosition = Vector3.zero;
var text = newLayoutGroup.transform.Find("Text");
Destroy(text.GetComponent<LocalizedText>());
text.GetComponent<Text>().text = name;
var leftArrow = newLayoutGroup.transform.Find("LeftArrow").GetComponent<Image>();
var rightArrow = newLayoutGroup.transform.Find("RightArrow").GetComponent<Image>();
var uiStyleApplier = button.AddComponent<UIStyleApplier>();
uiStyleApplier.SetValue("_textItems", new Text[1] { text.GetComponent<Text>() });
uiStyleApplier.SetValue("_foregroundGraphics",
new Graphic[3] {
text.GetComponent<Text>(),
leftArrow,
rightArrow
});
uiStyleApplier.SetValue("_backgroundGraphics", new Graphic[0]);
uiStyleApplier.SetValue("_onOffGraphicList",
new UIStyleApplier.OnOffGraphic[2]
{
new UIStyleApplier.OnOffGraphic()
{
graphic = leftArrow,
visibleHighlighted = true
},
new UIStyleApplier.OnOffGraphic()
{
graphic = rightArrow,
visibleHighlighted = true
}
});
}
}
}

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{
"filename": "MenuFramework.dll",
"author": "_nebula",
"name": "Menu Framework",
"description": "Custom menu framework/wrapper.",
"uniqueName": "_nebula.MenuFramework",
"version": "0.1.0",
"owmlVersion": "1.1.8"
}

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<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="Json.Net.Unity3D" version="9.0.1" targetFramework="net35" />
<package id="Lib.Harmony" version="1.2.0.1" targetFramework="net35" />
<package id="OWML" version="1.1.8" targetFramework="net35" />
</packages>

58
TestMod/Class1.cs Normal file
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using OWML.ModHelper;
namespace TestMod
{
public class Class1 : ModBehaviour
{
public IMenuAPI MenuApi;
public void Start()
{
LoadManager.OnCompleteSceneLoad += OnSceneLoaded;
MenuApi = ModHelper.Interaction.GetModApi<IMenuAPI>("_nebula.MenuFramework");
MakeTitleMenus();
}
private void MakePauseMenus()
{
var customMenu = MenuApi.PauseMenu_MakePauseListMenu("TELEPORT");
MenuApi.PauseMenu_MakeMenuOpenButton("TELEPORT TO...", customMenu);
var shipButton = MenuApi.PauseMenu_MakeSimpleButton("SHIP", customMenu);
shipButton.onClick.AddListener(WarpToShip);
}
private void WarpToShip()
{
var playerSpawner = Locator.GetPlayerBody().GetComponent<PlayerSpawner>();
playerSpawner.DebugWarp(playerSpawner.GetSpawnPoint(SpawnLocation.Ship));
}
private void MakeTitleMenus()
{
var twoChoicePopup = MenuApi.MakeTwoChoicePopup("Do thing?", "Yes", "No");
var inputPopup = MenuApi.MakeInputFieldPopup("Enter message :", "Put message here!", "Confirm", "Cancel");
inputPopup.GetComponent<PopupInputMenu>().OnPopupConfirm += () => ModHelper.Console.WriteLine(inputPopup.GetComponent<PopupInputMenu>().GetInputText());
MenuApi.TitleScreen_MakeMenuOpenButton("two choice", twoChoicePopup.GetComponent<Menu>());
MenuApi.TitleScreen_MakeMenuOpenButton("input", inputPopup.GetComponent<Menu>());
MenuApi.TitleScreen_MakeSceneLoadButton("confirm load eye", SubmitActionLoadScene.LoadableScenes.EYE, twoChoicePopup.GetComponent<PopupMenu>());
MenuApi.TitleScreen_MakeSceneLoadButton("load eye", SubmitActionLoadScene.LoadableScenes.EYE);
}
private void OnSceneLoaded(OWScene from, OWScene to)
{
switch (to)
{
case OWScene.EyeOfTheUniverse:
case OWScene.SolarSystem:
MakePauseMenus();
break;
case OWScene.TitleScreen:
MakeTitleMenus();
break;
}
}
}
}

21
TestMod/IMenuAPI.cs Normal file
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using UnityEngine;
using UnityEngine.UI;
namespace TestMod
{
public interface IMenuAPI
{
// Title screen
GameObject TitleScreen_MakeMenuOpenButton(string name, Menu menuToOpen);
GameObject TitleScreen_MakeSceneLoadButton(string name, SubmitActionLoadScene.LoadableScenes sceneToLoad, PopupMenu confirmPopup = null);
Button TitleScreen_MakeSimpleButton(string name);
// Pause menu
GameObject PauseMenu_MakeMenuOpenButton(string name, Menu menuToOpen, Menu customMenu = null);
GameObject PauseMenu_MakeSceneLoadButton(string name, SubmitActionLoadScene.LoadableScenes sceneToLoad, PopupMenu confirmPopup = null, Menu customMenu = null);
Button PauseMenu_MakeSimpleButton(string name, Menu customMenu = null);
Menu PauseMenu_MakePauseListMenu(string title);
// Misc
PopupMenu MakeTwoChoicePopup(string message, string confirmText, string cancelText);
PopupInputMenu MakeInputFieldPopup(string message, string placeholderMessage, string confirmText, string cancelText);
}
}

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using System.Reflection;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("TestMod")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("HP Inc.")]
[assembly: AssemblyProduct("TestMod")]
[assembly: AssemblyCopyright("Copyright © HP Inc. 2021")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("ad61351d-b3d3-49ac-ac38-6f601003a234")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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TestMod/TestMod.csproj Normal file
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{AD61351D-B3D3-49AC-AC38-6F601003A234}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>TestMod</RootNamespace>
<AssemblyName>TestMod</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<Deterministic>true</Deterministic>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup>
<RunPostBuildEvent>Always</RunPostBuildEvent>
</PropertyGroup>
<ItemGroup>
<Reference Include="0Harmony, Version=1.2.0.1, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\packages\Lib.Harmony.1.2.0.1\lib\net35\0Harmony.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>D:\EpicGames\OuterWilds\OuterWilds_Data\Managed\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="NAudio-Unity, Version=2.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\packages\OWML.1.1.8\lib\net35\NAudio-Unity.dll</HintPath>
</Reference>
<Reference Include="Newtonsoft.Json, Version=9.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\packages\Json.Net.Unity3D.9.0.1\lib\net35\Newtonsoft.Json.dll</HintPath>
</Reference>
<Reference Include="OWML.Common, Version=1.1.8.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\packages\OWML.1.1.8\lib\net35\OWML.Common.dll</HintPath>
</Reference>
<Reference Include="OWML.Logging, Version=1.1.8.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\packages\OWML.1.1.8\lib\net35\OWML.Logging.dll</HintPath>
</Reference>
<Reference Include="OWML.ModHelper, Version=1.1.8.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\packages\OWML.1.1.8\lib\net35\OWML.ModHelper.dll</HintPath>
</Reference>
<Reference Include="OWML.ModHelper.Assets, Version=1.1.8.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\packages\OWML.1.1.8\lib\net35\OWML.ModHelper.Assets.dll</HintPath>
</Reference>
<Reference Include="OWML.ModHelper.Events, Version=1.1.8.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\packages\OWML.1.1.8\lib\net35\OWML.ModHelper.Events.dll</HintPath>
</Reference>
<Reference Include="OWML.ModHelper.Input, Version=1.1.8.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\packages\OWML.1.1.8\lib\net35\OWML.ModHelper.Input.dll</HintPath>
</Reference>
<Reference Include="OWML.ModHelper.Interaction, Version=1.1.8.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\packages\OWML.1.1.8\lib\net35\OWML.ModHelper.Interaction.dll</HintPath>
</Reference>
<Reference Include="OWML.ModHelper.Menus, Version=1.1.8.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\packages\OWML.1.1.8\lib\net35\OWML.ModHelper.Menus.dll</HintPath>
</Reference>
<Reference Include="OWML.Utils, Version=1.1.8.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\packages\OWML.1.1.8\lib\net35\OWML.Utils.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
<Reference Include="UnityEngine">
<HintPath>D:\EpicGames\OuterWilds\OuterWilds_Data\Managed\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>D:\EpicGames\OuterWilds\OuterWilds_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>D:\EpicGames\OuterWilds\OuterWilds_Data\Managed\UnityEngine.UI.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIElementsModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>D:\EpicGames\OuterWilds\OuterWilds_Data\Managed\UnityEngine.UIElementsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>D:\EpicGames\OuterWilds\OuterWilds_Data\Managed\UnityEngine.UIModule.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Class1.cs" />
<Compile Include="IMenuAPI.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<None Include="manifest.json">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Include="packages.config" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>
<PostBuildEvent>xcopy /e /i /y "$(TargetDir)*" "$(OwmlDir)\Mods\$(ProjectName)"
echo $(ProjectName)
echo $(TargetDir)</PostBuildEvent>
</PropertyGroup>
</Project>

10
TestMod/manifest.json Normal file
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{
"filename": "TestMod.dll",
"author": "_nebula",
"name": "Menu Framework Test Mod",
"description": "Test mod for the custom menu framework/wrapper.",
"uniqueName": "_nebula.TestMod",
"version": "0.1.0",
"owmlVersion": "1.1.8",
"dependencies": [ "_nebula.MenuFramework" ]
}

6
TestMod/packages.config Normal file
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<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="Json.Net.Unity3D" version="9.0.1" targetFramework="net35" />
<package id="Lib.Harmony" version="1.2.0.1" targetFramework="net35" />
<package id="OWML" version="1.1.8" targetFramework="net35" />
</packages>